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EA Conference call: SWTOR with just under 500k subs, 1.7 million free to play

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Comments

  • superniceguysuperniceguy AnchorheadPosts: 2,278Member Uncommon
    Originally posted by C_Glass

    I enjoy watching the negative nancies squirm at these numbers, and who knows how much cash the cash shop is generating off the f2p and sub players. 

     

    Hey, bitter worts, guess what? This game is going to continue on being a success, and you guys will continue to hate. Who wins? You're still on these forums more than a year later complaining about a game you don't play because your lives are empty, good job. 

    I don't squirm at the numbers, only the people like you who do not get what the numbers mean and think the numbers are great.

    These numbers would be great for many other P2P MMOs, but SWTOR needs a whole lot more as EA said that they needed 500K subs to break even. If Vanguard needed that many it would not have survived long, the reason Vanguard suvived many years as P2P is because it did not need many players.

    When you look at the numbers of some other F2P MMOs, these are pathetic in comparison. Clone Wars Adventures got 8 million accounts in the first year, and 10 million by the 2nd year.

    Unless they come up with some awesome new content,  then game is just going to continue to drop subs. There is no awesome new content coming as of yet.

     

  • monarc333monarc333 New York, NYPosts: 611Member Uncommon

    Hows that quote go: "Rumors of my demise have been greatly exaggerated?"

    I'm happy for the Star Wars crowd. Its a good game, not great, but solid game with some really nice aspects to it.

    But the game aside, it sure seems like FTP is the right choice for mmo's these days. Even Freemium models work. These new games coming out thinking about subs should really think twice.

  • superniceguysuperniceguy AnchorheadPosts: 2,278Member Uncommon
    Originally posted by strangiato2112
    Originally posted by marsh9799
     It's missing many basic elements that we've come to expect from MMOs. 

    name one

     

    Again, I don't even personally like the game very much but people post some ridiculous trash

    There are loads listed in this thread for starters

  • mrrshann618mrrshann618 Waseca, MNPosts: 227Member Uncommon

    Many games are dropping Macros

    Many games are dropping official add-ons

    Server transfers are fickle, at any one time game stop those. Many if the games I play do not currently have them either

    SO

    the only thing that you have that realy has a leg to stand in is "large scale PvP"

    but then again there are many games that also do not do that, only Instanced PvP..

    SO once again sorry, you missed that mark

     

    Play what you Like. I like SWOTR, Have a referral to get you going!
    -->  http://www.swtor.com/r/nBndbs  <--
    Several Unlocks and a few days game time to make the F2P considerably easier
  • baphametbaphamet omaha, NEPosts: 2,838Member Uncommon


    Originally posted by superniceguy

    Originally posted by akiira69

    Originally posted by Greyhooff I can't believe you guys still believe the massaged numbers coming out of EA. It's like you don't learn your lesson. We know the subs are lower, much lower than 500k. They're including anyone who has been subbed at any time in the last year. And every account created since they went F2P in their F2P calculation, even the ones who stopped before level 20 cap. It's hilarious, but not illegal. Come on guys, we know EA has been doing this with SWTOR since the start. This is not new. Don't fall for it again lol
    Show us these "supposed" facts that show the actual subs number is lower than 500k ill be over here eating my fried chicken while i wait.
    The conference call stated that the subs were just below 500K

    Also I believe the sub numbers but I think they were bloated following the release of Makeb. A lot of people subbed to get Makeb for $10 instead of $20, even myself. The sub numbers are no doubt even lower now.

    Unless they do start bringing out loads of worthwhile new content (eg Cathar race is nice but not wortwhile (although I have been holding back a char on this but plenty others have gotten all they can stomach out the game to bother playing it again with just a new race. If there was a new class as well then it would have been worthwhile), the macrobinocular quests look worthwhile although have not tried that yet), then subs will just continue to drop from here on out.


    i actually didn't notice that many more people playing after the expansion went live, the servers are still as full as they were before.

    the server pop have not dropped since going F2P that i can tell, i am sure eventually it will but i don't think it will be as soon as you hope it will.

    either way you are not getting a SW sandbox game so you may as well save your breath.

  • strangiato2112strangiato2112 Richmond, VAPosts: 1,538Member Common
    Originally posted by marsh9799
    Originally posted by strangiato2112
    Originally posted by marsh9799
     It's missing many basic elements that we've come to expect from MMOs. 

    name one

     

    Again, I don't even personally like the game very much but people post some ridiculous trash

    Macros.  Add ons.  Server transfers.  "World PvP" (large scale PvP).  It was missing more at release.

