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Jake Song (ArchAge) and Kevin Saunders (Torment) comment on CU

binskkibinskki Bourbonnais, ILPosts: 153Member

Just saw these quotes posted here:

Jake Song, creator of Lineage and the upcoming masterwork ArcheAge, tweeted:

"Hey Mark, best of luck with 'Camelot Unchained'. I am now personally one of your pledgers!"

Kevin Saunders, Project Lead for Torment, comments:

"Especially for this stage in development, the battle technical demos for Camelot Unchained are astounding -- to achieve such fluid motion with so many unique characters onscreen bodes very well for what will be possible over the course of a couple years of work.

But after watching update 16, it's the Depths that's has me most excited. It's truly inspiring from a design perspective. There's clearly a host of design (and technical) problems that need to be solved (with "who gets to be the boss?" as one you call out), but intuitively I sense it's all very achievable, and with results that will be spectacular. I have no doubts that over the course of development your team will be able to provide a unique and compelling experience to which the acronym MMORPG will do a disservice."

*****

Having industry figures of this caliber show confidence Camelot Unchained  makes me feel like all this stuff that sounds so amazing is achievable - and that's exciting!  I know there's been a lot of speculation back and forth about whether the CSE team can actually do the stuff that they are proposing, and a lot of people are concerned about it.

I don't have the  technical background that would make me know what a project should look like in this very early phase of development, - but Jake Song and Kevin Saunders?   Wow!   Very cool to see, and gives me a lot of confidence in the project.  :)

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Comments

  • AvatarBladeAvatarBlade BucurestiPosts: 770Member Uncommon
    Maybe this helps the kickstarter along, since as it is now, it sure needs all the help it can get. Not personally interested in the game and couldn't even use kickstarter, if I was, but hope it gets made, for the people who want it. It would also give me a chance to get it, if it does get my attention, when/if it will be closer to launch.
  • DMKanoDMKano Gamercentral, AKPosts: 8,523Member Uncommon

    Lots of folks want CU to succeed, the issue remains if there is enough of a playrbase to warrant making the game period.

    I'd love to see CU succeed and play it one day, but I can't ignore the hard facts - 23 days into the kickstarter and we don't have 9000 backers yet.

    Maybe there is not enough interest to justify spending millions on something that won't see a return on investment.

  • DanwarrDanwarr Grove City, PAPosts: 185Member
    Originally posted by binskki

    Just saw these quotes posted here:

    Jake Song, creator of Lineage and the upcoming masterwork ArcheAge, tweeted:

    "Hey Mark, best of luck with 'Camelot Unchained'. I am now personally one of your pledgers!"

    Kevin Saunders, Project Lead for Torment, comments:

    "Especially for this stage in development, the battle technical demos for Camelot Unchained are astounding -- to achieve such fluid motion with so many unique characters onscreen bodes very well for what will be possible over the course of a couple years of work.

    But after watching update 16, it's the Depths that's has me most excited. It's truly inspiring from a design perspective. There's clearly a host of design (and technical) problems that need to be solved (with "who gets to be the boss?" as one you call out), but intuitively I sense it's all very achievable, and with results that will be spectacular. I have no doubts that over the course of development your team will be able to provide a unique and compelling experience to which the acronym MMORPG will do a disservice."

    *****

    Having industry figures of this caliber show confidence Camelot Unchained  makes me feel like all this stuff that sounds so amazing is achievable - and that's exciting!  I know there's been a lot of speculation back and forth about whether the CSE team can actually do the stuff that they are proposing, and a lot of people are concerned about it.

    I don't have the  technical background that would make me know what a project should look like in this very early phase of development, - but Jake Song and Kevin Saunders?   Wow!   Very cool to see, and gives me a lot of confidence in the project.  :)

    Very nice to see other people in the game industry show support for this project. Hopefully, their Kickstarter supports give Camelot Unchained a look now.

    Waiting: CU, WildStar, Destiny, Eternal Crusade
    Playing: ESO,DCUO
    Played: LotRO,RIFT,ToR,Warhammer, Runescape

  • TumblebutzTumblebutz Henderson, NVPosts: 322Member
    I can't imagine a more powerful endorsement for this game and the KS.

