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Sony Online Entertainment recently announced that EverQuest Next would be reworked into a true sandbox environment thanks to a new partnership with StoryBricks. In today's Devil's Advocate, we offer a few thoughts about that before asking you to head to the comments to continue the discussion.
Fast forward six or so months, and the latest announcement for Everquest Next came from the team at Namaste Entertainment. They sent out an announcement saying Namaste was going to collaborate on Everquest Next. Nothing else was really said, but there was enough in that teaser to get everyone speculating, because the running idea seems to be that Everquest Next will find a way to implement the Storybricks system. It's an interesting step, and one that I think deserves some attention.
Read more of Victor Barreiro Jr.'s The Devil's Advocate: Sandboxes and Storybricks.
Comments
sink or swim.. im just glad its not another story mmo.. so over done and lack luster.
The way mmo's were: Community, Exploration, Character Development, Conquest.
The way mmo's are now : Cut-Scenes,Cut-Scenes, solo Questing, Cut-Scenes...
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I want a mmorpg where people have gone through misery, have gone through school stuff and actually have had sex even. -sagil
Great peice and although I'd like to see specific details about EQN before August 1st I doubt we will. Maybe more teaser articles in July but just a little leg if you will.
This announcement was one of a handful that hint at what EQN could be. If you see the tech that SoE already has for games like EQ2, PS2 , ect. and add in the "tease" features (spell weaving with SoEMote and terrain destruction) I have no doubt EQN could be an MMO we haven't seen before.
We'll have to wait and see.
SOE never were about polish....
I really want to Love SOE. I really do. The games have always almost been there.
PS - really was before its time. Not fast or stable enough lines, hard on computers. Weak keeping power for people over all. Still it was fun.
SW:G - IT WAS ALMOST THERE. Then nerfing to the branches that were 'over powered'. Not really, it was branches combined with very specific other branches that caused problems, then they got rid of the awesome branch/tree progression for level based onces later. Won't even touch 'Jedi are in the game, no one has found it yet'... sure.
SW:TOR - I beta'd it. Had potential like all SOE games. Well nuff said.
PS2 - Other than F2P with limited P2K (pay to kill 'better') and was released with only about half the guns and several vehicles not even externally live tested... a decent product.
Dragon Prophet - In beta. I take NDA's seriously so... won't go into any details. Has potential like all SOE games.
Never really played either EQ's so can't comment on them.
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I'm very sure one of your six, i'm gonna let you figure out which one is wrong, It was created and published by another big company, actually by two, tecnically.
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Storybricks, the storytelling online RP
The video is still working. Actually thought it was a very cool idea.
That said, have little time for SOE's hype marketing*. It's bad for the genre even if it's good for SOE's pockets.
*Press release of the press release...
http://www.gdcvault.com/play/1014633/Classic-Game-Postmortem
Aye I raised an eyebrow reading through his list of SoE games when I came across the obvious odd one out.
Regarding Storybricks though I feel this has so much potential in an EQ universe, August seems too far away to wait for any real news of further developments with this ever growing franchise.
Its all still wait and see, with annoying non-informative teasers from Smed and Dave.
Yes, I am now chewing at the bit to see the big reveal in Aug. Yes, I am also leery of what the product will end up being. I just wish Dave Georgeson wasn't a driving force in its creation..
The thing about creating another EQ is you have the hopes and expectations of people that have been loyal to the franchise for over a decade. I think everyone has a vision in their head of what they'd like EQN to be, and what would make them buy it. Given that, the Big Reveal at SOE Live in Vegas in Aug. is either going to be a monumental success with the fans, or a massive disappointment. I am maintaining cautious optimism.
New Xbox being announced this month.
SOE houses some of the most creative minds but someone or a few always hold them back from making an in depth creative game.
The team i am talking about is the Naughty Dog team that showed incredible creative thinking in their very old SEGA rpg called Rings of Power.I have not seen that type of thinking outside the box since that game.They have created other games of course the well known ....Crash Bandicoot,Jax and Dexter,Unchartered series.This is a talented bunch of game designers.
SOE seems to be holding on to their old school guys that imo are just not creative at all,they just keeping turning out the same old same old.
I do not see this Storybricks as changing anything or making a MMORPG anymore fun to play.I have already seen great stories and custscenes in FFXI.Having NPC's actually become more than static trigger pieces is great omn paper but in reality,i am quite sure it will be a very small imporvement,not much more than say SWTOR voice overs with 3 choices in dialogue.
I already saw better NPC interaction in very old games like MnMagic and Wizardry Gold[crusaders of dark Savant].I would be extremely surprised to see anything better than what those games already did 15 years ago.
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am certain people who wish for a copy of EQ1 with new graphics will get disappointed, ofc depending what one would like about EQ1.... but for myself am quite certain I ll play EQN, if my old guild step up for it atleast.....otherwise will be a wait and see what it is all about, and if I have time to help build a guild for raiding and what else could be there....do love the Norrathian world though.
SW:TOR and Dragons Prophet are both NOT SOE Games. SW:TOR was Bioware and EA. and Dragons Prophet is made by Runewaker (the same folks that make runes of magic) it is only Published by SOE.
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OH GOSH! I was looking for that sort of screenshot. That's how I remember storybricks' system.
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it is about 4 years ago, cant remember exactly, that it got announced they were working on a new version of Everquest, with a couple of art direction pictures, then the next year they suddenly refused to even talk about it the next 2 years at their fan fair.
anyway it certainly werent in the works, before EQ2 or even EQ1 were live... ; )
Oh lord, an SOE "sand box" game...<face palm>
Now depending on how this works out, it could go any number of ways. One of them is a FFA full loot gankfest. But knowing what a narrow niche market that is, I doubt even SOE is going to make that mistake.
But dear old Smed being in charge of it, doesn't make me too hopeful. Remember that Smed also brought us the NGE, that ultimately resulted in the demise of SWG. So he is more than capable of making glaring, EPIC mistakes.
We will have to wait and see how this turns out.
Fixed that for you.
They had two different versions of EQ Next that they were working on for the past several years. They were both just updated versions of EQ2. Same basic gameplay, same vision, same everything just newer games in a different era of Norrath. Smedley decided that while both were decent enough games the people have been clamoring for something different or new and that was neither of these two games.
So he axed both versions and started from scratch on a third version of EQ Next, only this would be a total sandbox game. Those are his words.
Kinda seem like you were rushing him to shut-up at the end there.