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So I've been playing in closed beta for a little over 6 months now off and on and each time things have been somewhat different especially this being more like an alpha instead of a closed beta test. Even now with the announcement of open beta coming in july players on the forums have been telling the dev's to call it an open alpha instead of beta cause they fear how new players will look at this game.
There is a severe lack of content at the moment though this is supposedly being adressed in coming months leading up to open beta so only time will tell if that content is actually note worthy or not or whether its actually enough or not. All current content (the things you can do in the game currently) takes no more than 15 minutes to complete thats it nothing more. I haven't tried the pvp side of this game as its just not something that even remotely apeals to me in the sense of an f/tps so I won't mention it here. Though the major bulk of content is supposed to be coming soon I'd rather wait till I've actually tried it and seen for myself what its actually like before talking more about it it could be amazing and keep me immersed in game play for hours or it could be a half hour deal that is just as boring as what we currently have.
However I've noticed some trending in the game and expressed concerns about them on the forums and typically I just recieve a backlash of fanboi's (yes they're fanbois every thread with anything negative said its the same forum members that jump in defending the game). One issue is the imbalance of frames in a pve sense, the frame known as the bastion engineer frame has the ability to throw out multiple automated turrets that automatically track every target within a set range and attack it till the turret is either destroyed or the target dies. This frame when selecting its abilities allow's that you can use up to 4 of these turrests at a time that will auto target/attack/kill any enemy within its range. This frame has made the main point of collecting resources abundantly easy to a point where 90% of the frames you see when players get together to gather anything is this one class it outshines all others. There is no encouragement to play another frame for the most part because of this other frames just don't come up to par with this one.
Another issue is the gathering of resources. Thumping in paticularly, This is where a player calls down a mining drill that drops from the sky and it begins drilling on a resource vein gathering that resource. This is the main way of any sort of progression in the game as resources are required to unlock the constraints on each frame which in turn increases the amount of power mass and cpu each frame possess. Increasing those constraints while lowering your cost for each peice of equipment used will increase flight time/run speed attack power and radius. There are a few other things these can affect such as clip size and spread but not as significant as the others areas mentioned.
Now to the thumping part of it. When using the thumper players drop this drill it mines for resources however dropping this drill causes monsters to spawn all around it that dislike the fact that your doing it in the first place so they come to destroy the thumper and kill you if they can. This is the whole selling point of the gathering system in the game its very unique in a sense that your not just grabbing whatever node you came across and moving on to the next (you can as there are surface deposits you can break then move on but its no where nearly as efficient as thumping). You actually have to fight and defend the thumpers to prevent them from being destroyed this is the only thing that makes it interesting or a challenge in any way. Further more the larger the thumper the more resources you get and the harder they're supposed to be. However, there are areas players can drop the thumpers that prevent the monsters from being able to get to it at all I proved this earlier today finding a resource vein and dropping a thumper and literally shot about 5 shots to kill anything that got close to my thumper. This is about 4 mobs out of the 20-30 that were spawned to attack the thumper in the first place.
I tried asking the forum members in the game if they felt this issue should be adressed because hypothetically I could take a thumper that under normal circumstances takes about 8-10 players to finish and even when they do finish they cut it close with the thumper nearly being destroyed and solo it getting the same amount of resources 8-10 other people worked much harder for. There have already been bug exploits in firefall in closed beta and there really wasn't ever any punishment of the testers, they were allowed to keep the stuff they'd gotten through exploits which was converted into a new item that will be used for an exclusive item store before open beta launch that this currency will be used for. (if you want to know about this resource and the types of items you can get look up "beta crystite and you" within firefall you'll see the kind of items exploiters will have a chance to get for abusing a bug in the game.
Now with these areas I asked the community if they felt it should be changed to prevent further exploiting (basically abusing a mechanic that prevents any monster from attacking with the occasional few that do find their way to the thumper) and they feel its not even an exploit they say its being strategic or its an issue with the AI pathing of the monsters. However its not the arahna monsters path to the thumpers just fine because they can scale vertical walls none of the other ai can do this so they're stuck 50 meters below the thumper walking around looking stupid. I said its one thing to strategically place the thumper that forces the ai to path through a choke point but to prevent it from ever attacking at all in a bug and or exploit and needed to be adressed. However some did see what I was saying they understand the point I'm making but a decent majority feels its a non issue to the game and it doesn't effect them. Wait till they add trading in the game as of now there is no in game economy because there is no trading whatsoever though it will be added later on I can only imagine the reprocussions this type of mentality will end up having in the game.