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[Column] Elder Scrolls Online: On the Radar for Summer

SBFordSBFord Associate Editor - News ManagerThe Land of AZPosts: 16,643MMORPG.COM Staff Uncommon

As the Elder Scrolls Online nears the end of development, and as convention season rolls around, there are a lot of things to look forward to in the coming months. We take a look at a few of the things that we're most keen to find out in our latest ESO column. Check it out and then tell us what you're looking forward to learning about in the comments.

Payment Model

I don’t want to go into too much detail about the payment model for Elder Scrolls Online because that is an entire article itself, and Mike covered it well enough last week. It has not been announced yet, but hopefully it will get announced at either E3 or PAX Prime. Until then, we’re all just guessing.

Read more of Garrett Fuller's Elder Scrolls Online: On the Radar for Summer.

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Associate Editor: MMORPG.com
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Comments

  • LeiloniLeiloni None of your beeswax, ALPosts: 432Member Uncommon

    "Once Open Beta is announced hopefully we will see Cyrodiil opened up quickly."

     

    I read that line about 5 times, including a frantic Google search, before I realized it included the word "once" at the front. Sigh..... :

     
  • LivnthedreamLivnthedream Salt Lake City, UTPosts: 555Member
    Now the game just needs to stop giving off the Swtor vibe.
  • DauzqulDauzqul Detroit, MIPosts: 1,409Member Uncommon
    I honestly don't care about the pay model. If the game is good with some large open worlds, I'm game.
     
    If the game sucks, then I care about the pay model...   only to make fun of it.
  • DauzqulDauzqul Detroit, MIPosts: 1,409Member Uncommon
    Originally posted by Livnthedream
    Now the game just needs to stop giving off the Swtor vibe.

    I agree. So much of what I read about this game reminds me of SWTOR. I think of SWTOR every time I read some ESO news.

  • eric_w66eric_w66 North Richland Hills, TXPosts: 1,006Member Uncommon
    The letters "DAOC" are enough to sour any good vibe coming from this game. That, and 'AvA'. When you focus on PvP to keep people playing, the PvE game(s) I know and love falls to the wayside.
  • Lord.BachusLord.Bachus Den HelderPosts: 9,065Member Uncommon

    Dont worry, this game will be nothing like SWTOR(tough i hope their stories and voice acting are atleast on par with swtor) Its using a decent engine and not the crappy Hero stuff that ruined SWTOR..

     

    I am expecting a release late 2013, late November, early December would be very strategic.

    Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

  • CoolitCoolit FalkirkPosts: 468Member Uncommon
    Guess I'm old school but I hope it's a subscription game although B2P like TSW would be ok too I guess, but if it's full F2P I would definitely be put off. Although I'm a massive elder scrolls fan I'm still on the fence waiting to see if they can capture the single player elder scrolls magic in an mmo, I really hope they can.
  • TelondarielTelondariel Ottawa, ONPosts: 1,001Member
    Originally posted by eric_w66
    The letters "DAOC" are enough to sour any good vibe coming from this game. That, and 'AvA'. When you focus on PvP to keep people playing, the PvE game(s) I know and love falls to the wayside.

    For you, maybe.

     

    I spent a long, happy time in DAoC.  The RvR aspect was a part of what that game was about, not its entirety.  There was a robust crafting system as well as a very large PvE world to level in and explore.

     

    Everyone has to choose their reasons to play, or to give it a pass.  However, if you don't like the way the game sounds and have no intention to play, then why "sour" this thread with non-constructive comments?

     

    I'm looking forward to Open Beta.  That will give me first hand experience of what the game is actually like, rather than relying on the comments of others for information.

     

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  • LeiloniLeiloni None of your beeswax, ALPosts: 432Member Uncommon
    Originally posted by Telondariel
    Originally posted by eric_w66
    The letters "DAOC" are enough to sour any good vibe coming from this game. That, and 'AvA'. When you focus on PvP to keep people playing, the PvE game(s) I know and love falls to the wayside.

    For you, maybe.

     

    I spent a long, happy time in DAoC.  The RvR aspect was a part of what that game was about, not its entirety.  There was a robust crafting system as well as a very large PvE world to level in and explore.

     

    Everyone has to choose their reasons to play, or to give it a pass.  However, if you don't like the way the game sounds and have no intention to play, then why "sour" this thread with non-constructive comments?

     

    I'm looking forward to Open Beta.  That will give me first hand experience of what the game is actually like, rather than relying on the comments of others for information.

