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8 months in. Did GW2 break from the WoW formula?

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  • botrytisbotrytis Member RarePosts: 3,363
    Originally posted by stevebombsquad
    Originally posted by Volkon
    Originally posted by Manolios
    Originally posted by pmiles

    Any game came break the WoW formula... it's a matter of whether they have the balls to stick with it.

     

    Still no subscription fees... check

    Still no trinity... check

     

    Yep, ArenaNet's balls are still intact.

     

    Blizzard on the other hand constantly explain to the playerbase how things didn't go as they expected, how they've learned from this and how they are going to avoid it in the future.  That is true... they've found new ways to screw things up with each new patch.

    GW2 is making improvements... WoW is running in circles.

    GW2 8 months in... WoW 8 years in...

     

    Don't you just love trends?

     

    wow is running in circles while gw2 is making improvements...thats an experts opinion i guess?

    hmmm gw2 after only 8 months has ''lost'' how many of the daily player base? maybe half? and its a game you only pay once. imagine this game with a sub? i guess you just cant...

    wow after almost 10 years has more than 7m subs. not free or b2p users but subs. can you understant the difference?

    and yes, we all love trends :)

    You do realize that the $15/mo subs are only a fraction of what they're counting as subs, yes? They include the asian time cards where people play for pennies per hour even though they're not subscriptions in the sense we're used to. So that & mil. plus number is a bit exaggerated. Not that that's highly relevent, just a point of fact. 

     

    GW2 is actually slowly climbing in player base during the peroid most MMOs face declines. 

     

    It is a fact that GW2 is contunually making improvements. Can't say how many circles Blizzard is running around in since I quit WoW before Cataclysm.

    The number of people that bought the box is climbing, but not the player base. You have those two things confused. The population now is no where near what it was at launch. Not even in the same ball park.

     

    We can only go by box sales for GW2 since there is no sub fee. You can do the same for WoW if you want but the sub fee is what people use and GW2 doesn't have one.


  • Soki123Soki123 Member RarePosts: 2,558
    Originally posted by Epicent
    Originally posted by SavageHorizon
    Originally posted by Manolios
    Originally posted by pmiles

    Any game came break the WoW formula... it's a matter of whether they have the balls to stick with it.

     

    Still no subscription fees... check

    Still no trinity... check

     

    Yep, ArenaNet's balls are still intact.

     

    Blizzard on the other hand constantly explain to the playerbase how things didn't go as they expected, how they've learned from this and how they are going to avoid it in the future.  That is true... they've found new ways to screw things up with each new patch.

    GW2 is making improvements... WoW is running in circles.

    GW2 8 months in... WoW 8 years in...

     

    Don't you just love trends?

     

    wow is running in circles while gw2 is making improvements...thats an experts opinion i guess?

    hmmm gw2 after only 8 months has ''lost'' how many of the daily player base? maybe half? and its a game you only pay once. imagine this game with a sub? i guess you just cant...

    wow after almost 10 years has more than 7m subs. not free or b2p users but subs. can you understant the difference?

    and yes, we all love trends :)

    Spot on.

    They lost population.................yet all the servers are high or full with no server merges........................right.

    Next to no que, ever. Funny how on a full server at release there wad a que, now a full server I can get right in, np at all. They ve lost alot of pop, the server nembers are borked.

  • botrytisbotrytis Member RarePosts: 3,363
    Originally posted by Dogblaster
    All I can tell you is that I left gw 2 after a couple of months because I was bored ... All guild wars 2 is about is creating alts and beeing bored with no real progression and things to do .. atleast I feel it this way.

    There is progression, just NOT what you want in a game and that is fine. You got your money's worth from GW2 - a couple of months? You did the same with Skyrim, etc.


