The environments look a little better than AoW's, but that mainly appears to be becuase of higher polycount props. The gameplay though "appears" to be somewhat the same, just flashier. It looks they are they are definitly targeting the same people that like AoW though, so should be interesting to see their list of features, localization and cash shop to see how it actually competes.
Looks great. Age of Wushu is far more than pretty pictures and flashy fight scenes though. Time will tell if there's any meat on these bones.
Expect to see more Wushu clones coming to the market. 15-20 million players worldwide certainly turns heads. I wish a western developer would make a AoW fantasy clone. I mean clone to the extent of RIFT cloning WoW. Clone all the systems, don't tweek a thing (if they went to tweeking, they would break it.)
Originally posted by Seilan Wow, assuming it shares the depth and similar interesting pvp systems of AoW, this game could give Snail some stiff competition.
For Western MMO players, I would described TYMYD as a amalgamation of AoW and Blade and Soul.
There's no official English title for TYMYD - so if people want to inquire on China MMORPG forum the proper name to ask is the abbrevation "Tianya" - short for Tianya Mingyue Dao (translation: HORIZON MOON BLADE - name comes from eponymous Wuxia novel)
A few lucky players who have good familiarity with both AoW and B&S has some hands on experience with a early version of the game are quite impressed.
"A game is fun if it is learnable but not trivial" -- Togelius & Schmidhuber
Originally posted by rodingo The environments look a little better than AoW's, but that mainly appears to be becuase of higher polycount props. The gameplay though "appears" to be somewhat the same, just flashier. It looks they are they are definitly targeting the same people that like AoW though, so should be interesting to see their list of features, localization and cash shop to see how it actually competes.
At least in Chinese market, it is clearly targeting AoW players.
Currently however, Tencent has not expressed any desire for localization to other languages.
The funny thing is with many exclusive cinematic voice-over tutorials - the approach used in TYMYD actually made it much easier to pick up by "regular" Western players than AoW.
Featurewise - the landscaping and enviromental effects of TYMYD is more impressive - even taken into the consideration the not-yet released improved graphic update versions of AoW known to date.
TYMYD claimed over 600 km2 of open world upon completion and like AoW one can roam freely anywhere in the terrain (developer: "if you can see any structure or terrain - you can jump on top of it").
For other aspects of game play features we need to wait longer to see.
"A game is fun if it is learnable but not trivial" -- Togelius & Schmidhuber
Looks great. Age of Wushu is far more than pretty pictures and flashy fight scenes though. Time will tell if there's any meat on these bones.
Expect to see more Wushu clones coming to the market. 15-20 million players worldwide certainly turns heads. I wish a western developer would make a AoW fantasy clone. I mean clone to the extent of RIFT cloning WoW. Clone all the systems, don't tweek a thing (if they went to tweeking, they would break it.)
Saying a game is a clone of another just by its setting its like saying DaoC is a clone of EQ.
China has just recently started making their own mmorpgs and like the medieval fantasy is a common and popular theme in the west so is the Wuxia theme in china.
If anything it looks like a blade and soul clone because of the combat.
The combat looks alright, but it seems more like a click spam than skill based. Also, I saw nothing on how deep the social, and economic mechanics are. Age of wushu really accels in that aspect. I don't know, perhaps this has flashy combat but is very shallow in overall gameplay.
The combat looks alright, but it seems more like a click spam than skill based. Also, I saw nothing on how deep the social, and economic mechanics are. Age of wushu really accels in that aspect. I don't know, perhaps this has flashy combat but is very shallow in overall gameplay.
I was informed that like AoW it is more skill based, but using a different path/style. Also it can be played competitively using just the keyboard. Some of the difference in combat mechanics made sense in the context of the novel the game is based on.
Unlikely AoW, life profession only become available when characters reached a relatively high level.
Among the professions planned are: Police, Outlaw, Traveling Merchant, Stall Keeper, Caravan Escort, Fortress Guard, Musician, Scholar, Hunter and Ranger.
Because the game is consider to take place 400 years before the era AoW only 3 of the oldest schools are common to both games: Shaolin, Beggar Clan and Tangmen. Wudang clan is replaced by their predecessors who worship the same god.
"A game is fun if it is learnable but not trivial" -- Togelius & Schmidhuber
I can't stand playing games that use flashy over-the-top graphics for just about every combat move. Asian MMOs are notorious for this. That's almost all they showed in the combat part of the video linked by the OP. Age of Wushu uses the flashy moves in moderation, from what I have seen.
This one is made by Tencent - which is the third largest internet company in the world behind amazon and Google. Also Tencent online community has reached over 100 Million concurrent users making it by far the largest online gaming community in the world.
So if it turns out to be any good, I'd expect the Chinese gamers to flock to this in a huge way and drop wushu in a heartbeat.