     

    Agreed. The Devs have made it clear that the focus of endgame content on release will be Cyrodiil and they are leaving out other stuff in order to make sure Cyrodiil works. People need to accept that and either get excited for the game because of that, or move on to another game if you want something else. Stop trying to make a game something other than what it is.

  • TelondarielTelondariel Ottawa, ONPosts: 1,001Member
    Originally posted by Coolit
    Guess I'm old school but I hope it's a subscription game although B2P like TSW would be ok too I guess, but if it's full F2P I would definitely be put off. Although I'm a massive elder scrolls fan I'm still on the fence waiting to see if they can capture the single player elder scrolls magic in an mmo, I really hope they can.
     

    I am quite leery of F2P and B2P.  Why?  There always seems to be cheesy mechanics in the game that steer you into the Cash Shop.  I understand that they need to make money, but put items in the Shop that I'd willingly pay for.  Don't hamstring me out in the game world so that I am funneled into buying things.  Tactics like that turn me off. 

     

    If its subscription based, it had better be a good game.  I have no problems paying a monthly fee if there is content and depth, as well as progressive updates and an active team that seems to be in touch with their paying customers.  I subbed for many years to DAoC and EQ2 because I felt I was getting my $$ worth.  When I felt the EQ2 team completely disconnect with their playerbase, I withdrew my monthly support.  I won't sub to another game if I don't feel the team behind the product "gets it" and listens.

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  • eric_w66eric_w66 North Richland Hills, TXPosts: 1,006Member Uncommon
    Originally posted by Telondariel
    Originally posted by eric_w66
    The letters "DAOC" are enough to sour any good vibe coming from this game. That, and 'AvA'. When you focus on PvP to keep people playing, the PvE game(s) I know and love falls to the wayside.

    For you, maybe.

     

    I spent a long, happy time in DAoC.  The RvR aspect was a part of what that game was about, not its entirety.  There was a robust crafting system as well as a very large PvE world to level in and explore.

     

    Everyone has to choose their reasons to play, or to give it a pass.  However, if you don't like the way the game sounds and have no intention to play, then why "sour" this thread with non-constructive comments?

     

    I'm looking forward to Open Beta.  That will give me first hand experience of what the game is actually like, rather than relying on the comments of others for information.

     

    I always have hope that the DAOC devs will be removed and replaced with someone who cares about making a TES world to play in, and not a PVP game that will grow stale. If I want to recapture a keep 1000 times, I'll go play Planetside 2, which will do that kind of gameplay better than a PvE/PvP leveling up hybrid ever could. And if the devs ever do make 'Cyrodil work', that will be the end of development. Can't have PvE outpace PvP, in a game where gear matters...

  • TelondarielTelondariel Ottawa, ONPosts: 1,001Member
    Originally posted by eric_w66
    Originally posted by Telondariel
    Originally posted by eric_w66
    The letters "DAOC" are enough to sour any good vibe coming from this game. That, and 'AvA'. When you focus on PvP to keep people playing, the PvE game(s) I know and love falls to the wayside.

    For you, maybe.

     

    I spent a long, happy time in DAoC.  The RvR aspect was a part of what that game was about, not its entirety.  There was a robust crafting system as well as a very large PvE world to level in and explore.

     

    Everyone has to choose their reasons to play, or to give it a pass.  However, if you don't like the way the game sounds and have no intention to play, then why "sour" this thread with non-constructive comments?

     

    I'm looking forward to Open Beta.  That will give me first hand experience of what the game is actually like, rather than relying on the comments of others for information.

     

    I always have hope that the DAOC devs will be removed and replaced with someone who cares about making a TES world to play in, and not a PVP game that will grow stale. If I want to recapture a keep 1000 times, I'll go play Planetside 2, which will do that kind of gameplay better than a PvE/PvP leveling up hybrid ever could. And if the devs ever do make 'Cyrodil work', that will be the end of development. Can't have PvE outpace PvP, in a game where gear matters...

    Ok, sure.

     

    You want things that won't change, and you are thinking catastrophically about concepts when the game isn't even out yet.  So, I ask you again, why are you here hating on this?  Go play something else that you'll like.

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  • SovrathSovrath Boston Area, MAPosts: 18,461Member Uncommon
    Originally posted by Leiloni
    Originally posted by Telondariel
    Originally posted by eric_w66
    The letters "DAOC" are enough to sour any good vibe coming from this game. That, and 'AvA'. When you focus on PvP to keep people playing, the PvE game(s) I know and love falls to the wayside.

