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Reading through another thread, I had a flashback to D&D. Anyone ever hear of a style of DMing called "Monty Haul?" That was a style that gave players lots of loot every time they defeated a monster or cleared a dungeon. These kinds of DMs had fun creating nifty magical items for the players to find and wanted to give the players these items they took the time to create.
I think back to my EQ days and recall not getting a magical anything as a loot reward before my levels were in the teens. Wait, I take that back. If a player played in Qeynos, they could delve into the sewers around level 5-8 and camp Cubert to try and get an earring that gave +3 INT through a quest. Heck, I was running around in my original starter tunic for quite a number of levels, or upgrading to regular cloth armor drops from some monsters, before I could craft my own (non-magical) patchwork leather armor. It was usually fairly easy to upgrade a weapon to a "rusty" one from a drop and smith it to "tarnished", but magical? No.
I had to save up money (~40PP) and buy a Combine Longsword from the merchants in North Karana or the Oasis of Marr. That was only listed as "magic" with no stat bonuses, but it allowed for wisp hunting at around level 8 or so.
No, loot was rarely vendor trash. Most was useful in some way or another whether it be for crafting or equipment upgrades or quest items. A lot was sold to NPC vendors, but most of it had some kind of use in game besides giving a player more money.
Flash forward to WoW after Burning Crusade (when I played it for more than a month). I was going through item upgrades so fast, that I never equipped BoE items. And this was from the start. From the very first quests, players were given "magical items" that enhanced their character. Green drops and rewards were so common place that a player usually needed a "blue drop" to put on the auction house in order for it to sell. I was astounded that "magic items" were considered vendor trash, coming from EQ.
I see most new MMOs coming out have this "Monty Haul" vibe to them. Most of them cannot give you a magical item quick enough. This cheapens magical items when acquired and dilutes the "wonder of magic", in my opinion. It makes magic common place as if every NPC should be walking around fully equipped in magical items. And they do! I have gotten magical weapons and armor from low level animals as loot in some MMOs. Gone are the Mobs that required magic items to hit. No need for them anymore as every player has a magical weapon very early on in their career.
Have other players felt this way?
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.