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I've grown concerned over the past few weeks over people claiming this game to be the successor to DAOC. About how someone is "finally willing to bring the best of what an MMO has to offer back to the genre".
Yet all I see is the mentions of PvP?
Did you all forget that what made DAOC amazing is that it was a two-sided coin?
DAOC was AMAZING, because it had a PvP Focused Realm vs Realm system that was reliant on a PVE system completely seperate and segregated from the RvR/PvP aspect.
You didn't get all your gear from the PvP side of things. You got your gear from leveling with friends in the PVE side, and slaved over a hard forge to make your armor & weapons (or looted that really rare stuff with the cool procs to show off on the battlefield).
I've played several "PvP-Only" products over the years, but none captured me like DAOC did.
I could go and PvP/RvR for a couple of days, and then when I got tired of that I could chill and relax in Coruscating Mines on my hibernian enchanter, or I could log onto my Necromancer and go trapsing throughout Stonehenge for more money to be able to help fund upgrade & repair costs for Keep doors in the frontiers!!!!!!
As a hardcore DAOC fan, I believe most of you have lost sight of what DAOC actually was. A two-hit combination that hasn't been seen again since its inception. Camelot Unchained is not aiming to recapture DAOC itself, but only the RvR aspect which could easily, and often did, become repetitive, boring, and frustrating.
Look at Planetside 2. It is 100% PvP/RvR focused. That is your future if Camelot Unchained is unwilling to go the DAOC route completely, and not just cherry picks the easiest parts.