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It will be the Camelot Unchained teams fault for not doing enough tangible work before asking for money and instead just tossing out their "ideas" and asking for cash. and allot of it.
You dont raise 2mil from Joe lunch box gamer with some ideas tossed up on a website and some interviews. For that kind of cash they needed to have rolled up their sleeves and created a real working playable model of their dream game. Chris Roberts for example did it right and he raised like what 5mil?
I'm sorry, you cant blame us the gamers or the industry on this one as I see people doing. I still hope though that somehow at the last minute they pull it off, but if they dont its all on them.