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What has the genre become over the last decade?
A stale, scripted, copy paste, linear, innovative-less, lazy, cut scene heavy, steaming pile of corporate cash cowing crap.
You know it, I know it.
Games like The Secret World, Defiance and SWTOR with little to no social systems or depth of features beyond the millions of dollars they blew into shallow story lines and cut scenes have proven that this mmo formula does not stand up. Games with only the short term appeal of less than a month because the game its self is so shallow once you see through the polished turd of the voice acting and scripted story.
Innovation has skewed off on this single player story line tangent that has buried this genre into the ground. Why? Because we, the consumer, continue to feed companies millions of dollars which in turn are easily able to churn out shallow games and market it like it is the next coming of Jesus.
And we buy into it. Every time.
We as MMOers need to support the developers that want to push innovation in the direction of gameplay and depth of features, not cut scenes and hand holding story lines.
We have the money, we have the power. If you are like me and have not truly enjoyed an MMO since vanilla wow, than not being a part of this is somewhat hypocritical.
Recent failures have really proven that players enjoy a game with freedom and depth of features. We don’t need a storyline to be pushed through to have a fun gaming experience. Quite the opposite, most players play mmos to live a virtual life. They want to feel a part of the world they are playing. Being force through an artificial and linear story breaks all the immersion of what an MMO is supposed to offer players.
Be part of the solution and support developers that want to create depth of features though rich gameplay and immersive worlds, not cut scenes and voice acting. Developers don’t have to be innovative if there is no money in it. Most developer’s continue to use the same worn out linear formula because they claim that sandbox style games are “too risky”. Only ones to blame are us.
Even if CU doesn’t exactly turn your crank, its success will inspire other developers to create mmos with gameplay depth; the way innovation was supposed to progress in the first place. Our money is what drives the genre, drive it in the right direction.
The way mmo's were: Community, Exploration, Character Development, Conquest.
The way mmo's are now : Cut-Scenes,Cut-Scenes, solo Questing, Cut-Scenes...