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CU: The Niche MMO that is trying to kickstart on a Triple-A budget

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  • HersaintHersaint Oak, WIPosts: 366Member

    triple A Budget? Camelot Unchained is no where near the major leagues in budget numbers. Camelot Unchained does have a ton of innovations on old DAoC that if they pull it off I will be enjoying. The depths is a great new take on a RvR Darkness Falls dungeon with player built traps and defenses. They also have ideas for a building side to the game that incorporates freeform minecraft fun. Can they pull it off? Thats all conjecture and opinion. Is it innovative? yes. Is it a triple A budget? no

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  • botrytisbotrytis In Flux, MIPosts: 2,567Member
    Originally posted by Hersaint

    triple A Budget? Camelot Unchained is no where near the major leagues in budget numbers. Camelot Unchained does have a ton of innovations on old DAoC that if they pull it off I will be enjoying. The depths is a great new take on a RvR Darkness Falls dungeon with player built traps and defenses. They also have ideas for a building side to the game that incorporates freeform minecraft fun. Can they pull it off? Thats all conjecture and opinion. Is it innovative? yes. Is it a triple A budget? no

    What innovations? Nothing that has been written about it was innovative at all. The Tech demos showed nothing unique we haven't seen in other games. Just w PvP is all it is. Nothing special, except it has MJ.

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  • ZinzanZinzan NorthPosts: 1,351Member
    Originally posted by meddyck

    This takes the prize for weirdest complaint I've seen. Since when is $2 million a AAA budget? AAA MMOs such as SWTOR and GW 2 were developed for 10s of millions of dollars perhaps even 100s of millions depending on who you believe. CSE is taking all sorts of short cuts due to the small funding level they will have. You can see this in the number of classes and races, lack of pet classes, lack of PvE, and many other aspects of the design.

    Could the Kickstarter have been done differently, focused more tightly on its core niche, and gone for a smaller initial goal of $1 - 1.5 million with some aspects of the current basic design becoming stretch goals? Yes I strongly think so. Still it's not remotely a AAA MMO even at its current $2 million goal.

    $2m is the KS, not the budget. It's more like $5m+.

    Several AAA mmos have been under or around the $10m mark, SWTOR was a massive budget, far more than most other AAA mmos.

    Expresso gave me a Hearthstone beta key.....I'm so happy :)

  • SulaaSulaa nPosts: 1,151Member Common

    LOOOOOOOOOOOOL

     

    It's NOT triple AAA budget.  It's small indie budget.  People need to get this to their heads or they'll be very disappointed.

    Yes. For an mmoprg - 5 million dollars is small indie budget.

  • ShakyMoShakyMo BradfordPosts: 7,207Member
    Zinzan
    Yeah ones that were made over a decade ago
  • ZinzanZinzan NorthPosts: 1,351Member
    Originally posted by Teala

    The problem with CU is, and it really is simple, is that it brings nothing new to the table.   It is regurgitating what has all ready been chewed up and eaten a half a dozen times.    Go back and look at the games that have come before recently - in fact lets go back to DAoC.  Now move forward.   MMO's that have released that are like CU.    We have WoW.  We have Warhammer.  We have Aion.  We have GW2.   We have Rift.   We have SWTOR.  We have PS2.    Soon we'll have TES Online.   Most of these games revolve around PvP/faction vs faction, some are 2 faction based games(Aion - WoW) and others are three factions fighting it out for control.   Do we really need another game dedicated to this?  Especially one that has little PvE and is all about faction warfare and territorial control?(Just play PS2 if that is what you are looking for).

    Look I love new games being made...what I dislike is that this genre has been driven into the ground by lackluster games and especially games that do nothing new.   CU is just a lesser version of DAoC.   Why do we need that?

     

     

    Welcome to CU, may I suggest you try reading something, foundation principals for example, or try watching some of the concept videos before posting utter garbage like this?

    You just come across as another uninformed troll posting random generic complaints.

