Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Fuzzy Avatars Solved! Please re-upload your avatar if it was fuzzy!

best game best company? your opnion

MirariMirariMirariMirari Vernon, TXPosts: 47Member

So.

 

Vindictus, Dragon Nest, MicroVolts, S4League, Minecraft (not really an mmorpg but it can be with servers).

 

Even though NEXON has really bad service.

 

I'd say NEXON just because they provide some pretty epic games.

 

 

I really don't know what to put here.

«1

Comments

  • VorchVorch Somewhere, FLPosts: 800Member

    Nexon tends to make good games and then drop out when it comes to supporting them. They keep making new content without addressing issues that plagued it before (gold bots are RAMPANT). I'm saying this as someone who loves Vindictus.

     

    I would have to say that my top 5 are:

    1. Valve

    2. Rockstar

    3. Bethesda

    4. NCSoft Developers [ArenaNet (Guild Wars 2), Carbine Studios (Wildstar), Team Blood Lust (Blade and Soul)]

    5. Namco Bandai

    "As you read these words, a release is seven days or less away or has just happened within the last seven days— those are now the only two states you’ll find the world of Tyria."...Guild Wars 2

  • LogicLesterLogicLester Claremont, CAPosts: 68Member

    Rocksteady

     

    followed closely by Rockstar, Irrational Games, Valve, Blizzard, and Capcom.

  • ThorkuneThorkune Eastern, KYPosts: 1,828Member Uncommon

    For customer service: Blizzard and SOE

    For development and overall company: Bethesda and Trion

  • Eir_SEir_S Argyle, NYPosts: 4,623Member

    Nexon's lack of support isn't what bugs me, it's their over the top cash shops with time limited items that you could get permanently in most games for the same price.

    Anyway, some companies who have consistently made me a happy gamer:

    Valve (L4D2)

    ArenaNet (GW2)

    Relic (Dawn of War)

    Squaresoft (pre-FFVII)

    Frictional Games (Amnesia - simply THE best survival horror game I've played)

    ...and too many old school/console-only/forgotten devs to mention.

  • QtarQtar BitolaPosts: 165Member Uncommon
     Black Isle Studios,Bethesda, Rockstar, ArenaNet (Guild Wars 1),Blizzard

    Currently playing: HC Diablo 3, DDO
    MMORPG experiences:EQ2, AoC(pre f2p), Lotro,GW1,DDO, Aion,WoW( stop with wotlk),Allods, GW2
    Eu,War.
    Waiting On: WoD Sometime Maybe: Elder Scrolls MMO, Might and Magic

  • MirariMirariMirariMirari Vernon, TXPosts: 47Member
    I have to agree with some of you, Valve, and Namco are pretty good

    I really don't know what to put here.

  • DamonVileDamonVile Vancouver, BCPosts: 4,818Member

    Blizzard is probably the best game/company I've played.  4 years and no real complaints other than after that much time I just got bored.

    When they' make their next mmo I'll buy it no questions ask.

    Old bioware pre EA made most of the best single player games I've played...but...that was before EA.

  • HalandirHalandir nnPosts: 758Member Uncommon

    Since this is all personal opinion...

    Best companies:

    Starwraith

    Grinding Gear Games

    ArenaNet

    Runic

    Valve

     

    My favourite games:

    Evochron Mercenary (Both single and multiplayer)

    Guild Wars (The original, not its MMOdified, disappointing cousin.)

     

    We dont need casuals in our games!!! Errm... Well we DO need casuals to fund and populate our games - But the games should be all about "hardcore" because: We dont need casuals in our games!!!
    (repeat ad infinitum)

  • maplestonemaplestone Ottawa, ONPosts: 3,099Member

    What criteria makes you rate a company differently than you would rate its flagship game?

  • TheocritusTheocritus Gary, INPosts: 3,747Member Uncommon
    Originally posted by MayuiMimi

    So.

     

    Vindictus, Dragon Nest, MicroVolts, S4League, Minecraft (not really an mmorpg but it can be with servers).

     

    Even though NEXON has really bad service.

     

    I'd say NEXON just because they provide some pretty epic games.

     

     

     Sorry to disagree but I found all those games awful...I think you pretty much have to put Blizzard as the top company and WoW as the top game (though I dont play it)......Eve would probably be 2nd.