    For you, maybe.

     

    I spent a long, happy time in DAoC.  The RvR aspect was a part of what that game was about, not its entirety.  There was a robust crafting system as well as a very large PvE world to level in and explore.

     

    Everyone has to choose their reasons to play, or to give it a pass.  However, if you don't like the way the game sounds and have no intention to play, then why "sour" this thread with non-constructive comments?

     

    I'm looking forward to Open Beta.  That will give me first hand experience of what the game is actually like, rather than relying on the comments of others for information.

     

    Agreed. The Devs have made it clear that the focus of endgame content on release will be Cyrodiil and they are leaving out other stuff in order to make sure Cyrodiil works. People need to accept that and either get excited for the game because of that, or move on to another game if you want something else. Stop trying to make a game something other than what it is.

    maybe you would like to take your own advice?

    Specifically, I asked Sage to describe ZeniMax's strategy for keeping players occupied once they hit the level cap at 50. His reply included four main activities: questing in enemy alliance zones, four-player dungeons, adventure zones, and the PvP alliance war in Cyrodiil. Read on for all of the details I gleaned from the interview!

    http://massively.joystiq.com/2013/03/19/the-elder-scrolls-online-interview-paul-sage/

    the game's endgame focus is not Cyrodiil for those people who don't care for pvp. The cyrodiil game play is one "pillar" for Elder Scroll's' online's end game.

    That's because they haven't made just "one" end game but have taken into account people who play differently/want different things. So for instance this quote:

    In ESO, you choose one of three alliances, each with different zones, quests, and stories to explore. Once you hit level 50, you can choose to journey to another alliance's territory and experience a more difficult (and rewarding) version of those areas. After you complete the story within in the second alliance, you can travel to the third faction and complete the content there.

    According to Sage, this content is the endgame for a solo player or someone who plays with just a friend or two.

    refers to a specific end game just for solo players which is not the Cyrodiil pvp game.

    or...

    The endgame for a small group of friends can be the instanced dungeons found in the world.

    So again, they have taken into account different types of players who want different types of things.

    and of course there is the rest of the article.

  • IncomparableIncomparable KuwaitPosts: 872Member
    If im going to play this, id only be interested in end game pvp and sand box features of player housing. Except other sand boxes dony have the quality im looking for. Is this a game i would be interested as a pvper in end game. Will my time getting gear and loot be rewarded with a house or more?

    I really dont want anything else, and of course nice mini games for fun and quests to lvl and learn.

    Player bounties, player made content, gambling, destroying buildings in a persistent world, day/night cycles, good graphics, resource point warfare/gathering... etc

    Are these things even on their mind? sure some are probably in like day/night cycles.

    I really dont want to jump in early with this, and maybe knowing what they plan and how far might make me wait or get an early start.

    “Write bad things that are done to you in sand, but write the good things that happen to you on a piece of marble”

  • SovrathSovrath Boston Area, MAPosts: 18,461Member Uncommon
    Originally posted by Incomparable
    If im going to play this, id only be interested in end game pvp and sand box features of player housing. Except other sand boxes dony have the quality im looking for. Is this a game i would be interested as a pvper in end game. Will my time getting gear and loot be rewarded with a house or more?

    I really dont want anything else, and of course nice mini games for fun and quests to lvl and learn.

    Player bounties, player made content, gambling, destroying buildings in a persistent world, day/night cycles, good graphics, resource point warfare/gathering... etc

    Are these things even on their mind? sure some are probably in like day/night cycles.

    I really dont want to jump in early with this, and maybe knowing what they plan and how far might make me wait or get an early start.

    We dont' know a lot about the pvp system.

    there is this:

    http://elderscrollsonline.com/en/news/post/2013/04/19/ask-us-anything-alliances-at-war

    and here is some more...

    http://www.idigitaltimes.com/articles/16893/20130422/elder-scrolls-online-beta-watch-pvp-cyrodiil.htm

    and this from the previous post's link:

    Obviously, PvP hasn't been encountered in an Elder Scrolls title before. Sage commented on that by saying, "There's a real desire in the community to have PvP. It's just one aspect of taking a game online because it's great to cooperate and to see how you stack up against other people. Plus it's not just the rumor of war; it's actually getting to participate in active battles in that war."

