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Why is it that MMORPGs always require a boring grind? Most make you kill 10 wolves 1,000,000 times. Once you have finally reached the end game then they find says to grind out gear instead of levels. The more I play games in the MMORPG genre, the more I loath character progression. Instead of character progression they should just call it boring grinding.
How many MMORPGs would still be fun if all progression was removed? I can't think of many. Maybe Age of Wushu and Darkfall because they have fun combat and PVP. I'm sure there are some others. Definitely no AAA MMORPGs though. Most MMORPGs just seem like the huge behavioral conditioning traps to get players to pay subscription or buy cash shop items. There is always some mind numbing task to do and when people run out of mind numbing tasks? Well they complain about "lack of content" and quit.
I posted this observation in the DayZ thread because I truly feel that DayZ's design decisions are the only hope for a truly fun MMORPg completely void of all psychological tricks, brainwashing, behavioral conditioning ect. In DayZ there is no character progression besides just finding stuff. The end game starts immediately without all the godawful boring grinding. Without the curse of progression fun starts immediately. And how does it keep things interesting? Permadeath. So many people hate the idea of permadeath because they don't want to lose all their hard earned progression. And can you blame them? I sure as hell wouldn't want to have to do all that boring shit again. Get rid of progression and suddenly permadeath is very manageable. It might suck to get killed but it keeps things interesting. It also adds a real sense of consequence in the world where actions have real meaning.
I truly hope some other MMORPGs take note of alternative design decisions and get rid of the curse of progression. We don't need to brainwash the youth of the world into enjoying repetitive boring tasks...or do we? Is this truly a plot to condition the younger generation into doing repetitive jobs and enjoying it? Are MMORPGs the new opiate of the masses? Well I doubt it, but they are definitely boring as all hell. Why can't we have a living world to explore without the curse of character progression. It locks the game into never having any sort of real player interaction like permadeath or player looting because people can't stand to part with their belongings since they probably had to kill 10000 donkeys to get that stuff in the first place.
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I will play no more MMORPGs until somethign good comes out!