It looks like you're new here. If you want to get involved, click one of these buttons!
I'll start with some background. My first MMO was Earth & Beyond. I played that until it was announced it was being sundowned. Then I switch to City of Heroes and played that until the last day. I got Star Trek Online when it came out and got the lifetime membership. I played it for a few months then went back to City of Heroes. When CoH ended I went back to STO. But now STO is getting a bit dull and playing it feels more like busy work than fun so I'm thinking about switching to a new game. The thing is the games these days are mostly FtP and I'm not sure about it.
I like subscription games because it makes me feel invested in the game, like I own a little piece of it and as such can expect things from the company. But FtP kind of makes me feel like a mooch, like I'm going to Starbucks to use their free WiFi and ordering a small coffee just to qualify as a customer. And if something goes wrong in a FtP game, how much right do I have to complain? MMOs are a service and without a subscription complaining feels awkard as in "the food tastes awful and the portions are too small" kind of thing. You get what you pay for and the ability to walk away from a game without spending another dollar, to me, discourages game loyalty. Why stick with one game through a bad spot when you can painlessly switch to another?
Like in STO, I already paid my money years ago so my expectation of the game has gone down. If I paid every month (or once a year for 12 months), I would have higher expectations since I'm paying more. But now in STO spending money doesn't get you much. A lot of what's in the store doesn't add much, if anything, to my enjoyment of the game. I'm thinking about giving Neverwinter a try because it's different than other MMOs I've played and since it's part of PW, I can still talk with my friends on the chat channel.
So I guess what I'm asking is how do I find that sense of ownership and loyalty in a FtP game?