  • HomituHomitu Member UncommonPosts: 2,030

    During vanilla WoW, my play time looked something like this:  

    • Once I got a level 60, I pretty much played that character exclusively.  I casually leveled two alts, but didn't get them to cap until Burning Crusade.  
    • The only thing I can remember doing on my personal time was running non-stop dungeons: Strat, Scholo, BRD emp runs, UBRS, Dire Maul (once that was added, which, by 8 months in, it was).  It was constant pursuit of specific pieces of gear (Ie. grinding the first boss of DM west for the Mindtap trinket) via dungeons in preparation for raids.  The dungeons were enormous and cavernous and required decent leadership to navigate and counter specific mob types.  Things like DM north tribute runs and timed Strat runs added some intensity and extra motivation.
    • Once Silithus was added (it wasn't yet at the 8 month mark), that became a zone to grind quests and small group content for money and other rewards.
    • Other than that, it was raiding.  The only one available initially was Molten Core.  UBRS was big enough to count as a raid at the time, however.  Looking at the patch history, by the 8th month, BWL was just being added.  Next month would come ZG; 3 months from now would come AQ.
    • 7 months after launch, WoW added its first battlegrounds: AV and WSG.  I would run these very occasionally.
    That's about all I can remember doing.  Not much in the open world.  Eventually they added some open world bosses.  
     
     
    During vanilla GW2, my play time looks something like this:
     
    • I've leveled 5 characters to cap, but I pretty much play my elementalist exclusively anyway.  
    • What I do on a daily basis completely depends on what time of the month it is.  Significant content updates have completely altered things to do in the world several times now: Halloween, Lost Shores, Wintersday, Flame and Frost, Super Adventure Box.  Next up is Secrets of Southsun in 7 days.  Every time one of these is added to the game, it basically provides me with something completely new to do for 1-2 weeks.  
    • During the other 2-3 weeks of the month, I return to the "normal" game, which consists of...
    • I do my dailies, which thankfully can be done anywhere in any zone.  I tend to hang around whatever zone is relevant to the Living Story.  It's always very populated.
    • I occasionally hop from world boss to world boss, although I liked them a lot more when fewer people did them.  There's no challenge whatsoever atm.  
    • Jumping puzzles.  These are amazing and more significant than I ever imagined they would be.  They are legit forms of gameplay that can occupy hours upon hours of your time.  My guild runs guild nights, which occasionally entail everyone picking out their favorite jumping puzzle and showing it to everyone else.
      • Mini dungeons.  I feel like I needed a sub tab for these because they're so unique.  The ancient treasure hunt in Dredgehaunt Cliffs was probably the most fun I've ever had in an MMO when I found that with a friend.  Vexa's Lab is another amazing one. 
    • Guild missions.  
      • Guild challenges and bounties essentially provide the most difficult encounters in the game so far, with the exception of maybe 1 or 2 dungeon encounters.  That's right, the hardest fights take place in the open world! 
      • Guild rushes provide completely unique type of gameplay.
    • I do do dungeon runs for specific pieces of gear, but there are a few fundamental differences. 
      • Dungeons comprise a minor part of my game time.
      • Combat is extremely different in groups (I honestly greatly preferred WoW's group combat, but GW2's solo combat.)
      • There's no random loot suspense.  You run for badges to purchase your gear.
    • Fractals.  They're basically a dungeon, but with their own distinct progression path.  I progress through these when I feel the itch for that traditionally hard MMO content and to get the best gear.  I think I use these like I used raids in WoW.  
      • They're still not quite as hard, however, or not hard in the same satisfying way.  
      • These actually do require group coordination, but with external mechanics (ie. passing a hammer that has magical uses, or crossing a swamp obstacle course individually to press a button at the same time); this differs from WoW, which rarely used such mechanics early on, and instead required a lot of coordination within the trinity combat system as the bosses abilities and mechanics dictated.
    • I very occasionally run structured pvp, just like I occasionally ran BGs once they were added in WoW.  
    • I do WvW a lot more frequently.  WvW, while it certainly still has issues to work out, is a complete game of its own that must be taken into account.  Hundreds and hundreds of hours can be spent there.  
     
    That's my summary.  I'm sure I left some stuff out of both, but that's the general jist of it.  I included things I thought WoW did better as far as execution of individual components, but overall, I certainly think GW2 has a much greater variety of activities to offer than vanilla WoW did.  
  • ShakyMoShakyMo Member CommonPosts: 7,207
    Hmm anyone remember all the "full" and "high" swtor servers. Without actual numbers, such labels are meaningless.
  • AmjocoAmjoco Member UncommonPosts: 4,860
    Originally posted by Nadia
    Originally posted by Manolios

    hmmm gw2 after only 8 months has ''lost'' how many of the daily player base? maybe half? and its a game you only pay once. imagine this game with a sub? i guess you just cant...