Still the game is in Alpha and no matter how amazing it may do in China, it still may not do well in western markets even with proper localization.
You still don't get it do you? You can't look at some pretty toons riding on a horse and some guys doing kung fu and say Wushu.
That's like seeing some awesome spaceships and a stargate then saying EVE.
This one is made by Tencent - which is the third largest internet company in the world behind amazon and Google. Also Tencent online community has reached over 100 Million concurrent users making it by far the largest online gaming community in the world.
So if it turns out to be any good, I'd expect the Chinese gamers to flock to this in a huge way and drop wushu in a heartbeat.
Still the game is in Alpha and no matter how amazing it may do in China, it still may not do well in western markets even with proper localization.
You still don't get it do you? You can't look at some pretty toons riding on a horse and some guys doing kung fu and say Wushu.
That's like seeing some awesome spaceships and a stargate then saying EVE.
Don't get what? Read my post again - I clearly said its in alpha, and "if it turns out to be any good"
I never claimed or said the things you posted, period.
Looks great. Age of Wushu is far more than pretty pictures and flashy fight scenes though. Time will tell if there's any meat on these bones.
Expect to see more Wushu clones coming to the market. 15-20 million players worldwide certainly turns heads. I wish a western developer would make a AoW fantasy clone. I mean clone to the extent of RIFT cloning WoW. Clone all the systems, don't tweek a thing (if they went to tweeking, they would break it.)
still looking for a thread where there isn't a use mentioning a certain Blizzard game.
"going into arguments with idiots is a lost cause, it requires you to stoop down to their level and you can't win"
Looks great. Age of Wushu is far more than pretty pictures and flashy fight scenes though. Time will tell if there's any meat on these bones.
Expect to see more Wushu clones coming to the market. 15-20 million players worldwide certainly turns heads. I wish a western developer would make a AoW fantasy clone. I mean clone to the extent of RIFT cloning WoW. Clone all the systems, don't tweek a thing (if they went to tweeking, they would break it.)
still looking for a thread where there isn't a use mentioning a certain Blizzard game.
Why? Comparisons to that game makes a lot of sense considering it marked a massive (horrible, in my opinion) industry shift.
Before WoW it was Lineage clones. Before Lineage there were Ultima clones. Before that there were MUDs....
This one is made by Tencent - which is the third largest internet company in the world behind amazon and Google. Also Tencent online community has reached over 100 Million concurrent users making it by far the largest online gaming community in the world.
So if it turns out to be any good, I'd expect the Chinese gamers to flock to this in a huge way and drop wushu in a heartbeat.
Still the game is in Alpha and no matter how amazing it may do in China, it still may not do well in western markets even with proper localization.
You still don't get it do you? You can't look at some pretty toons riding on a horse and some guys doing kung fu and say Wushu.
That's like seeing some awesome spaceships and a stargate then saying EVE.
"Wuxia, which literally means "martial hero", is a broad genre of Chinese fiction concerning the adventures of martial artists."
Agree, and In China this game (TYMND) is consider a "genuine" Wuxia MMORPG.
The 100+ strong team developing it is certainly better lead than most Chinese MMORPG project.
Before joining Tencent, TYMND's producer worked in Ubisoft Shanghai - he was the Level Design Manager for Splinter Cell: Pandora Tomorrow and a associate producer of Splinter Cell: Double Agent.
"A game is fun if it is learnable but not trivial" -- Togelius & Schmidhuber
Originally posted by rodingo Well if they ever do bring the game to the West, hopefully they learn from Snail USA on how NOT to manage a game in the western market.
If they want to bring this game to the West, Tencent's F2P model for Blade & Soul China could offer some insight:
B&S China -> F2P (no content limit) with VIP option (up to 5% buff in stats) + cash shop with cosmetic items only
In comparison, B&S in its original country Korea operates by Subscription model + Cash Shop + additional buffs for players playing in dedicated cybercafe
I think Tencent is likely to a similar model for operating TYMYD in China as they do for B&S China, and if they do a release in the West, a tweaked (more favorable to Western players) model of the same.
"A game is fun if it is learnable but not trivial" -- Togelius & Schmidhuber
This one is made by Tencent - which is the third largest internet company in the world behind amazon and Google. Also Tencent online community has reached over 100 Million concurrent users making it by far the largest online gaming community in the world.
So if it turns out to be any good, I'd expect the Chinese gamers to flock to this in a huge way and drop wushu in a heartbeat.
Still the game is in Alpha and no matter how amazing it may do in China, it still may not do well in western markets even with proper localization.
You still don't get it do you? You can't look at some pretty toons riding on a horse and some guys doing kung fu and say Wushu.
That's like seeing some awesome spaceships and a stargate then saying EVE.
"Wuxia, which literally means "martial hero", is a broad genre of Chinese fiction concerning the adventures of martial artists."
