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Why even have relms? (Question everything ;)

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  • ShakyMoShakyMo BradfordPosts: 7,207Member
    Also those games you mention like gw2 and swtor don't have HARD FACTION LOCKS. People can roll characters of different factions on same server, or hop servers and other wooly nonsense.
  • TimothyTierlessTimothyTierless Columnist M, ORPosts: 2,163Member Uncommon

    So here is a twist. We want new players to get some XP in a safer place before they are thrown to the wolves right? So maybe for the first 5 lvls or whatever CSE decide on as the amount of lvling needed before leaving the BG to the main world everyone is the same faction. Your in "training". You go to the BG, pick a temporary side, and fight it out in. When not int he BG your all running around together. You also all start at the same place, kinda like a mists from GW2 but it's your Veil Journey or something. Then once you get enough XP you go on a "vision quest" and conclude by picking one of the 3 relms. Your "born" into the main world and you go on with the game form their.

    The main reason I like this idea is it intrigues me to start out with people, maybe even frequently side with them, then enter the real world and end up on opposite sides, having to kill them. Emotional!

  • GyrusGyrus Lost City of ZPosts: 2,329Member Uncommon

    This is a good question.

    Do we need realms? - well sorta... in games I think players like to feel they belong to something and since Role Play seems to be a dying art I think developers need to prompt players sometimes?

    "You are probably at war with them because your race are Angels and they are Demons sworn to destroy you and your kind..."

    But I do think the whole concept is a little bit shallow and also doesn't lead to balance by itself (neither does a Hard Faction lock BTW) There are solutions IMHO - but I don't want to share since I am actually designing a game and would be giving away how it works and what makes it 'different'.  That said - some of my ideas wouldn't work in CU anyway since n my case the game is 'free' so I have options not available when people are paying to play.

    Nothing says irony like spelling ideot wrong.

  • redcappredcapp brook, NYPosts: 722Member
    Originally posted by Tierless

    So here is a twist. We want new players to get some XP in a safer place before they are thrown to the wolves right? So maybe for the first 5 lvls or whatever CSE decide on as the amount of lvling needed before leaving the BG to the main world everyone is the same faction. Your in "training". You go to the BG, pick a temporary side, and fight it out in. When not int he BG your all running around together. You also all start at the same place, kinda like a mists from GW2 but it's your Veil Journey or something. Then once you get enough XP you go on a "vision quest" and conclude by picking one of the 3 relms. Your "born" into the main world and you go on with the game form their.

    The main reason I like this idea is it intrigues me to start out with people, maybe even frequently side with them, then enter the real world and end up on opposite sides, having to kill them. Emotional!

    This would be counter productive, IMO.  The point of the beginner area would be as a training grounds.  New players need to learn how to cooperate with the classes they will find in their realm.  Why waste time running around with random classes that you will never have to coordinate with again?  Also you would potentially then make friends who you're not actually going to be able to associate with in the future other than competing against them.  Makes more sense to use the BGs as an introduction to how RvR is going to work within the context of your realm and as an introduction to your fellow teammates. 

  • grvmpybeargrvmpybear Jacksonville, FLPosts: 90Member
    Originally posted by Tierless

    So here is a twist. We want new players to get some XP in a safer place before they are thrown to the wolves right? So maybe for the first 5 lvls or whatever CSE decide on as the amount of lvling needed before leaving the BG to the main world everyone is the same faction. Your in "training". You go to the BG, pick a temporary side, and fight it out in. When not int he BG your all running around together. You also all start at the same place, kinda like a mists from GW2 but it's your Veil Journey or something. Then once you get enough XP you go on a "vision quest" and conclude by picking one of the 3 relms. Your "born" into the main world and you go on with the game form their.

    The main reason I like this idea is it intrigues me to start out with people, maybe even frequently side with them, then enter the real world and end up on opposite sides, having to kill them. Emotional!

    I like this idea, but I'd rather see something like GW2's noob sequence (and just about as long as well). I'd like to learn about the lore, and live my character's past before and/or during the veilstorms, all the while learning the mechanics of the game, then choose who I follow.

