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I love dynamic worlds. Been pining for them from the earliest days of EQ1. In that sense, I loved the steps forward that GW2 took in their game towards making their world feel dynamic. However, due to the pace of their dynamic event system, the game didn't quite work the way it should have in my opinion.
Large Dynamic changes should go at a slower pace. Not the actual events themselves. But the changes wrought on the world should be slower. Why? Because that makes the world feel a little less schizophrenic. GW2, by creating a sort of tug of war set up in most of its dynamic content made it seem more like a beach with waves. (I.E. even though the waves constantly go back and forth, the beach still feels the same.) The little bits about the game zones change, but its never very long before the other side comes back, and the world still feels static, just in a different way.
Dynamic changes need to slow down, so that players can get a chance to get used to them. That way when things do change, if feels different. Also, by slowing down the changes, it actually gives players more of a feel of acomplishment.
As such, there should be different feels and time tables on how dynamic content works. Think of it like russian dolls. Open one up, and there's another one inside. In this case, we are talking about dynamics.
Your fast paced GW2 stuff, should be something akin to a battlefield. Changing back and forth quickly, until one side manages to "win" rather dramaticaly, once that "win" happens, something bigger happens (such as a fortress changing hands). As that happens, the lower dynamic changes. It may still be happening fast, but it changes to something like shoring defenses, gathering supplies, etc. The area isn't the same as the battlefield was. After a period of time (week, 2?) this style of defense changes, and perhaps we go back into a battle field concept.
At this point the zone would have 3 large phases it rotates through. Battlefield, Good Guys Win, Bad Guys Win. Each with its own "active time events" that change the small world, but push things towards a much slower, but larger style change.
So long, and thanks for all the fish!