    Emeryc Eightdrakes - Ranger of DragonMyst Keep - Percival

    RED IS DEAD!

  • DMKanoDMKano Gamercentral, AKPosts: 8,523Member Uncommon
    Originally posted by Tumblebutz
    I can't imagine a more powerful endorsement for this game and the KS.

    How about 20,000 more backers? 

  • meddyckmeddyck Athens, GAPosts: 1,140Member Uncommon
    Hello, logical fallacy of appeal to authority.

    Camelot Unchained Backer
    DAOC [retired]: R11 Cleric R11 Druid R11 Minstrel R9 Eldritch R6 Sorc R6 Scout R5 Healer

  • danwest58danwest58 Cincinnati, OHPosts: 981Member Uncommon
    Originally posted by DMKano
    Originally posted by Tumblebutz
    I can't imagine a more powerful endorsement for this game and the KS.

    How about 20,000 more backers? 

    The problem with games like CU is that they need money from potential players before the game can be created.  However if you go too niche into a game your marketable player base is going to be small.  When it is small like CU looks to be its going to be a tough sell to get the funds needed to build the game.  Building a niche game is a good idea in today’s MMO market if you have the money and plan only to spend a few Million vs hundreds of Millions in building a game.  However CU is just like many other kickstarters out there PVP oriented with little to no PVE, plus a hardcore twist to the game.  So what makes people want to back 1 kickstarter over another?  To make up for these niche games the kickstarters need to have big carrots on a stick; look at Richard Garriott’s new MMO as an example.  If you are a crafter want the best plot in the game for a house plus no fee vendors give him $1500 and he will give that to you.  How many people are going to spend that kind of money?  TOA wants to do Prema-death like UO game, how many people do you think want to get involved in that game?  The same amount of people that like Mortal Online. 

    Any of these games I mentioned here I would have backed and played when I was in my late teens early twenties, back before WoW ever launched and UO was 1 world and even went Trammel came out.  Today?  Hell no I don’t have time for these niche type games just like the Average MMO player and why would I back any of these games that as far as an Average MMO player is concerned.  This is why when players get into these beta’s or on the forums of TOA we say we don’t want the hardcore type of play.  We want in-depth games without feeling grindy or a job.   CU either needs to accept that it will take longer to get to the customer base what they want to build or they need to deal with what a larger player base will bring.

    image

  • TimothyTierlessTimothyTierless Columnist M, ORPosts: 2,163Member Uncommon
  • TuktzTuktz Atlanta, GAPosts: 299Member

    That's pretty cool.

     

    Yeah I hope CU funds.

     

    I mean I love EVE online and all, but I wouldn't mind something more modern/current to play, with a RPG type characte running around rather than a spaceship.

     

    no interest in all these themepark mmos.

    image
    MMO history - EVE GW2 SWTOR RIFT WAR COH/V EQ2 WOW DAOC
    Tuktz - http://www.heretic.shivtr.com/

  • TimothyTierlessTimothyTierless Columnist M, ORPosts: 2,163Member Uncommon

    I may or may not have tweeted several MMO celebs...

  • dantheman13dantheman13 las vegas, NVPosts: 55Member
    Very cool.  If you haven't been following the Kickstarter thread, I'll repeat what others have said: don't give up.  Many similar Kickstarters get a 30-40% boost in the last three days.  Things are looking good if this Kickstarter follows suit.  
  • BaltoBroBaltoBro Baltimore, MDPosts: 48Member

    Looking to craft in this game., that's the main reason I would play, and of course some PvP. I like the idea of no  PvE drops. Looking forward to hit the mines.

     

     

     

  • TumblebutzTumblebutz Henderson, NVPosts: 322Member
    Originally posted by meddyck
    Hello, logical fallacy of appeal to authority.

    Hello, complete and utter lack of understanding of logical fallacy.

    These are endorsements from competitors in a very competitive industry.  Lighten up and recognize when something positive is happening.

    Emeryc Eightdrakes - Ranger of DragonMyst Keep - Percival

    RED IS DEAD!

