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My sig sums up this game if you think this is sandbox....

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  • Deerhunter71Deerhunter71 Member Posts: 527
    Originally posted by Mtibbs1989
    Originally posted by Phry
    Originally posted by Deerhunter71
    Darkfall's grind is kill 150 mobs for X prowess. in other MMO's we call that themepark and stupid. In Darkfall it is called "sandbox" and a brilliant system. Go figure, lol......

    that was a silly argument the first time you used it, repeating it didnt make it any less silly or any more valid. If you are going to criticise the game at least make an effort to use a decent argument to support it.image

     I have to agree, it's not the questing in a game that makes the experience a themepark/sandbox. it's the ability to choose whether or not you're able to do much more than just that. 

    And sadly there is not.  You cannot build anything at all or place your house anywhere except where AV tells you that you can.  They dictate it all and where.    

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    Somebody, somewhere has better skills as you have, more experience as you have, is smarter than you, has more friends as you do and can stay online longer. Just pray he's not out to get you.
  • The user and all related content has been deleted.

    image

    Somebody, somewhere has better skills as you have, more experience as you have, is smarter than you, has more friends as you do and can stay online longer. Just pray he's not out to get you.
  • AyulinAyulin Member Posts: 334
    Originally posted by Mtibbs1989
    Originally posted by Phry
     

    There is a fundamental flaw with your reasoning, which is probably why you don't understand Eve, something that is clearly evident from your arguments, which are nonsensical at best. I am a 9 year vet of Eve, been playing since, feb 2004, though i have taken a few breaks, currently running at 95m sp, and no, that doesnt make me godlike at PVP, anything but, PVP in Eve will always be governed by the players own tactical ability, nobody, can fit every single mod on their ship to give an overall superiority in every area, its just not possible and the game is not designed that way, and while you may be able to fit for optimum performance on missions, where the npc's are a known quantity, in pvp that is just not possible, until you at least understand why that is the case, then you really dont know Eve. Have to wonder though why DF players seem to feel that Eve is such a threat to their game that they try to mislead others about it, though whether its through ignorance or desperation, i really don't know.image

     Where did I ever state that you'll have godly superiority over another player?

    I simply said you'll be better in which case I'm right. You should have better everything. If you cannot understand this logic then there's something wrong with you. If you cannot properly play your account and use your knowledge of the game to your advantage than that's sad. However, your character will always be better.

    Are you just deliberately missing the point being made by now? Dancing around it?

    You're splitting hairs, at the very least. Replace the term "better" with "more flexible" and you'd be more "on point". But more flexible does not automatically mean "better".  And even then, it's dubious. A player may have changed career choices throughout their time playing. They may have wasted a lot of time training up skills they thought would be important, but ended up being useless to them. They may have tried out different playstyles 'til they found the one they liked. They may have tons of SP in ships/buildouts they don't even use anymore.

    As has been explained, how long you've played Eve and how many SP you've accumulated only indicates how much flexibility you have in the game; how many ships you can fly, what kind of buildouts you can use, etc. More SP = More Flexibility. And "more flexible" is not synonymous with "better player". Your attempt to say "well your character is clearly better" is completely pointless. In the context of how Eve is setup and how it works, it's a non-argument.

    There's only so far skill points will take you.

    Let's say two players get into a fight.

    One has been playing for 8 years and has (just an arbitrary number) 90 million SP.

    One has been playing only 2 years and has only 20 million (again, arbitrary number).

    Both have the same amount of points into the same exact ship, same techs and are using the same build-out. Let's say, it's a 100k SP buildout (agai, arbitrary number).

    SP wise, those two players are exactly the same at that time, in those ships. That one was playing 6 years longer means nothing. It doesn't matter that the 8 year vet has 70 million more SP into their character, because at that point they're only making use of the 100k required to pilot and equip the ship and buildout they're using. The other 89,900,000 SP they have is doing absolutely nothing for them.

    At that point, it comes down to who has better command of their ship and is a better tactician. If the 8 year vet hasn't had as much time or practice in their current buildout, but the 2 year player has had lots of training in it, then yes, it's quite possible the 2 year player can wipe the floor with the 8 year vet.

    How long either player has been playing has absolutely nothing to do with it.

    The problem people have with not understanding Eve is that they keep trying to think of it in terms of other MMOs that work on entirely linear progression... as in time = progression = power. Where a level 50 will always beat a level 10.  It doesn't work that way in Eve. Not at all.

     

     

     

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    Somebody, somewhere has better skills as you have, more experience as you have, is smarter than you, has more friends as you do and can stay online longer. Just pray he's not out to get you.
  • AyulinAyulin Member Posts: 334
    Originally posted by Mtibbs1989
    Originally posted by Ayulin
    Originally posted by Mtibbs1989
    Originally posted by Phry
     

    There is a fundamental flaw with your reasoning, which is probably why you don't understand Eve, something that is clearly evident from your arguments, which are nonsensical at best. I am a 9 year vet of Eve, been playing since, feb 2004, though i have taken a few breaks, currently running at 95m sp, and no, that doesnt make me godlike at PVP, anything but, PVP in Eve will always be governed by the players own tactical ability, nobody, can fit every single mod on their ship to give an overall superiority in every area, its just not possible and the game is not designed that way, and while you may be able to fit for optimum performance on missions, where the npc's are a known quantity, in pvp that is just not possible, until you at least understand why that is the case, then you really dont know Eve. Have to wonder though why DF players seem to feel that Eve is such a threat to their game that they try to mislead others about it, though whether its through ignorance or desperation, i really don't know.image

     Where did I ever state that you'll have godly superiority over another player?