    Macros and addons arent basic elements at all.  In fact, lots of people dislike addons.  As for world PvP, poorly implemented doesnt mean its not there.

  • doodphacedoodphace Vancouver, BCPosts: 1,815Member
    in any event, it shows that the game has a healthy stable population of active subscribers. That in and of itself is a good sign for those who play it.
  • ShakyMoShakyMo BradfordPosts: 7,207Member
    How about living breathing world

    Rather than a world of perpetual midday, populated by clones suffering from rigormortis.
  • strangiato2112strangiato2112 Richmond, VAPosts: 1,538Member Common
    Originally posted by ShakyMo
    How about living breathing world

    Rather than a world of perpetual midday, populated by clones suffering from rigormortis.

    Were talking basic MMO elements, not things that are sadly somewhat rare in MMOs

  • marsh9799marsh9799 jackson, MSPosts: 100Member
    Originally posted by mrrshann618

    Many games are dropping Macros

    Many games are dropping official add-ons

    Server transfers are fickle, at any one time game stop those. Many if the games I play do not currently have them either

    SO

    the only thing that you have that realy has a leg to stand in is "large scale PvP"

    but then again there are many games that also do not do that, only Instanced PvP..

    SO once again sorry, you missed that mark

     

    Almost every MMO out there has all four of the elements I've listed.  Add-ons and Macros go back a long, long time.  Large scale PvP is a more recent development, but pretty much every major MMO has it these days.

     

    Add-ons are very important because default UIs have a very strong tendency to be absolutely terrible.

  • marsh9799marsh9799 jackson, MSPosts: 100Member
    Originally posted by strangiato2112
    Originally posted by marsh9799
    Originally posted by strangiato2112
    Originally posted by marsh9799
     It's missing many basic elements that we've come to expect from MMOs. 

    name one

     

    Again, I don't even personally like the game very much but people post some ridiculous trash

    Macros.  Add ons.  Server transfers.  "World PvP" (large scale PvP).  It was missing more at release.

    Macros and addons arent basic elements at all.  In fact, lots of people dislike addons.  As for world PvP, poorly implemented doesnt mean its not there.

    They're pretty basic.  They've been there since Everquest.  Almost every major MMO has them.  They have them for a reason- it allows substantially more flexibility in ability usage.

  • ShakyMoShakyMo BradfordPosts: 7,207Member
    Strangia
    Look at the game it cloned
    That's not perpetual midday
    You don't go in a tavern and every npc looks
  • MadDemon64MadDemon64 Maplewood, NJPosts: 1,099Member Uncommon
    Originally posted by AG-Vuk
    Congrats EA, not the game I hoped for or expected, but obvious popular enough to gain control of the IP for games a make money.

    Hey, SW:TOR is a very good game.  It's just not a very good MMO.  If they had turned SW:TOR into SW:KOTOR 3 and made it a single player game with a multiplayer option, people would not be complaining anywhere near as much and be singing its praises a lot more.

    Besides, EA didn't make the game, they just published it.  Its like hating SEGA for Aliens: Colonial Marines.  Yea, its a bad game, but SEGA didn't make it.  Its poorness is the fault of Gearbox, Timegate, and Nerve.  You can blame SEGA for stuff like Sonic Free Riders, but not Aliens: Colonial Marines.

    Since when is Tuesday a direction?

  • mrrshann618mrrshann618 Waseca, MNPosts: 227Member Uncommon
    Originally posted by ShakyMo
    How about living breathing world

    Rather than a world of perpetual midday, populated by clones suffering from rigormortis.

    Well if you are going to talk about a living breathing world what about season changes?
    Why not? how how about actual weather changes, not just set rain on/off

    Please spare me your "living breathing world BS" until a game can actually get it right. Night/day is nothing special

    If night/day is your definition of a "living breathing world" I feel sorry for you.

     

    Mobs have been "clones" for ages, no game has truely been able to do any different, NPCs are the same

    Play what you Like. I like SWOTR, Have a referral to get you going!
    -->  http://www.swtor.com/r/nBndbs  <--
    Several Unlocks and a few days game time to make the F2P considerably easier
  • ShakyMoShakyMo BradfordPosts: 7,207Member
    On the macros thing, plenty of mmos don't have them.