    I'd like to see your source how GW2 daily players dropped in half

    --  I doubt its a continual drop

     

    WOW released to China during its first year, doubling its numbers

    GW2 has not released to China yet -- to be seen what that effect that will have

    I agree! And what I think is odd about numbers is that people that don't like the game think no one plays it. It is alive and thriving with thousands of people.

    So, if you don't like GW2 and think it's dead because you don't like it, look at the reviews and numbers and other websites. It's an award winning game with its own feel. If you don't like the feel, play WoW! :) 

    As for the OPs question, I say yes! It is different than WoW on many, many levels. 

    Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.

  • VorchVorch Member UncommonPosts: 793
    Originally posted by ShakyMo
    Hmm anyone remember all the "full" and "high" swtor servers. Without actual numbers, such labels are meaningless.

    True, there is no way of knowing how many people are on each server at any time.

    We have them saying it was the fastest growing MMO ever in January, though. You can take that or leave it.

    I base it off of the damn ques I get for WvW in Tier 5...FIVE.

    "As you read these words, a release is seven days or less away or has just happened within the last seven days— those are now the only two states you’ll find the world of Tyria."...Guild Wars 2

  • kjempffkjempff Member RarePosts: 1,759

    I only recently tried out gw2, and played for 3 weeks but then Neverwinter grabbed my attention. So I am only halfway throug, but so far I would say, it is WoW on drugs. Its the same as WoW, it just looks better and you feel good while doing it - but afterwards You look back thinking what was the point?.

    I like the dynamic events and alot of the mechanics and features, jump puzzles. Mini stories/adventurers are clever compared to kill 10 rats types although a bit heavy on the escort types of missions, its just that I don't really care.. in 10 minutes the same merchant is back wanting the same escort. Take back a centaur infested town, and 5 mins later centaurs are back in control, why did I bother?. Clear some mobs, bam same mobs attack me less than a minute after I just killed them. Those things does not make dynamic, it makes it feel constructed.

    I am not impressed with combat and skills available, although I like the idea of weapons having skills.. after trying out all classes, with combinatins of weapon, I find the Mesmer having the least annoying skill set using a staff. Circling while holding down right mouse button and spamming skills gets old tbh, and I wish there were a bit more stationary combat instead of constant move move move, then move move because everything will respawn in 25 seconds. But ok its not all bad, double tapping actually works fluently as opposed to Neverwinter for example. The pace of combat also void alot of tactical elements.

    Doing encounters with alot of people is a great idea and it also works in a way, but it is still just a fight where everyone solo, and I am really missing roles. Sidestepping like the 25 other people and avoiding flashing and undoubtly clever thought mechanics, its just what did I do to beat this ? nothing special, I didnt taunt and position well, I didnt crowd control, or heal or anything, I was just there circling like everyone else.

    The completely role less gameplay was a surprice for me, before I started I had an idea that it was just not predefined class roles, but that there were no roles at all was a surprice. It doesn't feel very P2W, and after also reading up on various stuff I am thinking, I could actually farm everything I need within a realistic time period, and it was a joy to actually buy a game instead of the F2P infestation.

     

    To boil it down, I keep thinking something like.. this is so cool, imagine if all these beatiful mechanics were put to better use, that would really really kick WoW out of the market. Imagine these amazingly designed zones were the home of a real roleplaying game. If WoW is themepark, GW2 is themepark extreme gold edition, it doesn't get more WoW infact it is more WoW than WoW.

     

     

  • MagnetiaMagnetia Member UncommonPosts: 1,015

    Speaking on broader terms GW2 and WoW have two very different content streams. WoW relies on periodically releasing large scale raids every few months or so while GW2 tries to make smaller bits of content monthly. 

    Both games have their social areas but I believe that WoW has the upper hand when it comes to guilds. GW2 provides a very very carefree way of playing where I just do things on a whim. 

    Play for fun. Play to win. Play for perfection. Play with friends. Play in another world. Why do you play?

