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[Column] Elder Scrolls Online: F2P or P2P? Keeping Hush on the Business Model

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  • RattenmannRattenmann Member UncommonPosts: 613
    Originally posted by Sephastus

    I like the Elder Scrolls series... but even if I am in the minority, I will not play it if it is Free to Play.

    I can't afford Free to Play games.

    You are not alone. I am in the same boat.

    I can not afford "free" games, since they usually cost WAY more to get the full game then any other payment model. That, or the game really is cheap and plays like it. Never seen a good FTP game. Not a single one.

    MMOs finally replaced social interaction, forced grouping and standing in a line while talking to eachother.

    Now we have forced soloing, forced questing and everyone is the hero, without ever having to talk to anyone else. The evolution of multiplayer is here! We won,... right?

  • jmcdermottukjmcdermottuk Member RarePosts: 1,571

    I have to disagre with the article. SWTOR failed not because it was sub based, but because it was crap. If Zenimax make a good, quality game, then they can charge a sub for it and people will pay it. Add your standard 14 day trial which can be upgraded so people can try it out and you get your easy entry.

    And which "quality" F2P games are you referring to? F2P games from the ground up often feel 2nd rate to me. The only quality ones are those that started as P2P and went Freemium.

    I personally won't be buying it but not because of any payment model. I have problems with the whole DAoC2 argument but that's not important.

    If the game is good it can succeed with a subscription.

  • AyulinAyulin Member Posts: 334
    Originally posted by JasonJ
    Originally posted by Ayulin

    Subs have always been a losing proposition? Are you kidding me, MikeB?  MMOs survived just fine on subs for over a decade

    And compared to the revenue of F2P games, they failed.

    If a BAD F2P game can make more money that most P2P games, its a fail model which is why it is finally dieing in the west and it only took so long because companies just couldnt let go of the massive greed they had.

    Too bad for them they lost so much of the market to South Korean companies I doubt they will ever get it back...even Blizzard is targetting the eastern market more now...pandas...lol.

    Compared to F2P? What the hell does that even mean?

     

    There are P2P MMOs out there that are running for over a decade now, still subscription only, and still doing fine.

     

    There are new MMOs coming out that will still maintain a subscription fee, and - so long as they're good enough to maintain a healthy enough player-base, they'll do fine as well.

     

    Every P2P MMO that has gone F2P has maintained the option for a monthly membership because - and this part is important - a substantial number of people still prefer subs to F2P/Cash Shops. In some cases, people prefer subs, but like the option of a cash shop in case they want to buy something extra.

     

    There is absolutely nothing "fail" - in comparison to anything - about something that is still making money for developers and is still in demand by a large portion of the population.

     

    Something that's still successful and making money, and is still in demand by a significant portion of a population is not "fail", not in comparison to F2P or otherwise. The word you're looking for there is "viable".

     

    You're doing the same mental gymnastics as MikeB. I know you're emotionally invested in it and really really really want to believe it's true. Sadly, for you, it's not, and will not be no matter how many times you say it's so.

     

    The pro-F2P people, like yourself, have been beating the "Subs are dead! F2P is the future!" drum for about half a decade now. Yet here we are. Subs aren't dead. F2P hasn't "taken over". Far from it.

     

    Leave the dead horse be already, will ya? You've got a nice selection of F2P MMOs to choose from. Can't you be satisfied with that? Can you really not retire the war-drum, and live and let live? Are you that emotionally invested in it that you can't just let it go?

     
     
     
  • SkuzSkuz Member UncommonPosts: 1,018

    I'm hoping they go with a B2P model, or perhaps a B2P with a few tiers of subscriptions layered on top of the main game for cosmetic extras,  at worst B2P with cosmetics cash-shop.

     

  • NeherunNeherun Member UncommonPosts: 280

    The only thing I am wondering is that why majority of subscription based games are always the 13 euros or 15 dollars / month. Never less. I wonder if some business guy has calculated that this is the most efficient sub fee, and people stick to that. I would never even consider "should I sub or not" if a game was lets say, 5-7 euros a month. But for 13 euros, I can get a lot of stuff, as tiny sum as it is, people still start weighing their options what they could do monthly for that sum of money. 5-7 euros on the other hand doesn't get you a month of gym membership, but one cigarrette package or a six-pack of beer. Hardly equilavent to a month of activity.

     

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  • TalulaRoseTalulaRose Member RarePosts: 1,247

    F2p with bots because it costs them nothing to keep creating accounts.