You misunderstand my point. That's my fault.
You know how there are different classes of the same car? Like the Dodge charger touring, and the Dodge Charger R/T (racing and touring). The cars look the same, but what drives them is very different. The touring may only have 4 cylinder engine, while the R/T has a 8 cylinder Hemi engine. They look the same, but the performance/bells and whistles aint even close.
A better example would be Blade and Soul compared to Age of Wushu. They both have martial arts, but one is a quest to level cap mmorpg, while the other is do what you want to level cap, then find out the cap really isn't a cap at all.
Originally posted by birdycephon From what has been shown in this trailer, I'm not seeing much of anything different that AoW hasn't already done.
Well, the similarity is partly due to having a common genre and geography settings.
TYMYD use phasing extensively - there's no traditional instances or loading screens like in AoW.
A little of the professions and crafting has been revealed (not released for this alpha test) and appeared quite deep but different to AoW's system.
In TYMYD, players can pick only one "Jianghu role" out of 10. Each role has its unique tech tree of useful skills and crafting.
For example, a trader start with the "setup stall" skill which allowing him to sell things. The next skill he can learn is "Construct Market Stall" beginning with a cheap mat and progress to better stalls as his level increases.
Non-trader players need to get a ready-made stall from a trader before they can start selling things - but probably not as effective as a trader, because as a trader improved his "Setup stall" skill, his transaction tax is reduced.
A trader can research the "financial planning" passive skill and reduce the upkeeping cost of his clan, the "Prosperity" skill to improve the monetary rewards from mobs for himself and his group dropped after battle. If he research the "Trading Partner" skill he can take other players with him to trading missions. A higher level trader can eventually purchased a private shop in the trading districts after acquiring the "Merchant Shop" skill.
Finally, TYMYD appeared to be better optimized than AoW graphically and supported higher-end resolutions including ultra wide resolutions (5760 X 1080, 21:9) and surround monitors:
(above is downscaled from 5760 X 1080)
"A game is fun if it is learnable but not trivial" -- Togelius & Schmidhuber
Comments
http://www.mmoculture.com/2013/04/the-magic-sword-online-new-martial-arts-title-out-to-impress/
He has 13 minutes of alpha gameplay footage- looks interesting.
"If I offended you, you needed it" -Corey Taylor
Looks great. Age of Wushu is far more than pretty pictures and flashy fight scenes though. Time will tell if there's any meat on these bones.
Expect to see more Wushu clones coming to the market. 15-20 million players worldwide certainly turns heads. I wish a western developer would make a AoW fantasy clone. I mean clone to the extent of RIFT cloning WoW. Clone all the systems, don't tweek a thing (if they went to tweeking, they would break it.)
For Western MMO players, I would described TYMYD as a amalgamation of AoW and Blade and Soul.
There's no official English title for TYMYD - so if people want to inquire on China MMORPG forum the proper name to ask is the abbrevation "Tianya" - short for Tianya Mingyue Dao (translation: HORIZON MOON BLADE - name comes from eponymous Wuxia novel)
A few lucky players who have good familiarity with both AoW and B&S has some hands on experience with a early version of the game are quite impressed.
"A game is fun if it is learnable but not trivial" -- Togelius & Schmidhuber
At least in Chinese market, it is clearly targeting AoW players.
Currently however, Tencent has not expressed any desire for localization to other languages.
The funny thing is with many exclusive cinematic voice-over tutorials - the approach used in TYMYD actually made it much easier to pick up by "regular" Western players than AoW.
Featurewise - the landscaping and enviromental effects of TYMYD is more impressive - even taken into the consideration the not-yet released improved graphic update versions of AoW known to date.
TYMYD claimed over 600 km2 of open world upon completion and like AoW one can roam freely anywhere in the terrain (developer: "if you can see any structure or terrain - you can jump on top of it").
For other aspects of game play features we need to wait longer to see.
"A game is fun if it is learnable but not trivial" -- Togelius & Schmidhuber
Saying a game is a clone of another just by its setting its like saying DaoC is a clone of EQ.
China has just recently started making their own mmorpgs and like the medieval fantasy is a common and popular theme in the west so is the Wuxia theme in china.
If anything it looks like a blade and soul clone because of the combat.
The combat looks alright, but it seems more like a click spam than skill based. Also, I saw nothing on how deep the social, and economic mechanics are. Age of wushu really accels in that aspect. I don't know, perhaps this has flashy combat but is very shallow in overall gameplay.
I was informed that like AoW it is more skill based, but using a different path/style. Also it can be played competitively using just the keyboard. Some of the difference in combat mechanics made sense in the context of the novel the game is based on.
Unlikely AoW, life profession only become available when characters reached a relatively high level.
Among the professions planned are: Police, Outlaw, Traveling Merchant, Stall Keeper, Caravan Escort, Fortress Guard, Musician, Scholar, Hunter and Ranger.
