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In most MMOs today, you tend to have your 4 to 6 standard classes like
Berserker (meele dmg dealer with a two-handed weapon)
Guardian (sword and shield, your typical tank)
Mage (dps using the elements)
Healer (your typical healer)
Archer (ranged dps)
Yeah I'd say those are the most common. Aren't you tired of seeing the same old classes over and over? Moreover, doesn't it suck that you can pick your final class at the very beginning of the game already? What I'm talking about are Class Changes. Don't you miss them? It gives you something to look forward to and lets your character advance, it adds in diversity and makes your character rather unique. Imo, Lineage II did a great job with class advancement and diversity. There were 34 different classes, all rather unique. You would pick your base class type at character creation (ie. mage or fighter) and as you leveld up, you would have to complete class change quests at specific levels to advance further (1st Class Change: Level 20 / 2nd Class Change: Level 40 / 3rd Class Change: Level 76 [...]). Also, in the earlier chronicles you would be required to work for your skills. After hitting level 40 and reaching your second class advancement, you had to get your skill spellbooks by hunting monsters and hoping for them to drop your class specific spellbook. Of course, it was hard getting your skills together, but also fun and it added something of value very early on in the game.
So my question is. Do you feel like class advancement and class diversity are lacking nowadays? Or do you feel that a few classes are fine and don't mind being like everyone else?
Lineage 3 - www.lineage3-online.com
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