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Brad we need a new game

2

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  • kjempffkjempff AarhusPosts: 883Member Uncommon

    About vanguard.

    The idea of diplomacy was awesome, but how it turned out as a minigame was a joke.

    Crafting was not too bad, although I still find eq2's craftng the most fun I have tried in any mmorpg.

    Combat mechanics in Vanguard is still the best and most fun I have ever tried, just the way classes supported eachother that was a stroke of genious.

    My problem is that I can not play a mmorpg no matter how good, that will never get expansions or serious continuous development. It was kindda obvious early on, VG would not get the attention required. EQ2 and VG has the same target audience and SoE had to let VG die because of that is a conspiracy theory that is absolutely false, seriously who came up with that idea it doesn't add up unless you use logic, so let me be clear I don't think it was the case .. no no no.

    Im trying to get to like GW2 right now with a free weekend code, and its combat reminds me a bit of VG in a way. 10 years later, and VG combat still beats anything - Stop there gwtroll, it is my personal opinion, and again totally wrong.

    Where was I ?

    I say we need a St. Quaids day, did anyone send in a petition yet ? And if anyone could fund a top game, it would be the Catholic church..., does anyone know a Bishop we can blackmail ? They might have issues with the all different gods, but maybe if we made paladins OP ?

     

    On a more serious note. Did you listen to [link incomming] http://www.youtube.com/watch?v=Dt-MEgLXKXs about eqnext ? If I weren't such a cynical person I would say they learned from teh Brad and Eqnext might not be completely screwed up.

  • strangiato2112strangiato2112 Richmond, VAPosts: 1,538Member Common

    Not saying the management isnt incompetent, but you can find these posts about any MMORPG developer.  Or any company.

  • WizardryWizardry Ontario, CanadaPosts: 8,466Member Uncommon

    I do like Brad but i feel the entire MMORPG team at SOE is not creative enough.TYhey just keep churning out the same old same old.

    Vanguard was actuall ya very good game,hard to beleive we can insult that game when imo it was released buggy but still miles better than most games we see now.However VG was basically Brad's vision of how to make EQ or EQ2 a tad better.I woudl rather see a whole new train of thoguht on creativity,than trying to trweak EQ or EQ2.

    However i can see the justice,i am biased towards FFXI's core design and if i had a choice i would copy and tweak that design,so i do understand Brad's decisions.We also need to realize that copying Eq or Eq2 at the time  was not a bad thing,Wow was stealiong ideas form both games a couple years after it launched.

    Anyhoot,i would love to see Brad in charge of a game,but allow him to be creative,don't try to mak eanother Ev erquest,that design is worn out.


    Samoan Diamond

  • strangiato2112strangiato2112 Richmond, VAPosts: 1,538Member Common
    Originally posted by Wizardry

    I do like Brad but i feel the entire MMORPG team at SOE is not creative enough.TYhey just keep churning out the same old same old.

     

    huh?

    Started with EQ

    Then a big sci fi sandbox

    console exclusive MMORPG

    a mmo shooter

    then the first real themepark (along with WoW)

    family-oriented, casual mmo

    spy/stealh MMO in the works (cancelled)

    actiony superhero MMO

    sequel to the mmo shooter

    and now a fantasy sandbox

     

    Yeah, there is some overlap but the portfolio is very diverse overall.  that is one of their problems actually.

     

    And the everquest design isnt worn out, many people want to see a return to it instead of another eq2/wow/lotro/swtor/rift

    You like FFXI, thats EQ design.  thats what needs to come back IMO.

     

  • fantasyfreak112fantasyfreak112 Orange County, CAPosts: 499Member

    Wait .. you want a game from a guy whose best work is a flop?

    How do you know his next work won't be

    a) too ambitious

    b) shipping too early,

    c) forced to be wowified?

     

    ^This

    Mark Jacobs is in the same boat yet so many are pretending otherwise.

  • ozmonoozmono Not tellingPosts: 1,211Member

    I don't care if he is a failure or the lord of game developers until a concept is dangled in front of me. If he does try something that is unique or atleast offers a nice collection of features I may be interested but I don't give a dam about his pedigree.

    You don't need big names to do something I'd be interested in. That goes for programmers and artist too. Infact I'm sure I'd prefer a higher number of competent developers working on a game than developers who worked on many other MMOs and as such demand a bloated salary or cut.