    I actually agree with swtor on this one thing, rather have no macros than a rift style mandatory macro system.
  • DauzqulDauzqul Detroit, MIPosts: 1,411Member Uncommon
    I'm happy for EA. I'm glad they showed other MMO developers how not to develop their games.
  • doodphacedoodphace Vancouver, BCPosts: 1,815Member
    Originally posted by Dauzqul
    I'm happy for EA. I'm glad they showed other MMO developers how not to develop their games.

    Im not so sure about that, many developers would kill to have 500k subscriptions.

  • strangiato2112strangiato2112 Richmond, VAPosts: 1,538Member Common
    Originally posted by marsh9799
    Originally posted by mrrshann618

    Many games are dropping Macros

    Many games are dropping official add-ons

    Server transfers are fickle, at any one time game stop those. Many if the games I play do not currently have them either

    SO

    the only thing that you have that realy has a leg to stand in is "large scale PvP"

    but then again there are many games that also do not do that, only Instanced PvP..

    SO once again sorry, you missed that mark

     

    Almost every MMO out there has all four of the elements I've listed.  Add-ons and Macros go back a long, long time.  Large scale PvP is a more recent development, but pretty much every major MMO has it these days.

     

    Add-ons are very important because default UIs have a very strong tendency to be absolutely terrible.

    Again, just because the world PvP was poorly implemented doesnt mean its there.  the others arent game play/content things this they arent really basic elements.

    basic mmo elements are things like: crafting, dungeons, raids, guilds

  • MadDemon64MadDemon64 Maplewood, NJPosts: 1,099Member Uncommon
    Originally posted by Vlacke

    Good numbers indeed.

    SWTOR is growing both in term of the game's quality and the number of people playing it, all the recent content with Makeb was very good and new update is on the way, the fact of the matter is that this game is much better now than it was six+ months ago.

    With the exclusive SW licence EA just obtained from Disney i can see them giving a lot more money to Bioware in order to expand and improve this game.

    That is why i am also of the opinion that this deal they made with Disney is a good thing for SW core games, the IP is huge, new movies are in the works, EA has the money, 3 great devoper studios, Bioware, Visceral and of course Dice who will hopefully make Battlefront 3, this is a big chance for them, an opportunity, and i think and hope they will do right.

    Agreed.  We don't know that this is a bad thing until it turns out to be a bad thing.  Sure, EA does a lot of questionable, if not controversial practices (see every "locking content on the disc and forcing players to pay money to unlock it, calling it DLC" complaint ever), but other than that, they have published a lot of good games.  The Sims 3, Dead Space, the Mass Effect series, the Rock Band series, The Secret World, etc.

    Its too early to make judgements of any kind.

    Since when is Tuesday a direction?

  • Methos12Methos12 Maladis 46Posts: 1,234Member Uncommon
    Saga of Ryzom called to say hi.

    Nature without Technology is little more than animals running about.
    Nature without Magic is without wonder or miracle.
    .........
    Magic without Technology is fantasy.
    Magic without Nature is formless and useless.
    .........
    Technology without Nature is application without understanding.
    Technology without Magic is repetitious and uninventive.
  • strangiato2112strangiato2112 Richmond, VAPosts: 1,538Member Common
    Originally posted by ShakyMo
    Strangia
    Look at the game it cloned
    That's not perpetual midday
    You don't go in a tavern and every npc looks

    WoW was an exceptionally well made MMO and so far the only clone of it that has come close to it is LOTRO in terms of building a well developed world.

    Yes, SWTOR's world is overly static and thats partially why its a bad MMO, but its not an incomplete MMO.  There is a big difference.

     

    Some people don't care about immersion adding elements.  Their are games like rift that are doing their best to suck out any immersion left.  much of WoW's immersion has been drained too.

     

    SWToR certainly feels complete to me, it just feels mediocre.

  • ImperialSunImperialSun WorcesterPosts: 212Member
    Originally posted by Dauzqul
    I'm happy for EA. I'm glad they showed other MMO developers how not to develop their games.

     

    Truly, a post worthy of a 'spotlight' poster :)

     

    Zomg...are you sad haters now so desperate to rubbish any positive SWTOR related news that you have given up pulling made up sub numbers for old games out of your asses and have instead turned to trying to claim that SWTOR is fail because it launched without 'basic' features like, ahem, Dungeon Finder / Macro's?