    Currently playing: GW2 (Maguuma), DAoC (Uthgard), & Aion
    Waiting For / Watching: TUG, CU, Black Desert, Archeage,Wildstar, and ESO.

  • meddyckmeddyck Athens, GAPosts: 1,140Member Uncommon
    Originally posted by Tierless

    So here is a twist. We want new players to get some XP in a safer place before they are thrown to the wolves right? So maybe for the first 5 lvls or whatever CSE decide on as the amount of lvling needed before leaving the BG to the main world everyone is the same faction. Your in "training". You go to the BG, pick a temporary side, and fight it out in. When not int he BG your all running around together. You also all start at the same place, kinda like a mists from GW2 but it's your Veil Journey or something. Then once you get enough XP you go on a "vision quest" and conclude by picking one of the 3 relms. Your "born" into the main world and you go on with the game form their.

    The main reason I like this idea is it intrigues me to start out with people, maybe even frequently side with them, then enter the real world and end up on opposite sides, having to kill them. Emotional!

    I can confidently say that won't happen. Realm pride is one of the FP. Your idea goes against it. There's no need to overthink everything. It's a 3 realm game and your character is part of one realm and opposed to the other 2 from creation. End of story. You should apply your creativity to the parts of the game that are clearly open to new ideas such as stats, classes, itemization, crafting, and progression.

    Camelot Unchained Backer
    DAOC [retired]: R11 Cleric R11 Druid R11 Minstrel R9 Eldritch R6 Sorc R6 Scout R5 Healer

  • TimothyTierlessTimothyTierless Columnist M, ORPosts: 2,163Member Uncommon


    Originally posted by meddyck
    Originally posted by Tierless So here is a twist. We want new players to get some XP in a safer place before they are thrown to the wolves right? So maybe for the first 5 lvls or whatever CSE decide on as the amount of lvling needed before leaving the BG to the main world everyone is the same faction. Your in "training". You go to the BG, pick a temporary side, and fight it out in. When not int he BG your all running around together. You also all start at the same place, kinda like a mists from GW2 but it's your Veil Journey or something. Then once you get enough XP you go on a "vision quest" and conclude by picking one of the 3 relms. Your "born" into the main world and you go on with the game form their. The main reason I like this idea is it intrigues me to start out with people, maybe even frequently side with them, then enter the real world and end up on opposite sides, having to kill them. Emotional!
    I can confidently say that won't happen. Realm pride is one of the FP. Your idea goes against it. There's no need to overthink everything. It's a 3 realm game and your character is part of one realm and opposed to the other 2 from creation. End of story. You should apply your creativity to the parts of the game that are clearly open to new ideas such as stats, classes, itemization, crafting, and progression.

    Im just having some fun with every aspect of the game because, well, were at a point where we can. I'm cool with 3 relms, just enjoying some good old brainstorming with the community I value.

  • EasymodeXEasymodeX No, VAPosts: 149Member
    Originally posted by redcapp
    Guilds are exclusive.  Realms are inclusive.  Nothing more to it than that, IMO.  RvR creates an entirely different sort of community than that of a GvG or optional faction system.  Not to say those two other systems aren't valid in their own right.

    This.

     

    If you played UO then DAOC, you realize the immediate difference: those randoms running around are your actual teammates.  It supports a strong community and stabilizes PvP.

     

    You lose some degree of freedom, but it's worth it IMO.

  • Niix_OzekNiix_Ozek Calgary, ABPosts: 397Member
    I honestly don't know if you know this or not, however it's spelled realm.

    Ozek - DAOC
    Niix - Other games that sucked

  • KyleranKyleran Tampa, FLPosts: 20,008Member Uncommon
    Originally posted by EasymodeX
    Originally posted by redcapp
    Guilds are exclusive.  Realms are inclusive.  Nothing more to it than that, IMO.  RvR creates an entirely different sort of community than that of a GvG or optional faction system.  Not to say those two other systems aren't valid in their own right.