  • usuckmmorpgcomusuckmmorpgcom c, KYPosts: 1,348Member
    Originally posted by fantasyfreak112

    Wait .. you want a game from a guy whose best work is a flop?

    How do you know his next work won't be

    a) too ambitious

    b) shipping too early,

    c) forced to be wowified?

     

    ^This

    Mark Jacobs is in the same boat yet so many are pretending otherwise.

    I really don't get all this hype for tired, old game designers. Brad has a few more sucesses under his belt, but Mark Jacobs is still a one-trick pony, IMO. Both are legends in their own minds, however. 

    There's an old saying in software development: The first success is a fluke, the second is a gift, and the third gives you enough credibility to be able to negotiate a fourth.

  • herculeshercules lancashire,blackpoolPosts: 4,791Member Uncommon
    Brad also had a style which meant unneccasary hardship and raid only for a select few.he also rather listen to few hardcore over general populace while at EQ.if he brings that same mentality to EQnext it will flop.maybe he has changed over the years hopefully.if not then SoE should drop him
  • strykr619strykr619 San Diego, CAPosts: 144Member Uncommon
    Originally posted by nariusseldon
    Originally posted by Arclan

    We all know Vanguard...

    1. was too ambitious
    2. shipped 12 months too early
    3. was forced to undergo WOWification prior to launch

    So the game flopped, but if you take out the WoWification I think more would be playing it today.


    So I'd really like another original Brad game; like EQ. I know I know, EQ was the result of a lot of very talented people working their tail off; not the 9 to 5 jokers we have today. But Brad had a big influence on major gameplay decisions.


    On Brad's web site, he mentiones joining the EQ1 team two months ago. If so, that's cool. Hope he works on EQN, too, because I get more jaded every day and doubt EQN will be anything other than the flavor of the month.

    Wait .. you want a game from a guy whose best work is a flop?

    How do you know his next work won't be

    a) too ambitious

    b) shipping too early,

    c) forced to be wowified?

     

    Everquest was a flop? 

  • strykr619strykr619 San Diego, CAPosts: 144Member Uncommon
    Originally posted by hercules
    Brad also had a style which meant unneccasary hardship and raid only for a select few.he also rather listen to few hardcore over general populace while at EQ.if he brings that same mentality to EQnext it will flop.maybe he has changed over the years hopefully.if not then SoE should drop him

    Maybe you never played everquest when brad was running it. Mcquaid was never a good boss, but he knew how to make games. 

    vanila everquest, kunark and velious were EPIC. Didn't matter if you were a roleplayer, casual or raider. If you think eqnext will flop guess what buddy gamers like ME are willing to shell out 40+ dollars a month for a game like everquest in 2013. 

    You don't need 7 million subs to be successful.If SoE can grab back the 500k players they had when everquest was king of the hill, they can charge 40-50 dollar a month subs and guess what WE WILL PAY IT 

  • QuirhidQuirhid TamperePosts: 5,969Member Common
    I'm thinking this guy, alongside Mr. Garriott, is a one hit wonder. They don't have anything more to give.

    I skate to where the puck is going to be, not where it has been -Wayne Gretzky

  • WW4BWWW4BW KoldingPosts: 493Member
    Originally posted by Kurush
    Originally posted by delete5230
    Originally posted by Kurush
    Ramble Romble

    Just a little heads up............This was hard to read !

    WHAT.  IT WAS HARD TO READ.  TRY WRITING IT.

    bah dum tsh

    It was epic

  • ShakyMoShakyMo BradfordPosts: 7,207Member
    Well garriot may be a 1 hit wonder as far as mmos - uo.

    But he has a ton of great single player games under his belt too.
  • WizardryWizardry Ontario, CanadaPosts: 8,466Member Uncommon
    Originally posted by fantasyfreak112

    Wait .. you want a game from a guy whose best work is a flop?

    How do you know his next work won't be

    a) too ambitious

    b) shipping too early,

    c) forced to be wowified?

     

    ^This

    Mark Jacobs is in the same boat yet so many are pretending otherwise.

    Nobody knows this.There is nothing wreong with VG it does everything Wow does and more,so it proves gaming is sheer luck and  marketing.

    No game since Wow has maintained success,except maybe Eve but just like Wow it had no competition aside from Wow versus Eq2.

    Technically VG surpasses most every game,which was imo Brad's purpose,to rival the best game out ther in EQ but doing it a tad better.