  • PNM_JenningsPNM_Jennings Member UncommonPosts: 1,093
    the best way i heard was in dfuw. some guy i was talking to said "i heard it was just like wow. i mean, it has dungeons and levels right?" so yeah. if you're a hipster, elitist sandbox player, sure i guess it could look the same. but if you play the game or give it more than acursory glance, then yes, it broke the mould.
  • VolkonVolkon Member UncommonPosts: 3,748
    Originally posted by kjempff

     

    I like the dynamic events and alot of the mechanics and features, jump puzzles. Mini stories/adventurers are clever compared to kill 10 rats types although a bit heavy on the escort types of missions, its just that I don't really care.. in 10 minutes the same merchant is back wanting the same escort. Take back a centaur infested town, and 5 mins later centaurs are back in control, why did I bother?. Clear some mobs, bam same mobs attack me less than a minute after I just killed them. Those things does not make dynamic, it makes it feel constructed.

      

     

    Need to touch on this point... you sound like someone that didn't wait around to follow event chains. For example, you defend the town from centaurs. Event will spawn to begin pushing into centaur country. Eventually you wind up with the mega-event fighting the Champion centaur and his minions. You need to push a lot of events or yes, they'll push you instead.

    Oderint, dum metuant.

  • DaezAsterDaezAster Member UncommonPosts: 788
    gw2 broke from the wow formula on day 1. No trinity, no raids, no quest hubs, no mounts. 
  • OziiusOziius Member UncommonPosts: 1,406
    Originally posted by Volkon
    Originally posted by Manolios
    Originally posted by pmiles

    Any game came break the WoW formula... it's a matter of whether they have the balls to stick with it.

     

    Still no subscription fees... check

    Still no trinity... check

     

    Yep, ArenaNet's balls are still intact.

     

    Blizzard on the other hand constantly explain to the playerbase how things didn't go as they expected, how they've learned from this and how they are going to avoid it in the future.  That is true... they've found new ways to screw things up with each new patch.

    GW2 is making improvements... WoW is running in circles.

    GW2 8 months in... WoW 8 years in...

     

    Don't you just love trends?

     

    wow is running in circles while gw2 is making improvements...thats an experts opinion i guess?

    hmmm gw2 after only 8 months has ''lost'' how many of the daily player base? maybe half? and its a game you only pay once. imagine this game with a sub? i guess you just cant...

    wow after almost 10 years has more than 7m subs. not free or b2p users but subs. can you understant the difference?

    and yes, we all love trends :)

    You do realize that the $15/mo subs are only a fraction of what they're counting as subs, yes? They include the asian time cards where people play for pennies per hour even though they're not subscriptions in the sense we're used to. So that & mil. plus number is a bit exaggerated. Not that that's highly relevent, just a point of fact. 

     

    GW2 is actually slowly climbing in player base during the peroid most MMOs face declines. 

     

    It is a fact that GW2 is contunually making improvements. Can't say how many circles Blizzard is running around in since I quit WoW before Cataclysm.

    Semantics... I'm so sick of hearing about what is a sub and what isn't... It doesn't matter, there are still a shit-ton of folks playing that game after 8 years. I don't think the same will be said for Gw2. It will be just like gw1. Devoted fans will hang around, others will move on. Guild Wars 1 was supposed to "change the game" and it didn't. Same goes for GW2. It's fun, nothing ground-breaking. 

     

    Guild Wars 2 to me at least, doesn't feel radically different then any other MMO I've ever played. The exception being the fact that it feels like a bunch of people running around lighting up the mobs instead of a traditional trinity. So if you are talking about breaking the Wow formula, then I spose they did... for better or for worse some would argue. Personally, I found Guild Wars 2 to be gimmicky and boring. The changes they made from the "wow formula" were often not fun for me. I ABSOLUTELY hated grinding those shitty heart quest and the "dynamic" stuff was fun the first time and boring each time after. Then it was rinse and repeat through different areas.  I'm not playing WoW or GW2 at the moment, so I don't feel like I'm very biased. I don't think the changes they made make it any better or worse then WoW. As always, it depends on what you want as a player. I just don't like people thinking it will automatically be better because they "removed" the trinity or changed the appearence of questing. by that I mean, kill 10 of 10 rats is the same as kill rats until the god damned heart fills up. They just removed the counter. 

     

    By the way Volkon... how do you know/ can you show where you came up with the info for your statement that the GW2 player base is climbing? Just wondering? I'm not calling you a lair, I just haven't seen anything to support this claim. I really hope you're not using server status as a gauge. I only say this cause no one know who the hell sets the parameters for the capacity. For example, when I was playing Conan.. the shit always said medium at any given time of the day. Even at 4am - which we all knew was bullshit when you got into game lol. 