    This.

     

    If you played UO then DAOC, you realize the immediate difference: those randoms running around are your actual teammates.  It supports a strong community and stabilizes PvP.

     

    You lose some degree of freedom, but it's worth it IMO.

    Agree.  Currently playing DAOC (sort of) and its exactly as you say.  I jump out to a BG last evening and I had 2 allies to help me fight against a couple of vile Hibs and Mids that were roaming about. 

    (edit: BTW, turns out Mids hate Hibs more than Albs, so in most fights we would team up to kill the Hibs first  then turn our attention on each other)

    We were  a team just because we were realm mates, had never met them before and even when we got flattened we laughed about it in chat and went back out again to give it another go.

    Even in PVE people are friendlier, I was out in the frontiers leveling up and a friendly minstrel asked me to join him.  He saw me struggling with mana and he handed me a "barrel" of elixer worth about 1 Plat on the AH and said, here, take a few drinks and hand it back.

    Few would ever do that in most other games, (my net worth at present is like 150K gold) hand over a thing of value to a total stranger and trust them to hand it back.

    RVR is a mechanic that can make for a tighter community vs Guild vs guild, which I like at times such as in EVE, but here I'm glad to see this make a comeback.

     

    In my day MMORPG's were so hard we fought our way through dungeons in the snow, uphill both ways.
    "I don't have one life, I have many lives" - Grunty
    Still currently "subscribed" to EVE, and only EVE!!!
    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon

  • ZinzanZinzan NorthPosts: 1,351Member
    Originally posted by meddyck
    Originally posted by Zinzan

    They have unwittingly (admittedly debatable) portrayed CU as DAoC lite which is a really questionable decision, so many basic concepts are copied directly from DAoC and the name itself is clearly chosen to appeal to the DAoC player base.

    I don't think there is anything unwitting about it. Mark saw that there were many players who longed for a modernized version of DAOC's RvR without the forced raiding and gear grind that later xpacs added to DAOC and that's the niche game he chose to make. It worked in getting $2.3 million and counting in crowdsourced funding. The only really questionable things for me are whether he will try to change too many things from DAOC to CU and whether in light of his last attempt to make an RvR game (WAR) he and his team are really capable of creating a new fun RvR game that can thrive as a niche game.

    I would agree, which is why I put in the caveat that this was debatable. I was trying to avoid the usual abuse i get on this forum by placating the rabid fanboys :)

    Expresso gave me a Hearthstone beta key.....I'm so happy :)

  • ZinzanZinzan NorthPosts: 1,351Member
    Originally posted by Tierless

    So here is a twist. We want new players to get some XP in a safer place before they are thrown to the wolves right? So maybe for the first 5 lvls or whatever CSE decide on as the amount of lvling needed before leaving the BG to the main world everyone is the same faction. Your in "training". You go to the BG, pick a temporary side, and fight it out in. When not int he BG your all running around together. You also all start at the same place, kinda like a mists from GW2 but it's your Veil Journey or something. Then once you get enough XP you go on a "vision quest" and conclude by picking one of the 3 relms. Your "born" into the main world and you go on with the game form their.

    The main reason I like this idea is it intrigues me to start out with people, maybe even frequently side with them, then enter the real world and end up on opposite sides, having to kill them. Emotional!

    No levels in CU, or rather thats the plan at present. However, watch this space :)

    Expresso gave me a Hearthstone beta key.....I'm so happy :)

  • ShakyMoShakyMo BradfordPosts: 7,207Member
    Well there's 3 rvr games that have worked for me
    Daoc, planetside and to a lesser extent ps2

    But there's only 1 gvg game I've enjoyed
    Eve, perhaps perpetuum too.
  • ShakyMoShakyMo BradfordPosts: 7,207Member
    Would add daoc had the single best community of any mmo one played

    And planetside was up there as a good community game too alongside the mostly pve coh.

    Sandboxes like eve are a weird beast, you get both the best of and the worst of at the same time. Still better than the likes of wow community wise though.
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