  • expressoexpresso mePosts: 2,183Member Uncommon

    My top three in order;

    1. Blizzard (WoW + Starcraft)
    2. Relic (Company of Heroes and Homeworld)
    3. TutleRock/Valve (Left 4 Dead 1 & 2)
  • chaintmchaintm Chicago, ILPosts: 972Member Common

    Relic

    Betha

    Blizz

    Frontier

     

    publisher and developers alike, but most are developers.

     

    edit: there are some new indi's thou, so this might change as their releases come to light.

    "The monster created isn't by the company that makes the game, it's by the fans that make it something it never was"

  • treelotreelo caralPosts: 70Member

    As far as MMOs go, it would have to be Blizzard.  Their impact upon the genre, whether you like it or not, has been quite impressive.

    For off-line titles it's really hard to pick a single company, as what you're really choosing is whoever made your favourite games.  THQ would certainly have been my top choice for a publisher, in spite of their recent bankrupcy.  They released some shockers, that's for sure, but most of my PC games (and a fair few console titles) have their name on the box.  Red Faction, Company of Heroes, Supreme Commander, Dawn of War, Darksiders, and going back a bit with Full Spectrum Warrior.  They also owned a few of the studios I would name as well (Volition, Relic.)

    Sierra Entertainment, Rockstar, and Ubisoft are also top of my list.

    image

  • YaevinduskYaevindusk Ul''dah, CAPosts: 1,537Member Uncommon

     

    In terms of sincerity and/or just "connecting" with their fanbase and the like... I'd have to say

    1)  Larian - These guys are great and actively pal around with people in their forums; they also just finished one of the most earnest kickstarter campaigns I have ever witnessed with huge updates and videos daily, active participation on their comments section (and website), asking their fans what they should do or what they would like, and even forming an entire guild around their next game of fans of that series (including putting them in game).  Very fond of GoG and anti DRM company when possible.  Looking forward to Divinity: Original Sin and have a slight interest in Divinity: Dragon Commander.

    2) Square Enix -  Frequent updates of FFXIV (both in game and through bi weekly letters / polls / etc.) have really won me over for Square Enix.  They aren't afraid of admitting they were wrong about something, and have apologized about three hundred times regarding the state FFXIV was released in.  In addition to that, they salvaged that game with dozens of patches for current players, giving them a fantastic storyline in addition to a 9 minute cinematic to end it.  They did all this knowing that content will no longer be playable since they were completely remaking the game.  In addition, the fact they were remaking it showed a real dedication to the genre (whether they needed to or not), and the way they've been going about it and connecting with the fan base over the past two years is almost unreal.

    3) CDProjekt Red -  People who put themselves in the shoes of other gamers and try to view things from a gamer's perspective.  They are especially fond of GoG and completely anti DRM when it's possible.

     

    Honorable Mentions:  Based on enjoyment of games or putting yourself out there.

    1)  Blizzard -  There hasn't been a game released that I haven't enjoyed at least for a few weeks or beyond.  They don't really get in touch with their community anymore since it's so big now, but I still remember fondly the days they used to really get in there and not just release all these updates and dev talks / water coolers / tweeting / etc.  The tweeting is still somewhat personal, but it's become more about the bottom line than the customer nowadays (even though I've had no problems with their customer service when needed).  Looking forward to this year's Blizzcon (another fanfare that I think deserves some recognition in kind).

    2) Arenanet - Enjoyed Guild Wars and Guild Wars 2, in addition to their monthly updates that haven't missed a step.  Respectable to be focusing improving the core game with no mention of an expansion to further increase their pockets.  Though they still have a lot ot learn about MMORPGs in general, in my opinion.

    3) Funcom -  This is one company that really tries to make something different whenever they try.  There were many mistakes made with The Secret World that proved to be it's relative downfall, but they aren't afraid to try and innovate and deserve some respect for that.

     

    In addition to most indie developers that seem to try and bring something to the table even with limited resources.

     

    Based on interest in future games (Without repeating any of the above companies)

    1) Inxile -   Torment: Tides of Numenera / Wasteland 2

    2) Obsidian - Project Eternity

    3) Carbine - Wildstar (May wait a year or so unless it's B2P)

    When faced with strife or discontent, the true nature of a man is brought forth. It is then when we see the character of the individual. It is then we are able to tell if he is mature enough to grin and bare it, or subject his fellow man to his complaints and woes.

  • KyleranKyleran Tampa, FLPosts: 19,995Member Uncommon
    Blizzard and CCP, for WOW and EVE respectively.

