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Something worries me about your main 6 skills not having cooldowns.. (with fullweaponsetting, you will have 12 of them in your build)
I will put 6 ranged crowdcontroll skills in there and use a bow to pew pew my controlled ennemies... Just wondering how they will prevent people from overusing these skills in PvP, while allowing them for full effect in PvE..
Another worry of mine, is that they will ruin CC builds by making most bosses CC immune, which is a designfaile to start with... The game needs a good sytem that reduces effects on bosses but does not negate them..
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)