    It is simple economics,EQ fanbois are there to stay,Wow fanbois are there to stay,it doesn't matter ifVG is 10x better,the fanbois will stay in their game.

    Myself and probably a small minority will play other games based on merit and not weather we are a fan of Blizzard or not.

    As of late devs are not doing anything better,they are simpl;y finding new marketinmg techniques to sell whjat is imo inferior products.They uise anything from different pay models to elaborate wording,to make their game sound better than it is.

    I don't play VG,however i did and i do recognize it as a top 3 game of all time behind Eq2 and FFXI,for sheer scope of design.All three of these games brought the industry everything that exists,no other game has introduced anything aside from Blizzard and their group finder idea,which is not saying not much because the rest of the game does not encourage grouping,so a mute point.

     


    Samoan Diamond

  • ShakyMoShakyMo BradfordPosts: 7,207Member
    Eve is older than wow.

    So your "no mmo since wow has had sustained success" statement is true anyway.

    Well unless you count gw1 as a mmo.
  • ExcessionExcession NottinghamPosts: 367Member Uncommon
    Originally posted by Wizardry
    Originally posted by fantasyfreak112

    Wait .. you want a game from a guy whose best work is a flop?

    How do you know his next work won't be

    a) too ambitious

    b) shipping too early,

    c) forced to be wowified?

     

    ^This

    Mark Jacobs is in the same boat yet so many are pretending otherwise.

    Nobody knows this.There is nothing wreong with VG it does everything Wow does and more,so it proves gaming is sheer luck and  marketing. Vanguard itself proves this statement wrong, there was/is a lot wrong with Vanguard

    No game since Wow has maintained success,except maybe Eve but just like Wow it had no competition aside from Wow versus Eq2. Since WoW? wtf are you smoking? EVE launched in 2003, which was before WoW launched in 2004

    Technically VG surpasses most every game,which was imo Brad's purpose,to rival the best game out ther in EQ but doing it a tad better. Techinically, Vanguard is shite, which is why so many players had issue's with it.

    I don't play VG,however i did and i do recognize it as a top 3 game of all time behind Eq2 and FFXI,for sheer scope of design.All three of these games brought the industry everything that exists,no other game has introduced anything aside from Blizzard and their group finder idea,which is not saying not much because the rest of the game does not encourage grouping,so a mute point. Top 3 flops of all time maybe, and by the way, it is Moot, not mute.

     

     

    A creative person is motivated by the desire to achieve, not the desire to beat others.

  • OmnifishOmnifish LondonPosts: 616Member
    Originally posted by Kurush

    History lesson?  Is it time for a history lesson, dear?  *holds rubber duck to ear*  IT IS.

    Brad McQuaid.  A brief history.

    Once upon a time, there was a boy named Brad.  He represented the creative vision which defined the era of greatest success for the original Everquest.  He was loved by many, hated by a few, but respected by all.  Time passed, and EQ1 lost its sparkle.  People began to move on.  Y'know, because death to the Midgardian dogs, long live Hibernia.

    About then, EQ2 and WoW slammed against each other, launching nearly at the same time.  And the two games began to borrow from each other.  It was pretty awesome to watch them both take turns copying each other's QoL changes within one month.  Oh, the joys of innovation.  And many of the EQ diehards began to comment, "This porridge is too WoW."  Actually, that part never happened.  As I recall, and I do recall pretty well, most of the complaints for early EQ2 were about terrible performance on even high-end rigs, inability to solo even while questing, and overly harsh dungeon lock-out mechanics.

    But the masses cried for something different!  And by masses, I mean a tiny minority of dissatisfied EQ1 vets.

    God, where the Hell am I going with this.  *holds rubber duck up to ear*  Explain what they really wanted?  I thought they were just bitter and didn't move on when the genre did . . .  Oh, there was more?

    Oh, right.  One day, their savior returned!  Brad McQuaid, waving a feathered hat (I think he did that a few times), at the helm of now-defunct Sigil Games.  Come, Brad said, come my faithful followers, and I will take you on a wondrous journey.  POLITICS.  EXPLORATION.  DUNGEONS.  BOATS.  DID I MENTION BOATS.  IT'S 2013, AND STILL NOBODY HAS GIVEN US BOATS.  EVEN DARKFALL PROMISED BOATS.  GOD DAMN IT.

