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PigEye McNastyDFOUW NA
Originally posted by Ozmodan Originally posted by MKS2007 Its still one of the better MMORPGs available but its no where near as good as the old one..
Attempting to say the old game was better is a stretch. They got rid of it for a host of good reasons. The new game is so much better in so many areas, I cannot think of one thing I liked better in the old game.
Oh and for those who want the safe zones removed, are you going to triple or quadriple your subscription costs? That is what would be needed to keep the game solvent.
I don't see any problem with the safe zones. I haven't harvested in there since the first couple of days. I can find places out in the world to harvest unmolested (so far at least). I make it a rule to knock out 3-4 nodes when I'm doing some work at my desk. I always go bank and bank (chaos bank or our hamlet). If I get ganked, it's just the cost of doing business. You have to figure that in.
But yeah, I'm glad there are safe zones. It's good for the game to have all those people in there paying a sub. If they are having fun in there, good for them. The only people crying about the safezones are just angry they can't get as many easy kills off of noobs. I'm a noob (about 7k pp) and I've only been ganked 3 times since launch and escaped a couple more times. I've been all over Agon from one corner to the other, though I still have only explored a fragment of the map.
The world of Agon is big enough, so the safezones are actually quite small. There is no reason to stay in there more than a day or two, especially if you're in a clan, which you probably should be.
Very passionate this games playerbase.
I love this game, I had my doubts and I did not like how it leaned away from sandbox into a more class based system. But I love it and I love the diserfication.
In DF1 everyone was the same, and everyone was forced into using Magic to some extent. The new Role system is great
It's a solid game, it came out pretty well in the end after the launch related trouble late last year.
Looking forward to how it develops in the first live month. If I'm not mistaken we can expect the market place (trade post), dungeons, and some other things before the first subscription cycle hits.
Originally posted by arbacus uzik where did i say i didnt stop to kill harvesters i killed the ones that were not in alliance guilds but they would often delete their recources so i didnt get much out of it
1) Deleting resources does not work. Anything deleted within the last 5 minutes shows on the enemies corpse.
2) My whole point was that semi-afk gathering was not that effective because the alts get killed, so I guess you just proved my point.
(Uzik ibnYaraq in game. Always willing to help.)http://www.youtube.com/user/UzikAlJhamin
Best MMO I have played in the last 5 years.
Actually, darkfall 2's safe zones encourage pvp, as for both noob players and noob pvper's the immediate surround of the safezones are a hive of activity, 90% of the nodes in the safezones are tapped by alts anyhow, so most noobs have to venture outside it for resources, which helps ease new players into pvp and new pvprs into focusing on the skills and attributes needed to quickly and effectively bring down an opponent before they run off, whilst simulatinously training the noob player, on how to better run away from combat they dont think they can win, both of these skills are vital long-term in darkfall, and are now essentially provided in a form of a tutorial, without any real tutorial merely by safe zones inclusions.
Tbh nothing but greifing ever occured inside towns in df1 anyhow, and its no great loss, and new players getting pwnd by experience ones on their first mob spawn is not fun its not hardcore its infact the very opposite, the safe zones are just large enough for new players to find their feet, and surrounded by things that are just good enough to encourage new players to want to leave it, that tempting looking ore node, and oh look another 20 metres away from safezone theres another and so on.
People who hate the new safezones clearly havent through it through or are dedicated griefers who run away from fair fights.
Originally posted by Uzik Originally posted by arbacus uzik where did i say i didnt stop to kill harvesters i killed the ones that were not in alliance guilds but they would often delete their recources so i didnt get much out of it
you missed where i said i personally semi afk gathered for many hours as well as witnessed many of my allianc emembers doing the same?
kinkanat darkfall is great for pve. but right now if you go anywhere outside the safezone there will be someone chasing you 5 minutes after you start farming. so get friends with you.
Full loot isn't "hardcore" enough for you? You're a serious derp if you think any game out there can work without SOME small safe zones. It's not PvP when you can't even restock yourself after you just got full looted.
Go back to WoW fanboy.
best thing about 'new' darkfall is its progression system change. no more chopping trees for hours instead of you know... playing the game. Now you can actually play the game, have fun, do whatever you feel like doing at that moment - without being 'punished' for doing so (in character progression sense).
of course, you could still cut some wood, its just that now its optional, instead of mandatory.
Originally posted by CaptainDune Full loot isn't "hardcore" enough for you? You're a serious derp if you think any game out there can work without SOME small safe zones. It's not PvP when you can't even restock yourself after you just got full looted. Go back to WoW fanboy.
The only safe zone after tutorial should be the one you and your friends control.
Now that all progression is driven by completing feats, most of which are away from the safezones, it isn't that huge of a deal.
I do think that a working alignment system would be better than safezones, but it is a good enough stop gap measure until AV can spend more time on it.
Amazing game, Got its faults but they will be sorted out in time to come.
Well done AV, The perfect MMO.