  • redcappredcapp brook, NYPosts: 722Member

    From the latest Torment update:

     

    Camelot Unchained and Divinity: Original Sin

    For those of you who are interested in MMORPGs (or just the crowdfunding phenomenon), you might check out Camelot Unchained, which focuses on realm versus realm gameplay. They have some interesting new design ideas that innovate on MMOs and will provide a unique experience. City State Entertainment’s founder, Mark Jacobs, is contributing $2M of his own money to the project and they are supporting the Kicking it Forward initiative, pledging to donate 5% of their finished product’s profits to other Kickstarters. (Camelot Unchained will be a subscription game, not free-to-play.) Their Kickstarter is doing well at over 2/3 funded, but still needs a strong finish to reach their funding goal over the next week.

     

     

     

    Very nice shout out from InXile.  Hopefully helpful as well. 

     

  • baphametbaphamet omaha, NEPosts: 2,838Member Uncommon


    Originally posted by DMKano
    Lots of folks want CU to succeed, the issue remains if there is enough of a playrbase to warrant making the game period.I'd love to see CU succeed and play it one day, but I can't ignore the hard facts - 23 days into the kickstarter and we don't have 9000 backers yet.Maybe there is not enough interest to justify spending millions on something that won't see a return on investment.

    i am interested but not going to throw money at rich people just so they can get richer.

    personally, just not a fan of KS at all. make a KS where i actually get a return on my investment and we will talk.

    i am certain a whole heck of a lot of people feel the same way. so my point is, there is absolutely going to be more people interested in this game than just the backers.


  • TorvalTorval Oregon CountryPosts: 7,205Member Uncommon
    Wow, those are two of my all time favorite developers.  That's quite an endorsemnt.  I hope it serves the project well.
  • MarkJacobsMarkJacobs CEO City State Entertainment Fairfax, VAPosts: 468Member Uncommon
    Originally posted by Torvaldr
    Wow, those are two of my all time favorite developers.  That's quite an endorsemnt.  I hope it serves the project well.

    Yeah, Jake and I met when I was in Korea a number of years back. Quite a bright fellow and Lineage is one of the most important, if not the most important, Asian MMO so his backing of CU is great. I'm truly looking forward to ArcheAge.

    Kevin's endorsement really came out of nowhere. His letter was just overwhelming and it meant a lot to me since I don't think I've ever met him or if I did, it was just a "hi and bye" sort of thing.

    Brian Fargo's Kicking It Forward campaign could have a major impact on KS if most of the games that endorse it succeed. Whether or not CU funds, I want to see more success stories come out of KS. CF has already had an impact on the industry and when folks like Obsidian and inXile release successful games, CF will get another boost.

     

    Mark Jacobs
    CEO, City State Entertainment

  • TorvalTorval Oregon CountryPosts: 7,205Member Uncommon
    Originally posted by MarkJacobs

    Yeah, Jake and I met when I was in Korea a number of years back. Quite a bright fellow and Lineage is one of the most important, if not the most important, Asian MMO so his backing of CU is great. I'm truly looking forward to ArcheAge.

    Kevin's endorsement really came out of nowhere. His letter was just overwhelming and it meant a lot to me since I don't think I've ever met him or if I did, it was just a "hi and bye" sort of thing.

    Brian Fargo's Kicking It Forward campaign could have a major impact on KS if most of the games that endorse it succeed. Whether or not CU funds, I want to see more success stories come out of KS. CF has already had an impact on the industry and when folks like Obsidian and inXile release successful games, CF will get another boost.

    Lineage was my first mmo.  I really enjoyed it.

    Anway, It's good to see projects supporting each other.  The best of luck to you.

  • supergfunksupergfunk Laurinburg, NCPosts: 95Member
    I just love seeing this kind of thing,  it's nice to see such comradery in the industry.  It gives me hope that the MMOrpg genre is not dead and can be revitalized by these outstanding people that endeavor to create new and innovative games!  Refreshing!

    image

  • Originally posted by baphamet

     


    Originally posted by DMKano
    Lots of folks want CU to succeed, the issue remains if there is enough of a playrbase to warrant making the game period.

     

    I'd love to see CU succeed and play it one day, but I can't ignore the hard facts - 23 days into the kickstarter and we don't have 9000 backers yet.

    Maybe there is not enough interest to justify spending millions on something that won't see a return on investment.