    F2p with spam filling the channels because it costs nothing for the gold spammers to keep creating accounts.

    F2p with players who only log in just to ruin your enjoyment of the game.

  • MibletMiblet Member Posts: 333
    Originally posted by Neherun

    The only thing I am wondering is that why majority of subscription based games are always the 13 euros or 15 dollars / month. Never less. I wonder if some business guy has calculated that this is the most efficient sub fee, and people stick to that. I would never even consider "should I sub or not" if a game was lets say, 5-7 euros a month. But for 13 euros, I can get a lot of stuff, as tiny sum as it is, people still start weighing their options what they could do monthly for that sum of money. 5-7 euros on the other hand doesn't get you a month of gym membership, but one cigarrette package or a six-pack of beer. Hardly equilavent to a month of activity.

     

    It's that price because that was the price roughly 10 years ago when the games of that time deemed it would net a reasonable profit and cover expenses (it literally hasn't risen with inflation, it's pretty much been static - meaning in real terms it's been getting cheaper and cheaper).  Since then companies have been terrified of raising it for fear of scaring away customers, but won't lower it as that reduces profit.

    Really though 13 euros doesn't give you that much.  It won't cover a night on the town, nor a month gym membership (not with my local gyms at least).  For the amount of entertainment that can be gained from a fun MMO for the price you literally will struggle to find better as almost every other form of entertainment has risen a fair bit over the last decade.

  • qwillerqwiller Member Posts: 2
    I hope its P2P or B2P with cosmetic only cash shops. If a F2P option were added then let it be a hybrid where you have subscription tiers. I hate feeling like im forced to use a cash shop to fully enjoy a game.
  • PAL-18PAL-18 Member UncommonPosts: 844

    24/7 gm support  which actually works,gm events etc and company actually showing that they really like what they are doing ,sure p2p full forward.

    no support whatsoever , f2p b2p who cares,cash shop to keep some players happy all the way.

     

    So, did ESO have a successful launch? Yes, yes it did.By Ryan Getchell on April 02, 2014.
    **On the radar: http://www.cyberpunk.net/ **

  • xXMapcoXxxXMapcoXx Member Posts: 9
    Know what I think. Who gives a flying effer. I mean here are debating on crapy like our say does anything to the over all decision being  may to make it p2p or b2p or even f2p. The fact is they need to make a pay check and what ever way they seem to make it will be what they do. Now I personally dont see myself buying a game then having to pay ever single month just to keep playing it. I understand that as a game developer on an mmo if you are keeping the game alive an adding stuff to it you got to be payed to do that. Lets face it if your game sucks or get boring people are going to stop playing it. Same way with a regular game. You buy it beat it replay it to get it 100 completed you stop playing. MMO are no different either way some people are going to stop playing it once there done with it.
  • BoraellBoraell Member UncommonPosts: 97
    Personal preference masquarading (barely) as an article. You wont play it unless its F2P, I wont play it if it IS F2P...c'est la vie.
  • MallowayMalloway Member Posts: 3

    I hope to god they offer different payment models. Ideally it should be something like this:

     

    Buy the game + $15 subscription (P2P) = Full access to everything in game including a monthly allowance of so many cash shop credits and other perks for being a subscriber.

     

    Buy the Game (B2P) = Full access to everything in the game (similar to GW2)

     

    No money spent (F2P) = Limited access to certain game "wants" including limited bag space, limited bank space, limited dailies/dungeon ... etc 

     

        There are plenty of people, myself included, who are still accustom to the "old school" payment plans and don't mind buying the game and subbing to get the best experience from a game that we enjoy playing.

        If they do indeed go with the above business model, I'm sure they will attract a variety type of gamers as well as make enough money to put out expansions and continue development.

     
     
  • toshiyougantoshiyougan Member Posts: 2
    Originally posted by furbans
    Originally posted by Torvaldr
    Originally posted by JeroKane
    Originally posted by Quizzical
    Why would anyone pay a subscription for a game they like when there are a lot of games that you can play for free if you're willing to be crippled enough that you won't like them?  The question nearly answers itself.

     QFT!

    I rather pay 15 dollars a month and have unlimited access to the game and enjoy a game that is not deliberately crippled to force people into the Cash Shop!

    F2P games are the plague! Litterly!  Nothing is FREE! People really need to get over that idea and that in the end you end up spending more money in F2P games, then in Subscription based games. Period!