  • OziiusOziius Member UncommonPosts: 1,406
    Originally posted by Volkon
    Originally posted by kjempff

     

    I like the dynamic events and alot of the mechanics and features, jump puzzles. Mini stories/adventurers are clever compared to kill 10 rats types although a bit heavy on the escort types of missions, its just that I don't really care.. in 10 minutes the same merchant is back wanting the same escort. Take back a centaur infested town, and 5 mins later centaurs are back in control, why did I bother?. Clear some mobs, bam same mobs attack me less than a minute after I just killed them. Those things does not make dynamic, it makes it feel constructed.

      

     

    Need to touch on this point... you sound like someone that didn't wait around to follow event chains. For example, you defend the town from centaurs. Event will spawn to begin pushing into centaur country. Eventually you wind up with the mega-event fighting the Champion centaur and his minions. You need to push a lot of events or yes, they'll push you instead.

    You make that sound much more epic then it actually is in game. Most will agree I'm sure. You can even make a chain quest in wow sound fun and engaging if you try. 

  • azmundaiazmundai Member UncommonPosts: 1,419

    yep

    of all the new era mmos it was over the fastest. ive never had the displeasure of playing through more shallow and easy mode content in my life. broke the new mmo formula wide open in that regard.

    LFD tools are great for cramming people into content, but quality > quantity.
    I am, usually on the sandbox .. more "hardcore" side of things, but I also do just want to have fun. So lighten up already :)

  • SlampigSlampig Member UncommonPosts: 2,342
    Originally posted by pmiles

    Any game came break the WoW formula... it's a matter of whether they have the balls to stick with it.

     

    Still no subscription fees... check

    Still no trinity... check

     

    Yep, ArenaNet's balls are still intact.

     

    Blizzard on the other hand constantly explain to the playerbase how things didn't go as they expected, how they've learned from this and how they are going to avoid it in the future.  That is true... they've found new ways to screw things up with each new patch.

    GW2 is making improvements... WoW is running in circles.

    GW2 8 months in... WoW 8 years in...

     

    Don't you just love trends?

    I take it you are current player then? I mean if not, how would you know about patches being screwed?

     

    And after 8 months and all GW2 has done is the same thing it launched with, which is no sub fee and no trinity, how is that progress? Seems pretty static to me...

    That Guild Wars 2 login screen knocked up my wife. Must be the second coming!

  • rodingorodingo Member RarePosts: 2,870
    Originally posted by Slampig
    Originally posted by pmiles

    Any game came break the WoW formula... it's a matter of whether they have the balls to stick with it.

     

    Still no subscription fees... check

    Still no trinity... check

     

    Yep, ArenaNet's balls are still intact.

     

    Blizzard on the other hand constantly explain to the playerbase how things didn't go as they expected, how they've learned from this and how they are going to avoid it in the future.  That is true... they've found new ways to screw things up with each new patch.

    GW2 is making improvements... WoW is running in circles.

    GW2 8 months in... WoW 8 years in...

     

    Don't you just love trends?

    I take it you are current player then? I mean if not, how would you know about patches being screwed?

     

    And after 8 months and all GW2 has done is the same thing it launched with, which is no sub fee and no trinity, how is that progress? Seems pretty static to me...

    So I take it you think WoW's sub based pay model, trinity, raids, and gear grind new and refreshing or just a warm fuzzy comfort blanket?

    "If I offended you, you needed it" -Corey Taylor

  • eye_meye_m Member UncommonPosts: 3,317
    Originally posted by Praetalus
    Originally posted by Volkon
    Originally posted by kjempff

     

    I like the dynamic events and alot of the mechanics and features, jump puzzles. Mini stories/adventurers are clever compared to kill 10 rats types although a bit heavy on the escort types of missions, its just that I don't really care.. in 10 minutes the same merchant is back wanting the same escort. Take back a centaur infested town, and 5 mins later centaurs are back in control, why did I bother?. Clear some mobs, bam same mobs attack me less than a minute after I just killed them. Those things does not make dynamic, it makes it feel constructed.