    Expresso gave me a Hearthstone beta key.....I'm so happy :)

  • DistopiaDistopia Baltimore, MDPosts: 16,916Member Uncommon
    Originally posted by Teala

    The problem with CU is, and it really is simple, is that it brings nothing new to the table.   It is regurgitating what has all ready been chewed up and eaten a half a dozen times.    Go back and look at the games that have come before recently - in fact lets go back to DAoC.  Now move forward.   MMO's that have released that are like CU.    We have WoW.  We have Warhammer.  We have Aion.  We have GW2.   We have Rift.   We have SWTOR.  We have PS2.    Soon we'll have TES Online.   Most of these games revolve around PvP/faction vs faction, some are 2 faction based games(Aion - WoW) and others are three factions fighting it out for control.   Do we really need another game dedicated to this?  Especially one that has little PvE and is all about faction warfare and territorial control?(Just play PS2 if that is what you are looking for).

    Look I love new games being made...what I dislike is that this genre has been driven into the ground by lackluster games and especially games that do nothing new.   CU is just a lesser version of DAoC.   Why do we need that?

     

     

    Have you read anything about this game, what at all does it share in comparison with any of those titles outside of having a form of PVP? IF anything it resembles what Shadowbane tried to do, with it's build/protect/destroy philosophy, which is surely not an overused design.

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson

    It is a sign of a defeated man, to attack at ones character in the face of logic and reason- Me

  • ZinzanZinzan NorthPosts: 1,351Member
    Originally posted by ShakyMo
    Zinzan
    Yeah ones that were made over a decade ago

    I take your pont, but you are exaggerating quite a bit here.

    A decade ago? Im not sure there is a single AAA mmorpg that's over 10 years old, is there?

    Maybe in wrong, but I can't think of one.

     

    Expresso gave me a Hearthstone beta key.....I'm so happy :)

  • ShakyMoShakyMo BradfordPosts: 7,207Member
    EQ, ac, uo, planetside, swg

    You could add eve, daoc and Ao, but technically they are indies
  • DistopiaDistopia Baltimore, MDPosts: 16,916Member Uncommon
    Originally posted by Zinzan
    Originally posted by ShakyMo
    Zinzan
    Yeah ones that were made over a decade ago

    I take your pont, but you are exaggerating quite a bit here.

    A decade ago? Im not sure there is a single AAA mmorpg that's over 10 years old, is there?

    Maybe in wrong, but I can't think of one.

     

    Uh, EVE, EQ, DAOC, UO etc....

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson

    It is a sign of a defeated man, to attack at ones character in the face of logic and reason- Me

  • HjamnrHjamnr Madison, WIPosts: 163Member
    Originally posted by botrytis
    Originally posted by Hjamnr
    Originally posted by Teala

    The problem with CU is, and it really is simple, is that it brings nothing new to the table.   It is regurgitating what has all ready been chewed up and eaten a half a dozen times.    Go back and look at the games that have come before recently - in fact lets go back to DAoC.  Now move forward.   MMO's that have released that are like CU.    We have WoW.  We have Warhammer.  We have Aion.  We have GW2.   We have Rift.   We have SWTOR.  We have PS2.    Soon we'll have TES Online.   Most of these games revolve around PvP/faction vs faction, some are 2 faction based games(Aion - WoW) and others are three factions fighting it out for control.   Do we really need another game dedicated to this?  Especially one that has little PvE and is all about faction warfare and territorial control?(Just play PS2 if that is what you are looking for).

    Look I love new games being made...what I dislike is that this genre has been driven into the ground by lackluster games and especially games that do nothing new.   CU is just a lesser version of DAoC.   Why do we need that?

     

     

    So much fail, in this post.

    WoW - no

    WHY NOT? - just saying no says nothing about what you like or dislike

    Warhammer - Some similarities but not really that close, and poorly executed by EA/GW

    Rift -  You're kidding, right?

    Rift is a decent game. I did get bored with it but I played it quite a bit - so call it burn out.

    GW2 - All instanced, queues, combat area resets and your opponents change every 2 weeks.  Bleah

    As far as GW2 - the dungeons are instance and the PvP area is in the Mists (it is part of the map BTW, not really instanced) - So you do not know what you are talking about

    Aion - Again... are you kidding?

    PS2 - Can't believe you even included this online FPS

    TES - Again, all instanced crap. 

