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Ragnarok Online 2 launched last week with much fanfare. For today's Free Zone column, Richard Aihoshi managed to catch up to Gravity Interactive's Jason Koerperich, the Director of Game Operations. Find out a whole lot more about Ragnarok Online 2 than you probably knew before and then head to the comments.
MMORPG: First, what would you like readers who aren't familiar with the history of Ragnarok Online to know about it? What were the keys to its popularity in Korea?
Jason Koerperich: Ragnarok Online (RO) officially launched in Korea in summer 2002 after years of public beta in several languages, then here in June 2003. The game was most popular in the East due to the ease of community play at Lan Cafés and the saturation of the anime culture. The long beta and the expanding interest in the anime culture both helped. So did the fact it plays very quickly; you can run and gather, and wipe out huge hordes of monsters all in one fell swoop. This unlocked free-form engagement, letting more console-minded players feel at home.
Read more of Richard Aihoshi's The Free Zone: Can Ragnarok Online II Rock It?
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