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On my down time, I have slowly over the years been developing a game that I would like to to take to a game convention and see if it can make it in this crazy world of gaming. I won't go into specific details, as I would like to keep most of it to myself to prevent my ideas being stolen, but the information I will give is purely to help further the education I would like to recieve from this post.
I have been fervently been working on the class system of my game- which to me can make or break a game. Too many classes and you have players feeling overwelmed with so many options that they can't decided which path to take. Too few and the players will feel like there aren't enough options, feeling limited in someway, creating boredom amongst them. I hope to solve both problems.
I have developed a 3 tier system (Might only be 2, still debating on that), that redefines how classes work with in a game. This system allows for double primary classes, instead of how some games do it, with a primary and a secondary, or allowing you to change your primary at will. I believe that creating the right amount of classes and the system I'm working on, will help support players by giving them a plethera of options with out making them feel overwelmed- A task that is difficult to complete.
So now I will get to my many point: The over and under use of various classes and weapons. I would like input to see what other players think as I am having trouble with it all by myself. To better equip you with the knowledge you need, I will tell you that the world im creating is strongly magic based (their whole way of thinking and doing things) and that the era it is placed in is a fantasy-industral age with a relativly weak weapon based technology. The reason being is at the start of the game, they were a Utopian Society, not needing weapons of any kind, which explains why they have swords, bows, etc. and guns, drones, etc.
If you have input on classes or weapons that are under used, please use the following template:
Class/Weapon Name: Easy enough
Type: Is it offense, defense or support? What role would it play on the battle field?
Brief Description: Tell me something about this class. Give it a story or some flavor.
The Why: Why would this class be something to add to a game? What makes it unique or special?
The Why Not: Why is it that it isn't being used? Think about it- is it to like other classes? Hard to make skill trees? I ask this one because too many people say the why, and never think about the why not.
Skills: Why kind of skills would it use?
Over used: Just the name and why is fine.
Finally if you are contriubting to this I thank you profusly. It will be a great help in creating my final outcome of classes. Also, please try and not repost classes or weapons that have already been said- but you are welcome to add on to them.