    You obviously don't comprehend what "RvR" actually is, and think it compares, in any way, to the FFA or arena BS the games you mentioned contain.

    You know, we get you  are a CU junkie, but the game isn't even out or coded yet. All they have given is platitudes, like the GW2 philosophy page and they got nuked for it. Since nothing of the game is developed yet, that is all MJ has given and it can change.  

     

    WoW:  Even suggesting that the systems are the same means you don't have a clue.  I don't need to go into greater detail because I don't try to teach invertabrates how to breakdance.

    GW2:  There is a queue to enter the WvWvW area.  It resets every 2 weeks and then are placed against different opponents.   That's an instance, albeit a lengthy one.

    Not suggesting any of those games are "bad", just to allege that their PvP is the same as CU's proposed "RvR" is ludicrous. 

    Working proto-alpha demo: http://www.twitch.tv/citystategames/c/2195418

    They have give much more than platitudes.

  • DistopiaDistopia Baltimore, MDPosts: 16,916Member Uncommon
    Originally posted by ShakyMo
    EQ, ac, uo, planetside, swg

    You could add eve, daoc and Ao, but technically they are indies

    I'd still say comparitively they are of AAA quality, when looking at the true indie MMO's of today. MO, DF etc..

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson

    It is a sign of a defeated man, to attack at ones character in the face of logic and reason- Me

  • Plastic-MetalPlastic-Metal Highland Heights, KYPosts: 405Member

     

     

    Originally posted by Teala

    The problem with CU is, and it really is simple, is that it brings nothing new to the table.   It is regurgitating what has all ready been chewed up and eaten a half a dozen times.    Go back and look at the games that have come before recently - in fact lets go back to DAoC.  Now move forward.   MMO's that have released that are like CU.    We have WoW.  We have Warhammer.  We have Aion.  We have GW2.   We have Rift.   We have SWTOR.  We have PS2.    Soon we'll have TES Online.   Most of these games revolve around PvP/faction vs faction, some are 2 faction based games(Aion - WoW) and others are three factions fighting it out for control.   Do we really need another game dedicated to this?  Especially one that has little PvE and is all about faction warfare and territorial control?(Just play PS2 if that is what you are looking for).

    Look I love new games being made...what I dislike is that this genre has been driven into the ground by lackluster games and especially games that do nothing new.   CU is just a lesser version of DAoC.   Why do we need that?

     

     

     

     

    Most of the games you listed were faction versus faction.  GW2 isn't even a viable comparison because you can smell the stinch coming from the guild wars 2 forum regarding the pointlessness of WvWvW.

    So yes, we need a different option.

    My name is Plastic-Metal and my name is an oxymoron.

    image

  • eye_meye_m Notta Chance, ABPosts: 3,133Member Uncommon
    I think it's way off by calling this AAA funding, but I think it's a great idea to bring the kickstarter amount up to AAA funding.  Who else is in favor of changing the kickstarter amount up to 50 million?  If all the current backers would simply open up  a bit, the funding could be available.  This sort of project needs it's playerbase to be supportive!

    All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick.

    I get banned in the forums for games I love, so lets see if I do better in the forums for games I hate.

    I enjoy the serenity of not caring what your opinion is.

  • nbtscannbtscan Phoenix, AZPosts: 781Member Uncommon
    Originally posted by ZedTheRock

    To which It finally dawned on me the other day, if this is a niche game, why did they try to fund at such a high level.

    This is nowhere near a AAA budget.  Square Enix spent more on a 7 minute CGI trailer than CSE is trying to Kickstart their game for.

  • bcbullybcbully Westland, MIPosts: 8,284Member Uncommon
    Originally posted by botrytis
    Originally posted by Hjamnr
    Originally posted by Teala

    The problem with CU is, and it really is simple, is that it brings nothing new to the table.   It is regurgitating what has all ready been chewed up and eaten a half a dozen times.    Go back and look at the games that have come before recently - in fact lets go back to DAoC.  Now move forward.   MMO's that have released that are like CU.    We have WoW.  We have Warhammer.  We have Aion.  We have GW2.   We have Rift.   We have SWTOR.  We have PS2.    Soon we'll have TES Online.   Most of these games revolve around PvP/faction vs faction, some are 2 faction based games(Aion - WoW) and others are three factions fighting it out for control.   Do we really need another game dedicated to this?  Especially one that has little PvE and is all about faction warfare and territorial control?(Just play PS2 if that is what you are looking for).