    I've never spent more money in sub-free games.  I've spent over $300 on Rift over the last 2 years.  I've spent $30 on STO, $30 on TSW, $60 or $70 on GW2.  In sub games you spend a minimum of approximately $150 - $230 per year for rented access.  Even if I spent $300 per year on a F2P game I would at least be able to play it anytime without have to fork over more cash.

    And please, P2P games are just as crippled with time sinks to keep you subbing for longer - raid locks, dungeon locks, daily reward caps, etc.

    But P2P games are way more significantly better quality.  F2P games is your cheap budgeted B movies that went straight to DVD while P2P games are the movies you would go see at the theateres. 

    this statement is so flawed it hurts my brain, F2P doesn't always mean bad and P2P doesn't always mean good.

    i have played rift and it bored me extremely while i still play LOTRO at times and it's fun, you can't judge a game by sup model unless you actually play the game.

    better yet, P2P has 2 huge disadvantages, the games are made to take allot of your time which is boring and it pretty much forces you to play or you don't get your money's worth.

    F2P and B2P is worth it in every aspect, you can't complain about F2P games because it's free, B2P games are worth it because you buy it ones  and you get the same if not better game for the price of just 3 months.

     

  • pj2501pj2501 Member UncommonPosts: 13
    i hope not coming with sub...B2P is perfect
  • Wrath123Wrath123 Member Posts: 1
    I don't see why so many people want to pay a fee each month for a game. It adds up...lets say the fee is 15$ per month, so if you play for a year that is 180$. I think it would be much smarter if it was buy to play like what Guild Wars 2 did. I think they would get more people playing that way, because not everyone likes paying a fee just to play a game. 
  • LivnthedreamLivnthedream Member Posts: 555
    Originally posted by Wrath123
    I don't see why so many people want to pay a fee each month for a game. It adds up...lets say the fee is 15$ per month, so if you play for a year that is 180$. I think it would be much smarter if it was buy to play like what Guild Wars 2 did. I think they would get more people playing that way, because not everyone likes paying a fee just to play a game. 

    Probably because just like Gw2 that money starts to peter out sooner rather than later. Which is why Freemium is a better solution. Allows you to pay if you want, or go ala cart at your own pace.

  • Squeak69Squeak69 Member UncommonPosts: 959

    there are several reasons most i have argued to death about, but i will say this while B2P seems nice, without a cash shop after awhile any profit they see et eaten by the servers and maintence.

    that is what traditionaly was covered by the monthly sub, maintence and servers, plus amlittle extra for profit cause its is a bussnesss.

    F2P may be the way of the future, but ya know they dont make them like they used toimage
    Proper Grammer & spelling are extra, corrections will be LOL at.

  • onlinenow25onlinenow25 Member UncommonPosts: 305

    These arguments are pretty funny.  Some of the blanket statements people make are pretty off base and have nothing supporting them.  But I'll point out one of the biggest blanket statements that seems to come around. 

    "There is still a large market for players for the p2p model." How ever you want to word that.  

    While true it is so far from being a majority or a large portion of players in comparison to f2p titles.  Look at LoL.  Yes League of Legends the most played game in the world currently.  Its f2p model has allowed everyone and their mother to join the game, and people don't feel obligated to spend money on the game.  Not only that but you don't gain an out right advantage spending money in the game.

    Next you have p2p games.  Where many of them are now f2p with a cash shop and optional subscription.  Tera, Rift, SWTOR, AoC just to name a few have all went from p2p to f2p.  Obviously something wasn't working.

    Now look at this from a CEO and Investors perspective.  What do they want?  They want a piece of that LoL money.  It dosn't matter that its a different game type, they want that money and that is the bottom line.

    Now what model looks more enticing as a CEO or Investor to make more money?  Not to mention have you heard of SUPER Whales? http://www.insidesocialgames.com/2010/06/10/super-whales-spend-money-virtual-goods/

    Ya, I will bet a CEO or Investor would point their money towards the game a guy has the ability to spend $25k on it in 6 months.

  • piratekainpiratekain Member UncommonPosts: 8

    Error

     
  • piratekainpiratekain Member UncommonPosts: 8
    Originally posted by Quizzical
    Why would anyone pay a subscription for a game they like when there are a lot of games that you can play for free if you're willing to be crippled enough that you won't like them?  The question nearly answers itself.
     

