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Just saw these quotes posted here:
"Hey Mark, best of luck with 'Camelot Unchained'. I am now personally one of your pledgers!"
"Especially for this stage in development, the battle technical demos for Camelot Unchained are astounding -- to achieve such fluid motion with so many unique characters onscreen bodes very well for what will be possible over the course of a couple years of work.
But after watching update 16, it's the Depths that's has me most excited. It's truly inspiring from a design perspective. There's clearly a host of design (and technical) problems that need to be solved (with "who gets to be the boss?" as one you call out), but intuitively I sense it's all very achievable, and with results that will be spectacular. I have no doubts that over the course of development your team will be able to provide a unique and compelling experience to which the acronym MMORPG will do a disservice."
Having industry figures of this caliber show confidence Camelot Unchained makes me feel like all this stuff that sounds so amazing is achievable - and that's exciting! I know there's been a lot of speculation back and forth about whether the CSE team can actually do the stuff that they are proposing, and a lot of people are concerned about it.
I don't have the technical background that would make me know what a project should look like in this very early phase of development, - but Jake Song and Kevin Saunders? Wow! Very cool to see, and gives me a lot of confidence in the project.