    Where was I?  Yes.  People wanted many of these features.  I would have been all in if the boats thing materialized, but what people mostly wanted was this:

    Wait, I think I need to explain to you what many newer players don't get.  Many of EQ1's "features" were nightmarishly frustrating by today's standards.  You had to run back to your body naked (while Karma Chameleon played in the background.  OK, I made that part up.  What, you've never heard of it?  L2Spotify) to get your gear from your corpse, for example.  And if you didn't, you eventually lost your gear.  Joy.  You also had to compete for rare spawns with different players in the same (originally) completely non-instanced world.  Oh, did I mention the random aggressive mobs roaming leveling areas which completely destroyed you in the space of roughly seven seconds?  Newer players look at a game like that and wonder, "How can anybody be nostalgic for that kind of experience?"

    But this kind of design had a few benefits.  It smashed the playerbase together in a way that newer games didn't.  The danger and potentially crushing penalties of the game forced people to rely on each other.  In the name of avoiding frustration, many newer games essentially let players play the entire game either solo or with their guild, avoiding the random intermingling.  That's what these players really wanted: a game with a sense of community, bound by shared struggle.  A large world full of exploration was icing.

    But problems . . .  so many problems.  It's a big, long, hard, agonizing, painful jump from the world of designer/producer (even lead) to CEO.  Ask Bill Roper.  A big problem is that you have these people with great design or production chops.  And then, while their own talents get wasted, they struggle (often unsuccessfully because this isn't part of their skill set) to appeal to investors to garner continued funding, etc. etc.  And y'know what?  Maybe the guys who actually do end up leading production or design aren't that good.  Happens . . .  a lot.  That's what happens when you have a great designer create a strategic vision as CEO, then entrust it to people with a tiny fraction of their experience to implement.  In the many post-mortems that examined Vanguard's early collapse, failures of leadership ranked high.

    Here's a little hint.  Vanguard was in production forever-and-a-half.  I think the final tally was a lil over five years.  Out of that, nearly the entire game which people played at launch was made during the last ohhhh . . .  I think around 20 months was the number I recall.  They had that much wasted development time.  I wonder how good the game was when it launched . . .

    I'm boring them?  *puts rubber duck to ear*  Cut to what chase?  Why are you such a backseat poster?

    Ok, lets fast-forward.  IT LAUNCHED.  And OH GOD, THE HORROR.  I would list the myriad agonies of the Vanguard launch, but . . .   well . . .  nahhh.  "Terrible performance and ten-million bugs" will be your short version.

    Long story short, Sigil Games was gone in a few months, and almost all of the players left.  And SOE took it over.  And people didn't come back.  And SOE made it playable by slowly fixing most of the bugs.  And people still didn't come back.  And it went F2P.  And people still didn't come back.  And every few months, some blogger writes about why they play Vanguard.  And by play, they mean "have played for the last two weeks".  And two weeks later, they've stopped playing.

    But for reasons beyond the comprehension of mortal men, some people still hold out hope.  Their whispers in forgotten tongues can still be heard on the wind,

    "The Brad shall save us."

    "The Brad shall rise again."

    And secretly, I think, the Brad thinks to himself, "I'm much happier clocking in, being a designer on someone else's dollar, and going home.  Leave me alone, crazy forum-posters.  And especially you, crazy redditers."

    But once every second full moon, he retires to a room warded by the forbidden symbols of the heretics, and he mutters to himself, "I hear your whispers, my loyal followers.  The children of Marr shall rise again!"  And his girlfriend hears him muttering from the laundry room, and she almost wishes she had dated Mark Jacobs instead.

    May the Brad forgive me.

     

    That's almost everything apart from the drug problems and the alleged, 'fishing around in other peoples desks to look for painkillers', story...oh and the the, 'snorting coke of a  laptop bag while everyone else gets fired in the parking lot', tale, how could I forget that?

    Back in the day, MMOs were so totally rock and roll mannnnnnnn..

    This looks like a job for....The Riviera Kid!

  • AdamantineAdamantine NowherePosts: 3,514Member Common
    Originally posted by Quirhid

    That enough?

    Of your argument ? Yes, its completely silly.

    Of your point ? No, for you dont have one.

    You complain that you get Fireball II after Fireball I. LOL. One of the advantages of Vanguard is exactly that you get a lot of abilities and have to think what to use when.