    Because unlike those stupid F2P games we want everything in the game to be available and not have to use a stupid cash shop for things we want on each of our toons. Subscription games last longer and have more and better content than any F2P. Look at neverwinter, SWTOR, D&D, LoTR just to name a few and one is a new F2P and sucks so bad their founders want their money back. If I have to pay to unlock more character slots (Most F2P games), have to pay to have more inventory space, storage space, to have better profession tools (i.e.: Neverwinter), character respects (i.e.: Most F2P games), cosmetic slot unlocks (i.e.: FE), to unlock new quests or area's (i.e.: LoTR), to unlock more profession spots or to speed up professions (i.e.: Neverwinter, FE), to unlock classes or races (i.e.: EQ2, VG, LoTR, SWTOR, D&D, and many others), have to buy an item just to talk in a global chat, I and many other may not play this game.  Free to play will ruin this game.

  • furbansfurbans Member UncommonPosts: 968
    Originally posted by Wrath123
    I don't see why so many people want to pay a fee each month for a game. It adds up...lets say the fee is 15$ per month, so if you play for a year that is 180$. I think it would be much smarter if it was buy to play like what Guild Wars 2 did. I think they would get more people playing that way, because not everyone likes paying a fee just to play a game. 

    Actually as long as the MMO keeps ones attention it is a hella lot cheaper than other games.  Typically a flashy game is gonna cost you 60 bucks.  When I played WoW back in Vanilla and BC where it kept my attention was actually my cheapest of gaming time.  Problem nowadays is MMOs keeping ones attention.  WoW has lots to do to eat up ones time unlike most if not all MMOs.  Be it archeology, some good BGs, dailies, events, farming, dungeon dailies, ect ect WoW can easily keep ones attention, as long as one is not tired of the game which is what I became after a few years of it.

    High quality MMOs are easily more cost efficient than P2W or MT galore games. 

  • piratekainpiratekain Member UncommonPosts: 8
    Originally posted by Kyleran

    Could the answer be.... both?  Offer different tiers, including a sub model with access to most (if not all) content and then F2P models where you buy content packs, extra bag space, mounts etc?

    I think hybrid with multiple options is the way of the future.

     

    It would have to be all not just some or most. All or no play it.

  • tharkthark Member UncommonPosts: 1,188

    This article is really bad...!!!

    How about the fact that BIOWARE EA got payed alot for ALL the boxes they sold for SWTOR ...If they had released as FTP how much return on their investment had they gotten then ?

    Sure , they didn't keep those paying customers for various reasons wich in turn had them to lower the entry barrier, they still want you to subscribe to this game thou..That is evident in the rather steep FTP model..

    You can't create a game like SWTOR and then give it away for free.

    Same goes with a huge production like ESO, they need to consider the diffrent outcomes from this article thou , and maybe have some sort of alternative buisness plan ready..

  • piratekainpiratekain Member UncommonPosts: 8
    Originally posted by furbans
    Originally posted by Wrath123
    I don't see why so many people want to pay a fee each month for a game. It adds up...lets say the fee is 15$ per month, so if you play for a year that is 180$. I think it would be much smarter if it was buy to play like what Guild Wars 2 did. I think they would get more people playing that way, because not everyone likes paying a fee just to play a game. 

    Actually as long as the MMO keeps ones attention it is a hella lot cheaper than other games.  Typically a flashy game is gonna cost you 60 bucks.  When I played WoW back in Vanilla and BC where it kept my attention was actually my cheapest of gaming time.  Problem nowadays is MMOs keeping ones attention.  WoW has lots to do to eat up ones time unlike most if not all MMOs.  Be it archeology, some good BGs, dailies, events, farming, dungeon dailies, ect ect WoW can easily keep ones attention, as long as one is not tired of the game which is what I became after a few years of it.

    High quality MMOs are easily more cost efficient than P2W or MT galore games. 

    Well said. I've played wow way more than any other game mainly because the other games just sucked. Rather it was P2P or F2P where the F2P sucked more than the P2P ones until those went F2P and sucked even more than they already did. Some of the P2P games were good enough until they went F2P and sucked because they did. Then there was Neverwinter, I thought for sure it would be good, and then I heard they were going to the F2P model and well it still looks good. BUT NOPE! It sucked so badly and the F2P model had a lot to do with it.

     

  • BladestromBladestrom Member UncommonPosts: 5,001
    B2P / F2P is a payment model not a design choice. There have been many P2P games that were crap, in fact the majority of them fail.

    rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar

    Now playing GW2, AOW 3, ESO, LOTR, Elite D

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