      

     

    Need to touch on this point... you sound like someone that didn't wait around to follow event chains. For example, you defend the town from centaurs. Event will spawn to begin pushing into centaur country. Eventually you wind up with the mega-event fighting the Champion centaur and his minions. You need to push a lot of events or yes, they'll push you instead.

    You make that sound much more epic then it actually is in game. Most will agree I'm sure. You can even make a chain quest in wow sound fun and engaging if you try. 

    He's not even trying to make it sound epic.  LOL

    Pay attention to what he said and learn something or live in ignorance. It's YOUR choice.

     

    All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick.

    I get banned in the forums for games I love, so lets see if I do better in the forums for games I hate.

    I enjoy the serenity of not caring what your opinion is.

    I don't hate much, but I hate Apple© with a passion. If Steve Jobs was alive, I would punch him in the face.

  • kjempffkjempff Member RarePosts: 1,759
    Originally posted by Volkon
    Originally posted by kjempff

    .. 

    Need to touch on this point... you sound like someone that didn't wait around to follow event chains. For example, you defend the town from centaurs. Event will spawn to begin pushing into centaur country. Eventually you wind up with the mega-event fighting the Champion centaur and his minions. You need to push a lot of events or yes, they'll push you instead.

    Nah I know the deal, chains blahblah kill big thing at the end unlock a trader with nothing interesting hehe - Atleast I have never found a good reason I should do it.. no there was one time I needed to do it to get the last point for a 100% completion. Also as a Mesmer with not alot of dps, the pushing part takes forever without help. Well I am not done with GW2, I can enjoy the good parts.. and I want a total completion before I quit.

  • stevebombsquadstevebombsquad Member UncommonPosts: 884
    Originally posted by Epicent
    Originally posted by SavageHorizon
    Originally posted by Manolios
    Originally posted by pmiles

    Any game came break the WoW formula... it's a matter of whether they have the balls to stick with it.

     

    Still no subscription fees... check

    Still no trinity... check

     

    Yep, ArenaNet's balls are still intact.

     

    Blizzard on the other hand constantly explain to the playerbase how things didn't go as they expected, how they've learned from this and how they are going to avoid it in the future.  That is true... they've found new ways to screw things up with each new patch.

    GW2 is making improvements... WoW is running in circles.

    GW2 8 months in... WoW 8 years in...

     

    Don't you just love trends?

     

    wow is running in circles while gw2 is making improvements...thats an experts opinion i guess?

    hmmm gw2 after only 8 months has ''lost'' how many of the daily player base? maybe half? and its a game you only pay once. imagine this game with a sub? i guess you just cant...

    wow after almost 10 years has more than 7m subs. not free or b2p users but subs. can you understant the difference?

    and yes, we all love trends :)

    Spot on.

    They lost population.................yet all the servers are high or full with no server merges........................right.

    You are trying to tell me that the population is the same as it was at launch or even two months afterwards? It isn't. Not even close. You can spin it anyway that you want, but the reality of the matter is that the population is way less. I don't hate the game, and I still play it occasionally. But let's be real, it isn't growing.

    James T. Kirk: All she's got isn't good enough! What else ya got?

  • botrytisbotrytis Member RarePosts: 3,363
    Originally posted by azmundai

    yep

    of all the new era mmos it was over the fastest. ive never had the displeasure of playing through more shallow and easy mode content in my life. broke the new mmo formula wide open in that regard.

    LOL - this is the typical anti-GW2 comment - so funny!. How far did you get? lvl 10? just asking - try Orr or Southsun Coast solo an see if it is easy. JEEZ!!


  • stevebombsquadstevebombsquad Member UncommonPosts: 884
    Originally posted by Volkon
    Originally posted by kjempff

     

    I like the dynamic events and alot of the mechanics and features, jump puzzles. Mini stories/adventurers are clever compared to kill 10 rats types although a bit heavy on the escort types of missions, its just that I don't really care.. in 10 minutes the same merchant is back wanting the same escort. Take back a centaur infested town, and 5 mins later centaurs are back in control, why did I bother?. Clear some mobs, bam same mobs attack me less than a minute after I just killed them. Those things does not make dynamic, it makes it feel constructed.