    Look I love new games being made...what I dislike is that this genre has been driven into the ground by lackluster games and especially games that do nothing new.   CU is just a lesser version of DAoC.   Why do we need that?

     

     

    So much fail, in this post.

    WoW - no

    WHY NOT? - just saying no says nothing about what you like or dislike

    Warhammer - Some similarities but not really that close, and poorly executed by EA/GW

    Rift -  You're kidding, right?

    Rift is a decent game. I did get bored with it but I played it quite a bit - so call it burn out.

    GW2 - All instanced, queues, combat area resets and your opponents change every 2 weeks.  Bleah

    As far as GW2 - the dungeons are instance and the PvP area is in the Mists (it is part of the map BTW, not really instanced) - So you do not know what you are talking about

    Aion - Again... are you kidding?

    PS2 - Can't believe you even included this online FPS

    TES - Again, all instanced crap. 

    You obviously don't comprehend what "RvR" actually is, and think it compares, in any way, to the FFA or arena BS the games you mentioned contain.

    You know, we get you  are a CU junkie, but the game isn't even out or coded yet. All they have given is platitudes, like the GW2 philosophy page and they got nuked for it. Since nothing of the game is developed yet, that is all MJ has given and it can change.  

     

    You could say the same to the poster above the one you responded to.

  • ShakyMoShakyMo BradfordPosts: 7,207Member
    There's only really been 2 rvr games
    Daoc and planetside
    Planetside 2 lacks the meta game, but its getting there
    Gw2 isn't properly persistent , and there's no long term grab as there is no rivalry due to the no names policy and server shuffling
    War only had 2 sides, it had a campaign that had to reset and it wasn't in a single big rvr area, just a load of little lakes
    Wow doesn't have anything remotely like rvr, none of its pvp is persistent, everythings on a bloody timer.
    Aion had 2 sides and was far too gear dependent for a rvr mmo.
    Rift let's you be chums in pve then pick a side in pvp, plus its timed like wow.

    So basicly daoc and planetside are rvr
    Ps2 and war are almost rvr
    Gw2 and aion have some rvr features
    Wow and rift have nothing like rvr in them at all.
  • PivotelitePivotelite Hamilton, ONPosts: 2,167Member

    SWTOR, GW2, TERA budgets were all 50m+ each for development, that's a AAA budget, not 2m. 

     

    Lol..

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  • ZinzanZinzan NorthPosts: 1,351Member
    Originally posted by ShakyMo
    There's only really been 2 rvr games
    Daoc and planetside
    Planetside 2 lacks the meta game, but its getting there
    Gw2 isn't properly persistent , and there's no long term grab as there is no rivalry due to the no names policy and server shuffling
    War only had 2 sides, it had a campaign that had to reset and it wasn't in a single big rvr area, just a load of little lakes
    Wow doesn't have anything remotely like rvr, none of its pvp is persistent, everythings on a bloody timer.
    Aion had 2 sides and was far too gear dependent for a rvr mmo.
    Rift let's you be chums in pve then pick a side in pvp, plus its timed like wow.

    So basicly daoc and planetside are rvr
    Ps2 and war are almost rvr
    Gw2 and aion have some rvr features
    Wow and rift have nothing like rvr in them at all.

    I'm not seeing the difference between Planetside and Planetside 2.

    What meta game did PS have and how does that make PS2 any less "rvr" .

    GW2 is no different to DAOC really, just because its not persistent doesn't make it any less " rvr" (wvwvw).

    So, Aion is gear dependant and that means its not "rvr" when DAoC was completely gear dependant to the point of gear>skill?

