It looks like you're new here. If you want to get involved, click one of these buttons!
First off I’d like to make a disclaimer: I like Firefall, however I don’t want to play the fan boy instead I’d like to present the game in as objective a fashion as I can for those who haven’t yet had a chance to play or haven’t played in a long time.
I’ve been a beta tester for about a year now.
What is Firefall?
For those that don’t know, it’s an MMOFPS that’s based around resource gathering and dynamic missions. In game progression of the play character is accomplished via XP and gathering resources to upgrade your frame and craft new components/weapons. In the current state there exists and incredible high resource cost to upgrade the frame. However a recent announcement on the forums and a dev interview on facebook have confirmed that the intent is to lower this cost based on player feedback.
So what is this “dynamic” thing? Where are my quests?
If you’ve played Guild Wars 2 or remember the public quests from Warhammer Online you might be familiar with this concept but there are some notable differences as they exist within Firefall. The events in Firefall are not static; they occur at random locations at any time. The chosen invade watch towers at present attack two of the main towns that exist in the current build. There are many other events/missions. ARES missions are the only ones that occur at static points as they involve in door combat in buildings and caves, these are non-instanced and can be completed by multiple players. As for quests there are only a couple, these serve as a quick introduction to the game but after they’ve been completed you’re done. Firefall is not about questing, so don’t expect quests to guide you through the world.
OK, so what the hell do I do then?
That is pretty much up to you. As a player you’re a mercenary assigned as an ARES Operator. Essentially you gather resources for the Accord and fight against the Chosen (and a few other lesser baddies). Events and missions serve to provide a world where you’re free to operate how you see fit. From my own experience you tend to get more rewards thumping (which is the giant drill then get’s called down to gather resources while you defend it from waves of enemies) where as missions provide more XP. Missions do however provide crafting subcomponents that can be used to make equipment and once you figure out why ones offer what you can seriously cut down on resource gathering.
This game doesn’t feel finished, after a few hours I feel I’ve done everything
Welcome to beta my friend.
I’ve played in Beta before and nothing changes by the time I get a look at a game. If this is what the beta is like then this game is a pile of crap.
You like me have played in many betas but the process here is much different. Played feedback is actually very important and your opinions of the game do matter. I don’t want to stand here and praise Red 5 (as they have a lot of product left to deliver) but I will say that I have beta tested numerous games and never felt like anything I did, mattered. The game industry has reinforced this belief time and again but my experience has shown this to be very different. If you’re a tester and you see stuff that needs to be changed I encourage you to write as much feedback as you can and engage with the community. We’re not without our fan boys but it is a solid group to be sure.
Talk to me about PvP
At present there are 2 game modes with a total of 4 maps (3 Team Deathmatch and 1 for Sabotage). In the open world duels can happen but outside of that it is all instance though open world PvP is listed as being a feature later in the game’s development cycle though no word has been given as to whether this will be post launch or pre-launch. Frame balance is and always has been an issue, currently the frames in PvE and PvP are split to allow for better balancing on the PvP side, since it will no longer be affected by gear.
What is this Chosen Warfront I keep hearing about?
Essentially we as humans are trapped in this one small section of the world that for some reason is free of the melding aka Blue Intergalactic Death Fog. From out of the melding comes beings known as the Chosen who are hell bent on our complete annihilation (and they have an affinity for the collection of jaw bones), the full implementation of the warfront involves an AI that serves as the General of the Chosen and will attack in a strategic manner and respond to the players action against them (such as sending counter attacks to recently captured areas). There has been a lot of talk about just how in depth this will be but this is intended to be added as we approach release. There are many threads on the Firefall forums as well we interviews with the developers as they discuss the way this will work but at present its limited to attacking watch towers and laying siege to Thump Dump and Sunken Harbor with events like the Incursion playing a part as well.
Hasn’t this game in beta for 2 years?
More or less. Core systems have been overhauled in an effort to create a better experience for the players. Again player feedback has played a crucial role in this aspect and getting the core system of frames and progression down first is the only way that the game can grow. Content has only really been a design focus since late last fall if memory serves. More is coming and will be ready by open beta but the game itself will not be done. Players in open beta will be just as crucial in the feed back process as the current testers.
Why should I play Firefall?
That is perhaps the toughest question out there. It’s not a game for everyone that is for sure. Not that it requires you to be smarter or anything, but given the complex crafting and rather open design of the world it is not one that will lead you around the world. The end state is a world that interacts and responds to the players instead of canned encounters and the usual Kill, fetch quests that saturate the market. Of course it is up to the developers to actually deliver this, the game is moving in that direction but it isn’t there yet which if you’re not up to join in the feedback process then right now is probably not the time to jump in.
I hope this helps perhaps clarify some of the questions here. There is a vocal element of negativity toward this game, some of it is justified but a rather large chunk of it isn’t. My intent here is to try and provide the facts and allow new and old players alike to ask questions that I may not have been able to answer or expand upon areas where I was perhaps too vague.