    In my day MMORPG's were so hard we fought our way through dungeons in the snow, uphill both ways.
    "I don't have one life, I have many lives" - Grunty
    Still currently "subscribed" to EVE, and only EVE!!!
    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon

  • xDracxDrac HamburgPosts: 183Member
    NCSOFT and Trion for me. :)

    Lineage 3 - www.lineage3-online.com
    Web & Graphic Design - www.xdrac.com

  • AdamantineAdamantine NowherePosts: 3,514Member

    Games:

    1. Vanguard: Saga of Heroes

    2. Baldurs Gate 2: Shadows of Amn

    3. Vampire: The Masquerade: Bloodlines

    4. Star Wars: Knights of the Old Republic

    5. Neverwinter Nights 2

     

    Companies:

    1. Bioware pre-EA (R.I.P.)

    2. Sigil Games (R.I.P.)

    3. Obsidian Entertainment

    4. Troika Games (R.I.P.)

    5. Bethesda

  • apocolusterapocoluster newport news, VAPosts: 1,321Member Uncommon

    Bioware-TOR

    wargaming.net-WoT

    SoE-Eq/Eq2/DCUO

    turbine-lotro

    ccp-Eve

     

    No matter how cynical you become, its never enough to keep up - Lily Tomlin

  • AdamantineAdamantine NowherePosts: 3,514Member
    Originally posted by maplestone

    What criteria makes you rate a company differently than you would rate its flagship game?

    Bioware pre- and early EA (Dragon Age: Origins still counts) made more fantastic games than any other gaming company, including two that got into my list, so they went first.

    Sigil ony managed to make one game before they bankrupted. So even if that game is my top entry, its "just" second place for the company.

    Obsidiant Entertainment pretty consistently does great roleplaying games if they decide to, including great expansions, so they got third.

    Troika Games made three games total (Vampire: The Masquerade: Bloodlines, The Temple of Elemental Evil, and Arcanum: Of Steamworks and Magick Obscura). One made it into my list. The other two are rather strange. So they went fourth.

    The remaining competition for last spot was either Bethesda or CD Project RED, and in that competition, Bethesda wins quite easily.

     

    And otherwise:

    NC Soft was never much in the competition because frankly, all their MMOs have substantial defects. Guild Wars is just one hell of a borefest. Its basically just a PvP game.

    To be honest, Blizzard never even crossed my mind. I kinda enjoyed Diablo 2. Once. Mostly I just liked studying their ideas about class design. I never touched WoW.

  • WizardryWizardry Ontario, CanadaPosts: 8,444Member Uncommon

    FFXi and my easy choice for dev is Square Enix.

    FFXI was the hand crafted effort of one guy,Tanaka,not 50 different opinions or choices,one guy aside from the music and sound scores of course.Tanaka made al lthe decisions.

    As to Sqaure they were imo the FIRST in many areas of gaming like multiplatform gaming but also in going after RMT in their game.it was only soon after SQuare announced their huge bans,everyoen esle started to jump on the bandwagon.

    Also when is the last time if EVER,have you seen a developer admit fault and completely rework the game under their own cost,without charging the players?They did that with FFXIV.

    Also Sqaure is famous for announcing long term goals on how they develop their games.all other developers,eveerything is secret,more likely they have no long term plans.Also when Square says they wil ldo something,it gets done by their timeline.


    Samoan Diamond

  • f1sebf1seb Copiague, NYPosts: 192Member Uncommon

    Hmm, I thought that CD Projekt Red would've been brought up already as I belive that company has some fantastic ideas, and also follow a different path in ethics than most big sized studios.

     

    1.  CD Projekt Red - Gog.com, and the Witcher series

    2.  Valve - DOTA2, TF2, Portal, 1 and 2.  Yes Steam is DRM, but I will forgive them for it for not destroying gaming studios like other game companies.

    3.  Square Enix, although I think they're losing their way, one thing I'm not happy about is them releasing their classic RPG's on mobile platforms for ridiculous ammounts of money.  Maybe in a few years they will fall off my list.

    4. Bethesda -  I didn't start to purchase their games until a bit later, Oblivion was the 1st game I purchased and I didn't really get into this game, it's still unbeaten in all these years.  Fallout 3 was the breakout title for me that I trully couldn't get enough of, and Skyrim pretty much made me feel exactly the same way.