     

    Expresso gave me a Hearthstone beta key.....I'm so happy :)

  • TealaTeala SomewherePosts: 7,430Member Uncommon
    Originally posted by Hjamnr
    Originally posted by Teala

    The problem with CU is, and it really is simple, is that it brings nothing new to the table.   It is regurgitating what has all ready been chewed up and eaten a half a dozen times.    Go back and look at the games that have come before recently - in fact lets go back to DAoC.  Now move forward.   MMO's that have released that are like CU.    We have WoW.  We have Warhammer.  We have Aion.  We have GW2.   We have Rift.   We have SWTOR.  We have PS2.    Soon we'll have TES Online.   Most of these games revolve around PvP/faction vs faction, some are 2 faction based games(Aion - WoW) and others are three factions fighting it out for control.   Do we really need another game dedicated to this?  Especially one that has little PvE and is all about faction warfare and territorial control?(Just play PS2 if that is what you are looking for).

    Look I love new games being made...what I dislike is that this genre has been driven into the ground by lackluster games and especially games that do nothing new.   CU is just a lesser version of DAoC.   Why do we need that?

     

     

    So much fail, in this post.

    WoW - no

    Warhammer - Some similarities but not really that close, and poorly executed by EA/GW

    Rift -  You're kidding, right?

    GW2 - All instanced, queues, combat area resets and your opponents change every 2 weeks.  Bleah

    Aion - Again... are you kidding?

    PS2 - Can't believe you even included this online FPS

    TES - Again, all instanced crap. 

    You obviously don't comprehend what "RvR" actually is, and think it compares, in any way, to the FFA or arena BS the games you mentioned contain.

    I understand RvR.   I understand somewhat, about CU, but the game designers haven't explained much at all about how their RvR will work...they don't even have a world map.    I mention those games because they are "faction vs faction"(pre-created and pre-determined - set in stone games of race vs race or kingdom vs kingdom based games).    The basic game play.  Sounds like an advanced version of DAoC but with the ability to take and control land and build on it, gather resources and what not.   But make no mistake, they will have safe areas(says so in their game documents) where people will be able to build and own shops - that makes it more like DAoC - it isn't open, it is "you can be this race" - and you "must fight for this faction" - and you can go here - but you cannot go here - type of game.   Same as all the ones I listed above.  The only difference is in CU it seems you can build things in contested areas for people to defend and attack.


     

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  • ShakyMoShakyMo BradfordPosts: 7,207Member
    Ps1 had continent locking and bridge battles

    Although continent locking is coming to ps2
    Ps2 is almost there, its the best attempt at rvr since "the wow era"
  • ShakyMoShakyMo BradfordPosts: 7,207Member
    Teala
    Some of those games you mention have rvr

    But no one in their right mind could describe wow and rift as rvr games.
  • ShakyMoShakyMo BradfordPosts: 7,207Member
    Sorry mean hjammr
  • TealaTeala SomewherePosts: 7,430Member Uncommon
    Originally posted by ShakyMo
    Teala
    Some of those games you mention have rvr

    But no one in their right mind could describe wow and rift as rvr games.

    Why not?   Horde vs Alliance - those are factions/realms and the players do fight for control of places like Wintergrasp and Tol Barad.  They fight for them to control them to receive benefits in areas or in game in general.   Sounds no different than what we see in DAoC - which is an RvR game.  Tell me how they do not relate.

    image
  • KarahandrasKarahandras Sible HedinghamPosts: 1,676Member Uncommon
    Originally posted by meddyck

    This takes the prize for weirdest complaint I've seen. Since when is $2 million a AAA budget? AAA MMOs such as SWTOR and GW 2 were developed for 10s of millions of dollars perhaps even 100s of millions depending on who you believe. CSE is taking all sorts of short cuts due to the small funding level they will have. You can see this in the number of classes and races, lack of pet classes, lack of PvE, and many other aspects of the design.

    Could the Kickstarter have been done differently, focused more tightly on its core niche, and gone for a smaller initial goal of $1 - 1.5 million with some aspects of the current basic design becoming stretch goals? Yes I strongly think so. Still it's not remotely a AAA MMO even at its current $2 million goal.

    fyi it's 5mil, 2mil is just extra they want from kickstarter.  But agree it's no longer a AAA budget.

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