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MJ has said no under water fighting, I'm very happy about that. MJ has not said no fighting IN water and I happen to have an idea on how water can be implemented to work with the CU supply line system.
All rivers would be mostly shallow. I say mostly because I like the idea of the rivers having some deep spots the sneak up on the players which may result in the drowning of a tank.
Due to the veil being pierced water levels throughout the relms are lower than they were (see I even tried to make it work with the story). Also since the veil created some earth shaking chaos the river system has vastly expanded. So what we are left with is a vast chain of very shallow rivers, roughly waist high with the aforementioned random sink pools.
"But Tierless what is the point, why not just have more roads so we don't have to walk in water"
I'll tell you why, barges. Old school ones that look like floating docks. They float supplies well, maybe even faster than some roads depending on the destination and route.
I can picture it now. My friends and I on our barge, a nice pile of resources in the middle, all 8 of us standing around it. It's been quiet, too quiet. Floating down a shallow river with cliffs and trees on either side in this game is always nerve racking, but this is by far the quickest route, going around would take hours! In the distance is a bridge, I lean into my screen "bridge ahead everyone be ready just in case"
I msg my scout companions that are on the river bank just ahead of us, they say it looks clear but you never know where those BSC stealthers are waiting. The water looks darker, it's probably deeper here. Some of us keep our armor on. It's a calculated risk. Will we get boarded and knocked into the water to drown, or will we land in a shallow spot where we can fight? Best case scenario we don't have to fight at all. Our builders made this trip before, he's a good driver, he knows which spots to avoid, running aground on this river is certain death.
An incoming message pops into my chat. "We took out a stealther on the bridge but I'm pretty sure he saw you first, he's a River Rat"
Great, if he saw us his entire guild was probably incoming. I swear those guys have nothing better to do than harass barges all day long.
"We better put out a call to arms in guild chat, hopefully we have a few guildmates in the area, I can't stomach losing any more resources to those RR newbs."
Ah, now doesn't that sound nice? Since the water is wasteish high we could still fight in it without going into special water mode. It's deep enough to float resources in, but shallow enough to stand and fight in, maybe with a speed de-buff.
Since dry rivers form tall cliffs it's also a natural spot for ambushes, and bridges would be nice spots for traps or control points. Not to mention some shallow lakes with towns and docs around them would also be nice.
If it had to be simplified a bit more the barges could be extremely old school, where they don't take passengers but rather we all walk in the water dragging it by ropes. That might make for some interesting drowning stories.
Yes, no, yesno?