Because the game is consider to take place 400 years before the era AoW only 3 of the oldest schools are common to both games: Shaolin, Beggar Clan and Tangmen. Wudang clan is replaced by their predecessors who worship the same god.
"A game is fun if it is learnable but not trivial" -- Togelius & Schmidhuber
Looks very similar to AoW indeed, with better animations / graphics.
Wonder how many years we'll have to wait to see this one here though
Feel free to use my referral link for SW:TOR if you want to test out the game. You'll get some special unlocks!
all depends what are ppl looking for, in my case its features over graphics, B&S going F2P in china
atm not much to do
http://www.mmoculture.com/2013/04/the-magic-sword-online-some-early-game-features-from-the-press/
You still don't get it do you? You can't look at some pretty toons riding on a horse and some guys doing kung fu and say Wushu.
That's like seeing some awesome spaceships and a stargate then saying EVE.
I apologize.
still looking for a thread where there isn't a use mentioning a certain Blizzard game.
"going into arguments with idiots is a lost cause, it requires you to stoop down to their level and you can't win"
Why? Comparisons to that game makes a lot of sense considering it marked a massive (horrible, in my opinion) industry shift.
Before WoW it was Lineage clones. Before Lineage there were Ultima clones. Before that there were MUDs....
What's the point of your comment?
Tencent has never release a MMOG in Western market before and for the moment it appear not overly concern about markets outside China.
OTOH, if Tencent does want to localized its games they can probably do it much better than most China MMORPG since it has more resources.
"A game is fun if it is learnable but not trivial" -- Togelius & Schmidhuber
http://en.wikipedia.org/wiki/Wuxia And why not?
"Wuxia, which literally means "martial hero", is a broad genre of Chinese fiction concerning the adventures of martial artists."
Agree, and In China this game (TYMND) is consider a "genuine" Wuxia MMORPG.
The 100+ strong team developing it is certainly better lead than most Chinese MMORPG project.
Before joining Tencent, TYMND's producer worked in Ubisoft Shanghai - he was the Level Design Manager for Splinter Cell: Pandora Tomorrow and a associate producer of Splinter Cell: Double Agent.
"A game is fun if it is learnable but not trivial" -- Togelius & Schmidhuber
"If I offended you, you needed it" -Corey Taylor
If they want to bring this game to the West, Tencent's F2P model for Blade & Soul China could offer some insight:
B&S China -> F2P (no content limit) with VIP option (up to 5% buff in stats) + cash shop with cosmetic items only
In comparison, B&S in its original country Korea operates by Subscription model + Cash Shop + additional buffs for players playing in dedicated cybercafe
I think Tencent is likely to a similar model for operating TYMYD in China as they do for B&S China, and if they do a release in the West, a tweaked (more favorable to Western players) model of the same.
"A game is fun if it is learnable but not trivial" -- Togelius & Schmidhuber
You misunderstand my point. That's my fault.
You know how there are different classes of the same car? Like the Dodge charger touring, and the Dodge Charger R/T (racing and touring). The cars look the same, but what drives them is very different. The touring may only have 4 cylinder engine, while the R/T has a 8 cylinder Hemi engine. They look the same, but the performance/bells and whistles aint even close.
A better example would be Blade and Soul compared to Age of Wushu. They both have martial arts, but one is a quest to level cap mmorpg, while the other is do what you want to level cap, then find out the cap really isn't a cap at all.
I hope I explained better.
Well, the similarity is partly due to having a common genre and geography settings.
TYMYD use phasing extensively - there's no traditional instances or loading screens like in AoW.
A little of the professions and crafting has been revealed (not released for this alpha test) and appeared quite deep but different to AoW's system.
In TYMYD, players can pick only one "Jianghu role" out of 10. Each role has its unique tech tree of useful skills and crafting.
For example, a trader start with the "setup stall" skill which allowing him to sell things. The next skill he can learn is "Construct Market Stall" beginning with a cheap mat and progress to better stalls as his level increases.
Non-trader players need to get a ready-made stall from a trader before they can start selling things - but probably not as effective as a trader, because as a trader improved his "Setup stall" skill, his transaction tax is reduced.
A trader can research the "financial planning" passive skill and reduce the upkeeping cost of his clan, the "Prosperity" skill to improve the monetary rewards from mobs for himself and his group dropped after battle. If he research the "Trading Partner" skill he can take other players with him to trading missions. A higher level trader can eventually purchased a private shop in the trading districts after acquiring the "Merchant Shop" skill.
Finally, TYMYD appeared to be better optimized than AoW graphically and supported higher-end resolutions including ultra wide resolutions (5760 X 1080, 21:9) and surround monitors:
(above is downscaled from 5760 X 1080)
"A game is fun if it is learnable but not trivial" -- Togelius & Schmidhuber