    5.  StardockIronclad Games - They are a small indie studio, the reason why I love them is because their products are fantastic and they keep them updated throughtout the lifetime of the game.  Yes they don't have many games in their folder but whatever they do are in my opinion all fantastic games.  A blend of a publisher and gaming company working together in a proper way.

  • dauntSilverdauntSilver Huntsville, ALPosts: 146Member
    DF:UW is actually keeping my interest. I actually look forward to playing the game and hate logging off... Havent felt this way about a game since EQ early 2000.
  • HelleriHelleri Felton, CAPosts: 927Member Uncommon

    Jagex and their lead title Runescape...Because:

    - The developers are the publishers. There is no in-fighting or red tape hold up on things due to this.

    - They are a private company. Not being publicly traded or a subsidiary means they have no one to please but their playerbase.

    - Comunity devotion. Garunteed content polls, dedicated forum feedback team, weekly behind the scenes, Live streams, up to date mod vlogs/blogs. In game moderator chat channles. Q&A sessions. Active forums.

    - They are the most prolificly updated MMORPG (holding not only a guinness book of world records for such. But, proving it further, with the frequency and scale of game updates).

    -  Freedom of of playstyle. No gender lock, no classing, free movement between servers, post creation character customisation (down to even name changing). Many different skills for item creation and money making.

    - Ease of access. Game playable through dozens of browsers with what matters for playability graphical setting, and even a downloadedable client should one not wish to play through the browser. Built to not limit who can and cannot play.

    - Econmoically sound. Cash shop offers only cosmetic items that cannot be resold in-game. Constant smack down of bots and would be gold sellers. Introduction of new items and events to effect economy. Price of membership for added features is low compaired to many other MMORPG's with many ways to pay. With the player getting a lot of bang for their buck.

    Those are some of the more major reasons (mentioned in short and not detailed as they could be) as to why Jagex and it's lead title Runescape is my pick for best MMOG Company./MMORPG.

     

     

    image

  • nariusseldonnariusseldon santa clara, CAPosts: 22,441Member

    Blizzard

    Every game since Warcraft 1 is fun for me.

     

  • Vunak23Vunak23 In your house eatin'' your cookies, FLPosts: 635Member
    Originally posted by Wizardry

    FFXi and my easy choice for dev is Square Enix.

    FFXI was the hand crafted effort of one guy,Tanaka,not 50 different opinions or choices,one guy aside from the music and sound scores of course.Tanaka made al lthe decisions.

    As to Sqaure they were imo the FIRST in many areas of gaming like multiplatform gaming but also in going after RMT in their game.it was only soon after SQuare announced their huge bans,everyoen esle started to jump on the bandwagon.

    Also when is the last time if EVER,have you seen a developer admit fault and completely rework the game under their own cost,without charging the players?They did that with FFXIV.

    Also Sqaure is famous for announcing long term goals on how they develop their games.all other developers,eveerything is secret,more likely they have no long term plans.Also when Square says they wil ldo something,it gets done by their timeline.

    FFXI was developed by SquareSoft and published under SquareEnix after the merger. Zilart and Promathia both were in development under SquareSoft as well and finished by SqureEnix after the merger. Well Promathia was finished by SquareEnix, Zilart was already done. A lot of the people that had huge influence on FFXI left after the merger. Tanaka tries to call it his child but it really wasn't. Hironobu had a huge influence on the games direction as well as Wada.

    If it wasnt for Hironobu FFXI wouldn't even exist. It was his idea in the first place that brought FFXI into development. Even Koichi Ishi had heavy infuence on the game. He was a big director of FFI, II, and III that carried many of his ideas over to influence FFXI. 

     

    As for development companies:

    • SquareSoft
    • Bioware Pre EA/Mythic Merger
    • Valve

    Games:

    • FFXI
    • FFV, VII, VIII
    • Neverwinter Nights
    • Zelda: Ocrina of Time
    • Skyrim
    • Ultima Online
    • Star Wars: Knights of the Old Republic

     

    "In the immediate future, we have this one, and then we’ve got another one that is actually going to be – so we’re going to have, what we want to do, is in January, what we’re targeting to do, this may or may not happen, so you can’t hold me to it. But what we’re targeting to do, is have a fun anniversary to the Ilum shenanigans that happened. An alien race might invade, and they might crash into Ilum and there might be some new activities that happen on the planet." ~Gabe Amatangelo

«1
Sign In or Register to comment.