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I have a question: why has no MMORPG done this? Or ist there one which does it?
Coming from single player RPGs I now play some MMORPG titles which are not exactly "over populated" and each one of them, even if I am completely alone in an area, spawns mobs like crazy!
Go inside some cave, kill mobs until you get to your objective, when you are going back and outside mobs have already re-spawned and you kill the same guys again?
I understand if there are many people around, but this also happens off prime time when there is just a handful of people in an entire region. Why is there not an intelligent system to check how many people are actually around who "need" the mobs?
It would be much more immersive and give a better feeling of accomplishment if mobs would be gone if you killed them, instead of having to mow through the SAME mobs again.
I think this should be standard for any MMO which wants to simulate a little more realism.