    You complain that you get "standard quests". Yeah, right. There are thousands of quests in Vanguard. Sure, there are boring ones, like these stupid Missives that make you question what you get a penalty for. But the larger questlines like United Race of Thestra are early level and they are anything but "standard". Or the Misthaven Crossing quest, which have been in the game since release. Or another really early level example, I still really havent figured out this Khelgar's End questline, theres so much stuff to do there, I never finished all quests of that dungeon on any character. I also remember various early level dungeons, none of them was "standard", they all had original content like having to find a portal etc.

    You complain that a game that has a huge gameworld and thousands of quests would be "grindy". There are indeed SOME grind quests, but there is no grind whatsoever that you are required to do. All grinds at levelup can be done within one or two days, with a good group (with PUGs it can take weeks and longer, though, if they are really awful ones and one has trouble to get one at all).

    You complain that a game from 2007 follows the Trinity. Just for the record, this complaint is stupid in 2013, too. Some people object to the Trinity. Other people dont. See the corresponding threads. GW2 proved in my eyes again that the Trinity is a great idea, because without it, games get trivialized. Also, you dont need to have a group at all in Vanguard, let alone a Trinity one. You can do many things solo in Vanguard, depending upon your class choice even easier dungeons.

    In short, your posting is simply stupid.

     

    Originally posted by Kurush
    [...]  Vanguard was in production forever-and-a-half.  I think the final tally was a lil over five years. [...]

    As a programmer, I always cringe violently when I read such statements. God, how often does one have to repeat this ? ALL serious commercial games take 5 years to develop. Some are really quick and maybe take only 4. MMOs ? Not so much.

    Its simple. Why do games like WoW require 40 millions of initial investment ? Because you have hundreds of people working on this game for years. Why do people never get this into their head ?

    But noooo, this stupid "it took ages, i.e. 5 years, to make!" argument is what you get in every discussion again and again. No matter which game the person in question is talking about. Yeah, guys, thats normal ! Whats not so normal is that game companies recently picked up the bad habit of announcing their games early.

    Writing "the game took ages, i.e. 5 years, to develop" is as serious as writing "that athlete is really slow, he needs almost 10 seconds to run 100 meters".

  • AdamantineAdamantine NowherePosts: 3,514Member Common
    Originally posted by kjempff

    [...] My problem is that I can not play a mmorpg no matter how good, that will never get expansions or serious continuous development. [...]

    Thats another really funny statement that turns an actual (huge!) advantage of Vanguard into a disadvantage.

    The advantage of Vanguard is that its a seamless world. That however makes it very hard for developers to do an expansion, ever. Thus it was decided very early on that they just add to the game itself through patches, instead of making expansions.

    We have a two classes of players game now, thanks to f2p, but you dont have to invest over a hundred euro or dollar like, for example, in WoW, just in order to play the complete game.

     

    Originally posted by Wizardry

    Vanguard was actuall ya very good game,hard to beleive we can insult that game when imo it was released buggy but still miles better than most games we see now.However VG was basically Brad's vision of how to make EQ or EQ2 a tad better.I woudl rather see a whole new train of thoguht on creativity,than trying to trweak EQ or EQ2.

    I rather see an idea finally done right, than "new" ideas which arent actually fun.

    MMOs, to me, are games I want to play continously for years. That implies I rather want time tested concepts in them, not shallow quickies I'll grow tired of after two or three months.

    Like this stupid "the Trinity is boring" rage that was fashion some months ago, thanks to GW2.

     

  • QuirhidQuirhid TamperePosts: 5,969Member Common
    Originally posted by Adamantine
    Originally posted by Quirhid

    That enough?

    Of your argument ? Yes, its completely silly.

    Of your point ? No, for you dont have one.

    You complain that you get Fireball II after Fireball I. LOL. One of the advantages of Vanguard is exactly that you get a lot of abilities and have to think what to use when.

    You complain that you get "standard quests". Yeah, right. There are thousands of quests in Vanguard. Sure, there are boring ones, like these stupid Missives that make you question what you get a penalty for. But the larger questlines like United Race of Thestra are early level and they are anything but "standard". Or the Misthaven Crossing quest, which have been in the game since release. Or another really early level example, I still really havent figured out this Khelgar's End questline, theres so much stuff to do there, I never finished all quests of that dungeon on any character. I also remember various early level dungeons, none of them was "standard", they all had original content like having to find a portal etc.