    It's hard to argue with that logic. I was able to witness a live demonstration of a keep assault in Cyrodiil, and it looked incredible. Trebuchets launched huge boulders at the fortress while defenders scurried along its walls in an attempt to pour boiling oil down upon the manned battering rams. The Q&A team was engaged in a 30v30 skirmish that ran with smooth frame rates, and we got to see the carnage that ensues once a keep wall is breached.

    While keep sieges can involve hundreds of players, Sage stressed that there were also activities in the Alliance War geared toward small groups or even solo players. Smaller parties can snipe any enemies that lag behind or wander too far from larger battles. There are also small goals like overtaking enemy farms and mines to secure resources for your alliance.

  • TimothyTierlessTimothyTierless Columnist M, ORPosts: 2,163Member Uncommon
    SO close yet so many secrets...I wonder what they are affraid of?
  • evilastroevilastro EdinburghPosts: 4,270Member
    Its a big IP, its obvious it will be P2P until it fails then a hybrid F2P.
  • NikopolNikopol The ZonePosts: 626Member Uncommon

    I wish it did have SWTOR vibe instead of what it has now. I'm honestly not interested in doing "TES as DAOC". I like my PVP open world and unexpected.

    Here's hoping the PVE side of it is interesting enough.

  • DrakephireDrakephire Fontana, CAPosts: 445Member Uncommon
    Originally posted by Dauzqul
    Originally posted by Livnthedream
    Now the game just needs to stop giving off the Swtor vibe.

    I agree. So much of what I read about this game reminds me of SWTOR. I think of SWTOR every time I read some ESO news.

    Sadly I have the same feeling...it has more to do with a sense of riding the backside of an innovation wave that crested with the WoW generation of games. There like a 90's band frantically trying to get their next album out on Cassette tape whilst on the horizon you have CDs. 

    I hate to admit it, but I have more faith in SOE and EQ: Next (and possibly Camelot Unchained) to give us something fun.

  • PWN_FACEPWN_FACE SeoulPosts: 670Member
    Originally posted by Coolit
    Guess I'm old school but I hope it's a subscription game although B2P like TSW would be ok too I guess, but if it's full F2P I would definitely be put off. Although I'm a massive elder scrolls fan I'm still on the fence waiting to see if they can capture the single player elder scrolls magic in an mmo, I really hope they can.

    I agree with you on the payment model. I dislike the way f2p games sell things like bag space, and chest keys, or give you ugly armor but sell cosmetic stuff that you can't get in game, or that requires way too much grinding. The reason is because it breaks immersion. It's one of the things I didn't like about LoTRO. Having that shop icon there just cheapens the game, for me anyway.

     

    The Elder Scrolls, if nothing else, should be immersive. Having a little shopping cart in your UI, or a reminder pop up that you are not earning maximum xp because you are not a premium member, or these stupid lockboxes filling up your inventory, just would make me feel disappointed in TES. I would hate to see that.

     

    So I hope it's sub-based or possibly a well done b2p (like TSW, in my opinion -- at least the last time I checked). But I prefer sub-based.

     
  • PWN_FACEPWN_FACE SeoulPosts: 670Member
    double post
  • ShakyMoShakyMo BradfordPosts: 7,207Member
    Niko

    Lol

    You think swtor has better pvp than daoc.


    HAHAHAHAHAHAHAHAHA
  • bazingabazinga BazingaPosts: 31Member

    An Elder Scrolls game is :

    1.Open world.

    2.Can do whatever you want (fu skyrim fans, forever morrowind)

    3.Adventure.

    4.PvE.

    5.Questing.

     

    The elder Scrolls Online will be:

    1.PvP.

    2.Closed world.

    3.?!?

    4

     

    And all they had to do is add multiplayer to an Elder Scrolls game :)

    That's all they had to do.

    It's sad that Bathesda allowed that group of hemoroids to screw this one up.

    Have fun PvP cock suckers :)

  • ShakyMoShakyMo BradfordPosts: 7,207Member
    You can't just take skyrim and male it a mmo

    How would the ui work, you cant payne a mmo?
    How would it work with that level of graphics with a bunch of players running around without grinding to a halt?
    How would the mobs scale to YOUR level when there's other people of other levels around?
    How do you stop players greifing by blocking doors with a tower of cheese?
  • GroovyFlowerGroovyFlower RdamPosts: 1,245Member
    Themepark-instance(alot) not open world like TES games....nuff said.
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