     

    i am interested but not going to throw money at rich people just so they can get richer.

    personally, just not a fan of KS at all. make a KS where i actually get a return on my investment and we will talk.

    i am certain a whole heck of a lot of people feel the same way. so my point is, there is absolutely going to be more people interested in this game than just the backers.

     

     

    The way I see it, $25 is pretty cheap for a game. So certainly a return on my investment, there. There's of course some risk involved since it could turn out I don't like the game and have then wasted $25. But since I've liked what I've seen so far, I decided to take that bet.

  • HeretiqueHeretique Posts: 1,101Member Uncommon

    I want CU to come to pass but just doesn't seem people want this type of game anymore even though people complain about a game not having it.

     

    This World.

    Originally posted by salsa41
    are you have problem ?

  • ZedTheRockZedTheRock Florence, KYPosts: 172Member

    I'd pledge a couple hundred dollars tomorrow if they revisited their archaic stance on no PvE.

     

    Same with DFUW, I'd buy a copy tonight if they implemented a PvE server.  Asheron's Call had White (PvP flagging) and Red (PvP on all the time) and I played the White servers for years.

     

    Keep your archaic and niche audience and you'll have a niche player base.  This is why mainstream MMO's apeal to me, because they add many things for many people.

    SUP

  • SorninSornin Richmond, BCPosts: 1,133Member
    Originally posted by ZedTheRock

    I'd pledge a couple hundred dollars tomorrow if they revisited their archaic stance on no PvE.

     

    Same with DFUW, I'd buy a copy tonight if they implemented a PvE server.  Asheron's Call had White (PvP flagging) and Red (PvP on all the time) and I played the White servers for years.

     

    Keep your archaic and niche audience and you'll have a niche player base.  This is why mainstream MMO's apeal to me, because they add many things for many people.

    An "archaic" stance? It is actually a "progressive" stance - archaic would be doing PvE just like basically every MMORPG since the beginning has.

    It may not be for you, and that is fine - fortunately you enjoy mainstream MMORPGs so you can throw a stone and hit five games you might like - but it is certainly not archaic.

    image

  • itchmonitchmon west islip, NYPosts: 1,714Member Uncommon
    Originally posted by ZedTheRock

    I'd pledge a couple hundred dollars tomorrow if they revisited their archaic stance on no PvE.

     

    Same with DFUW, I'd buy a copy tonight if they implemented a PvE server.  Asheron's Call had White (PvP flagging) and Red (PvP on all the time) and I played the White servers for years.

     

    Keep your archaic and niche audience and you'll have a niche player base.  This is why mainstream MMO's apeal to me, because they add many things for many people.

    well there's crafting and crafting will supposedly be very very important.  to me, crafting is PVE even if the game's developers dont call it PVE.  so there might be reason for you to play it if part of what you enjoy about pve is crafting.

     

    also i believe there are safe zones which means at least it isnt just one giant arena.

    RIP Ribbitribbitt you are missed, kid.

    Currently Playing EVE, DFUW

    Every gun that is made, every warship launched, every rocket fired signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and not clothed.

    Dwight D Eisenhower

    My optimism wears heavy boots and is loud.

    Henry Rollins

  • MystaisMystais Purcellville, VAPosts: 72Member
    Originally posted by itchmon
    Originally posted by ZedTheRock

    I'd pledge a couple hundred dollars tomorrow if they revisited their archaic stance on no PvE.

     

    Same with DFUW, I'd buy a copy tonight if they implemented a PvE server.  Asheron's Call had White (PvP flagging) and Red (PvP on all the time) and I played the White servers for years.

     

    Keep your archaic and niche audience and you'll have a niche player base.  This is why mainstream MMO's apeal to me, because they add many things for many people.

    well there's crafting and crafting will supposedly be very very important.  to me, crafting is PVE even if the game's developers dont call it PVE.  so there might be reason for you to play it if part of what you enjoy about pve is crafting.

     

    also i believe there are safe zones which means at least it isnt just one giant arena.

    It would be an interesting experiment to also put up a pve server then compare player pops per server after awhile.  I am thinking the pop on the pve server would be much larger than the pvp server.

    Tabletop RPG gaming since Chainmail and D&D was a blue book with some cheap plastic dice and a crayon. MMORPGing since MOOS/MUDS, when forums were just bulletin boards and players actually roleplayed their characters.

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