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Interview on Zam with lead software engineer Steve Moret on Wildstar's Engine.
Thanks for the link!
I read somewhere that those funny videos that they have on their site are actually taken using their game engine. That's pretty damn nice!
------------------------------You see, every mammal on this planet instinctively develops a natural equilibrium with their surrounding environment, but you humans do not. You spread to an area, and you multiply, and you multiply, until every natural resource is consumed. The only way you can survive is to spread to another area. There is another organism on this planet that follows the same pattern. Do you know what it is? A virus. Human beings are a disease, a cancer of this planet.-Mr.Smith
i love wildstars campy art style, sure it was done in the name or wowlike low end shitty systems being able to run it, but its also adorable esp when committing atrocity level violence upon enemies!
lets just hope they offer a dx 11 64 bit client with the ability to use the horsepower of a modern gaming pc.
The Engine and the Network article were both very informative and giving a quite exclusive "under the hood" view to the game.
Something I do not recall seeing much before.
I think the fact they have their own Engine and that it has been in development since 2005 are very good positive points in favor of Wildstar. It shows that NCsoft has trust in these guys and is not pushing them at all. Having a proprietary engine is also something very important.
So thumbs up to the OP for the article and good lucj Wildstar, you got lots of promise here
"If you give a man a fish, you feed him for a day, if you teach him how to fish, you feed him for a lifetime"
It has a WoW + Ratchet and Clank look to it. Strangely enough...I like it