    You complain that a game that has a huge gameworld and thousands of quests would be "grindy". There are indeed SOME grind quests, but there is no grind whatsoever that you are required to do. All grinds at levelup can be done within one or two days, with a good group (with PUGs it can take weeks and longer, though, if they are really awful ones and one has trouble to get one at all).

    You complain that a game from 2007 follows the Trinity. Just for the record, this complaint is stupid in 2013, too. Some people object to the Trinity. Other people dont. See the corresponding threads. GW2 proved in my eyes again that the Trinity is a great idea, because without it, games get trivialized. Also, you dont need to have a group at all in Vanguard, let alone a Trinity one. You can do many things solo in Vanguard, depending upon your class choice even easier dungeons.

    In short, your posting is simply stupid.

    image

    Copying abilities or having many versions of them does not equate to having many different abilities. They're just copies. Fireball I, II and III are all one ability! Just like many of the races were just slight variations of each other. But hey, some poster gets to say "Huge variety of races and classes" ... Come now, likely not even half of the people who read that will fall for it.

    Psionist was the only character I played to just short of level cap. There was really just one effective build for it, and if you didn't use it you were an idiot. Every Psionist was pretty much a copy of the next. Talk about cookie-cutters, eh? "Have to think what to use when" ... give me a break; I don't know what your background in gaming is but, for me, this game was pretty much no-brainer through 'n' through.

    The quests are generic. The difference is, quests that require you to kill X amount of Y, in Vanguard you are required to kill 5-10 times the usual amount. One quest is more or less the same as the next. They have no personality. Sooner or later you'll be skipping all the walls of text that explain why you're doing it, because you know the quest is not going to get any better if you read all that.

    In trinity games, especially the ones with "hard trinity", players don't have to think. You need a healer, tank and DPS, everything else is extra. That is essentially the entire playbook for all the content in the game: Boring. If everyone does what they're assigned to do, nothing interesting ever happens. Combat becomes formulaic and trivial.

    And what about the padded level cap, hmm? Or the contrived crafting mini-games?

    Vanguard is big, sure, but where is the innovation? Where is "Brad's genius"?

    I skate to where the puck is going to be, not where it has been -Wayne Gretzky

  • AdamantineAdamantine NowherePosts: 3,514Member Common
    Originally posted by Quirhid

    Copying abilities or having many versions of them does not equate to having many different abilities.

    Correct, thats why nobody claimed any such thing.

  • xAPOCxxAPOCx Vineland, NJPosts: 869Member
    Originally posted by Quirhid

    Vanguard was boring as hell, even when the players deemed "this is how it should've released". I didn't find anything new or exciting in it. t was so generic.

    Strict holy trinity combat, uninspired quests, grindy as hell, re-occuring abilities (Fireball I, Fireball II, Fireball III -syndrome), seemingly arbitrary level-cap which caused the classes to have "filler level-ups" from which they received essentially nothing, fragmented player base across many starting and leveling areas, annoying mini-games for crafting coupled with pretty standard resource gathering both made "bot resistant" because they were so unappealing you actually wanted to use one, very poorly optimized and ugly with characters that looked like they were made from plastic.

    That enough?

    Even if it had had the funding to release in the state it was intended I doubt it wouldn't have made much of an impact at all. Why would anyone thing Brad is some sort of a messiah?

     

     

    http://dictionary.reference.com/browse/subjective

    image

  • xAPOCxxAPOCx Vineland, NJPosts: 869Member
    Originally posted by DeaconX

    I would LOVE a spiritual successor to Vanguard. I think the design concepts were way ahead of their time and unfortunately, the technology and the time/money weren't there for the project... an argument can be made for talent as well though that is easy to understand when you're sort of pioneering and doing things that haven't really been done much before.

    +1

    image

  • xAPOCxxAPOCx Vineland, NJPosts: 869Member
    Originally posted by hercules
    Brad also had a style which meant unneccasary hardship and raid only for a select few.he also rather listen to few hardcore over general populace while at EQ.if he brings that same mentality to EQnext it will flop.maybe he has changed over the years hopefully.if not then SoE should drop him

    I would rather listen to someone who is goin to play my game for 3 years then to someone thats goin to play my game for 3 weeks.

    image

  • CthulhuPuffsCthulhuPuffs Henderson, NVPosts: 363Member Common
    Brad McQuaid is one of the Developer names that if I see listed as working on a game instantly makes it a No Buy

    Bringer of Eternal Darkness and Despair, but also a Nutritious way to start your Morning.

    Games Played: Too Many

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