      

     

    Need to touch on this point... you sound like someone that didn't wait around to follow event chains. For example, you defend the town from centaurs. Event will spawn to begin pushing into centaur country. Eventually you wind up with the mega-event fighting the Champion centaur and his minions. You need to push a lot of events or yes, they'll push you instead.

    And then as soon as you are done, it recycles and the same thing happens again. Maybe if they only popped once or twice a day it might be fine, but most of them recycle so quickly that you see them happen so many times and begin to careless about if so and so needs and escort or if the centaurs control some bridge. There really aren't significant enough consequences for not doing them for it to matter.

    James T. Kirk: All she's got isn't good enough! What else ya got?

  • azmundaiazmundai Member UncommonPosts: 1,419


    Originally posted by botrytis
    Originally posted by azmundai yep of all the new era mmos it was over the fastest. ive never had the displeasure of playing through more shallow and easy mode content in my life. broke the new mmo formula wide open in that regard.LOL - this is the typical anti-GW2 comment - so funny!. How far did you get? lvl 10? just asking - try Orr or Southsun Coast solo an see if it is easy. JEEZ!!

    fully discovered orr, solo on a thief. sure i followed some zergs around as well, but there really wasn't anything interesting and the only reason it was challenging was because the mobs were packed in like sardines. luckily as a thief I could just train and stealth. id have probably quit way earlier if I had to actually clear through the hordes of meaningless mobs in that horrible zone. cleared most of the dungeons and even spent a few weeks in wvw ... uninstalled 2 months after purchase. boring, repetitive game with zero community and zero endgame ... even came back for the wvw revamp ... /lol yawn

    LFD tools are great for cramming people into content, but quality > quantity.
    I am, usually on the sandbox .. more "hardcore" side of things, but I also do just want to have fun. So lighten up already :)

  • fivorothfivoroth Member UncommonPosts: 3,916
    Originally posted by dlld
    Originally posted by Manolios
    Originally posted by pmiles

    Any game came break the WoW formula... it's a matter of whether they have the balls to stick with it.

     

    Still no subscription fees... check

    Still no trinity... check

     

    Yep, ArenaNet's balls are still intact.

     

    Blizzard on the other hand constantly explain to the playerbase how things didn't go as they expected, how they've learned from this and how they are going to avoid it in the future.  That is true... they've found new ways to screw things up with each new patch.

    GW2 is making improvements... WoW is running in circles.

    GW2 8 months in... WoW 8 years in...

     

    Don't you just love trends?

     

    wow is running in circles while gw2 is making improvements...thats an experts opinion i guess?

    hmmm gw2 after only 8 months has ''lost'' how many of the daily player base? maybe half? and its a game you only pay once. imagine this game with a sub? i guess you just cant...

    wow after almost 10 years has more than 7m subs. not free or b2p users but subs. can you understant the difference?

    and yes, we all love trends :)

    Nobody but Anet nows how many people have actually quit so that's just pure speculation.

    I believed it was 9million last but at the same time that number make me cringe a bit due to the chinese payment model. MoP sold about 3mil so it has 3~ mil western subs.

    I haven't played WoW in a long time but I believe the basics are what they always been ie raids and gear which does not exist in that form in GW2. So I guess I would have to say it has broken the "wow formula".

    Anet hasn't released how many people have actually quit. But neither has Blizzard released any info so as to how many people pay $15 a month. Also people again assume that what China pay is less than a meagre sub of 8.99. We have no figures to support either claim. Also 3m was in the first week (s?) wasn't it? We don't know how many copies they ended up selling in the end.

    My point is he is making an assumption that half of GW2's playerbase has quit based on no facts. However, you are also making an assumption about WoW's subs based on no facts. 

    @OP, the games are very different. In what ways? Do some research. It will probably take tages to type up all the differences as the games have almost nothing in common.

    Mission in life: Vanquish all MMORPG.com trolls - especially TESO, WOW and GW2 trolls.

  • Lovely_LalyLovely_Laly Member UncommonPosts: 734

    I played WoW for like 2-2,5 year and left for several reasons but was not fed-up of game.

    I played GW2 like 4 months, got fed-up and left.

    I don't know what is "WoW formula", but GW2 to me was a single player (or on-line non MMO) console-like game w/o deepness.

    try before buy, even if it's a game to avoid bad surprises.
    Worst surprises for me: Aion, GW2

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