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I'm hoping that EQ has limited fast travel. I think the perfect system is one or two classes with TP, boats for rent that cost, and boats for free that only leave at intervals. If the world is huge, then I'd add in some kind of spires for travel between the largest areas. Mounts for sure for land travel. I also like bind recall for all players with a long cast and cycle time.
I'm really against free fast travel to everywhere, or even to places you've already been. I hope that people want to fight in an area so that you recognize other players in your area because you've seen them before.