    Lol, that is the very definition of scraping the bottom of the barrel....stuff like macro's and dungeon finder and all of that other stuff are QoL features for sure, but they are not basic MMO features by any stretch of the imagination.

    Does every game use a macro system because the entire industry views Macros as a basic requirement for MMOs? Of course not.

    Does every game use a lobby style group finder to placate those from the COD generation? Of course not.

    Why can you just not accept that whilst you personally may not like the game, this is a respectable set of results that all MMOs bar 1 would kill to have their name next to?

    I'm genuinely interested to hear why? I can only put it down to pure, basic tribalism....but this are entertainment products and not sports teams so I cannot see why some of you are soooo blinkered and so sad about it :)

    Every game company massages their sub numbers, we KNOW this....so why try and rip into EA and not the maker of your own favourite MMO? The level of sheer hypocrisy amongst some of you haters is laughable :)

    Peace

     

    Driz

  • marsh9799marsh9799 jackson, MSPosts: 100Member
    Originally posted by ShakyMo
    On the macros thing, plenty of mmos don't have them.

    I actually agree with swtor on this one thing, rather have no macros than a rift style mandatory macro system.

     

    I agree that Rift's macro system was very poorly done.  However, being able to use a separate key to cast on focus target, target of target, self, retarget a target, hostile / ally spell variation, repeat large amounts of text is important.  Simply have an assist key is insufficient.

  • doodphacedoodphace Vancouver, BCPosts: 1,815Member
    Originally posted by ImperialSun
    Originally posted by Dauzqul
    I'm happy for EA. I'm glad they showed other MMO developers how not to develop their games.

     

    Truly, a post worthy of a 'spotlight' poster :)

     

    Zomg...are you sad haters now so desperate to rubbish any positive SWTOR related news that you have given up pulling made up sub numbers for old games out of your asses and have instead turned to trying to claim that SWTOR is fail because it launched without 'basic' features like, ahem, Dungeon Finder / Macro's?

    Lol, that is the very definition of scraping the bottom of the barrel....

    The game launched with no /roll command. It also launched without a combat log. How many more truly basic features need to be listed? Can you imagine a loot master without a /roll?

    The game is stable now and has a healthy population, but dont try to pass off missing features as "picky". The game would honestly rival WoW if it had launched with these things.

    And for the record...even DCUO launched with a combat log and /roll.

  • superniceguysuperniceguy AnchorheadPosts: 2,278Member Uncommon
    Originally posted by baphamet

     


    Originally posted by superniceguy

    Originally posted by akiira69

    Originally posted by Greyhooff I can't believe you guys still believe the massaged numbers coming out of EA. It's like you don't learn your lesson. We know the subs are lower, much lower than 500k. They're including anyone who has been subbed at any time in the last year. And every account created since they went F2P in their F2P calculation, even the ones who stopped before level 20 cap. It's hilarious, but not illegal. Come on guys, we know EA has been doing this with SWTOR since the start. This is not new. Don't fall for it again lol
    Show us these "supposed" facts that show the actual subs number is lower than 500k ill be over here eating my fried chicken while i wait.
    The conference call stated that the subs were just below 500K

     

    Also I believe the sub numbers but I think they were bloated following the release of Makeb. A lot of people subbed to get Makeb for $10 instead of $20, even myself. The sub numbers are no doubt even lower now.

    Unless they do start bringing out loads of worthwhile new content (eg Cathar race is nice but not wortwhile (although I have been holding back a char on this but plenty others have gotten all they can stomach out the game to bother playing it again with just a new race. If there was a new class as well then it would have been worthwhile), the macrobinocular quests look worthwhile although have not tried that yet), then subs will just continue to drop from here on out.


     

    i actually didn't notice that many more people playing after the expansion went live, the servers are still as full as they were before.

    the server pop have not dropped since going F2P that i can tell, i am sure eventually it will but i don't think it will be as soon as you hope it will.

    either way you are not getting a SW sandbox game so you may as well save your breath.

    You would not notice the servers being more full or less in game as each zone is instanced, but the servers have been known to go FULL and at one point there were 5 FULL servers, but now they are mostly Heavy for the same time period, with the odd one going Very Heavy, and that was just after Makeb, a couple of weeks ago.

    LOTRO is not a sandbox game, but it shows how a good themepark game can be made, and the SWTOR could have been more if Dallas Dickinson did not rip loads of stuff out of SWTOR within the last 6 months of development that made devs cry

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