    I simply said you'll be better in which case I'm right. You should have better everything. If you cannot understand this logic then there's something wrong with you. If you cannot properly play your account and use your knowledge of the game to your advantage than that's sad. However, your character will always be better.

    Are you just deliberately missing the point being made at this point? Dancing around it?

    You're splitting hairs, at the very least. Replace the term "better" with "more flexible" and you'd be more "on point". But more flexible does not automatically mean "better".  And even then, it's dubious. A player may have changed career choices throughout their time playing. They may have tons of SP in ships/buildouts they don't even use anymore.

    As has been explained, how long you've played Eve and how many SP you've accumulated only indicates how much flexibility you have in the game; how many ships you can fly, what kind of buildouts you can use, etc.

    There's only so far skill points will take you.

    Let's say two players get into a fight.

    One has been playing for 8 years and has (just an arbitrary number) 90 million SP.

    One has been playing only 2 years and has only 20 million (again, arbitrary number).

    Both have the same amount of points into the same exact ship, same techs and are using the same build-out. Let's say, it's a 100k SP buildout (agai, arbitrary number).

    SP wise, those two players are exactly the same at that time, in those ships. That one was playing 6 years longer means nothing. It doesn't matter that the 8 year vet has 70 million more SP into their character, because at that point they're only making use of the 100k required to pilot and equip the ship and buildout they're using. The other 89,900,000 SP they have is doing absolutely nothing for them.

    At that point, it comes down to who has better command of their ship and is a better tactician. If the 8 year vet hasn't had as much time or practice in their current buildout, but the 2 year player has had lots of training in it, then yes, it's quite possible the 2 year player can wipe the floor with the 8 year vet.

    How long either player has been playing has absolutely nothing to do with it.

    The problem people have with not understanding Eve is that they keep trying to think of it in terms of other MMOs that work on entirely linear progression... as in time = progression = power. Where a level 50 will always beat a level 10.  It doesn't work that way in Eve. Not at all.

     

     

     

     Length in time also adds experience with the player themselves, they should be able to out wit the opposing player and no matter how much you dance around this subject. Someone with 6 years more experience at the game will be better. Of course, don't add to the equation that the 6 year veteran has been dicking around just to prove me wrong. Otherwise you're still avoiding my points completely.

    No. Wrong.

    A player should be able to out-wit and out-play another player in the specific builds and playstyles they have practiced and gained experience in.

    That's like saying someone who's played a game for 8 years, but played only Warrior and Rogue classes should automatically be able to pick up a Sorcerer and be better than another player who's played only two years, but played nothing but Sorcerer the entire time. Because after all, they have 6 years more experience in the game!

    Players gain experience and skill in what they are actively doing. You don't automatically become "better at everything" just because you've been around the game longer. You accrue skill points in a completely passive manner in Eve. You don't earn them by "doing", you earn them by "studying". It's the application of those SPs that counts.

    Actually... Henry Rollins has a great quote that sums up the point perfectly: "Knowledge without milage is bullshit". That's the SP setup in Eve in relation to "player skill".

    And of course, some players are just naturally better at certain playstyles than others, so that comes into play.

    I understand what you're trying to say. What I'm trying to say is that your point is completely moot in Eve. Saying 'my character is better because I'm playing for 8 years and have 70 million more SP than you" means absolutely squat.  It doesn't matter. What matters is how skillfully can you use those SPs against other players.

    It's like saying someone's been doing art for 8 years, and has gathered all kinds of books on the subject and learned about a lot of different mediums and styles. Meanwhile, someone else has only been into art for 2 years and hasn't accumulated as much, but has focused on one or two specific styles their entire time.

    By your logic, the person with 8 years should automatically be the better artist because they "know more".

    Meanwhile, when looking at each person's work side-by-side, the two year artist's work - technique, composition, etc - makes the 8 year artist's work look amateur. Using your logic, you'd be saying "it doesn't matter that the 2 year artist demonstrates superior skill with their knowledge. The 8 year vet is still better because they know more".

    You're taking a complete non-issue and attempting to build some substantial argument around it. In doing so, you are either being deliberately obtuse, or you're demonstrating a distinct lack of understanding of how Eve works.

     

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    Somebody, somewhere has better skills as you have, more experience as you have, is smarter than you, has more friends as you do and can stay online longer. Just pray he's not out to get you.
  • AyulinAyulin Member Posts: 334
    Originally posted by Mtibbs1989
     

     I'm sorry but your logic on making someone utterly weak in 1 skillset because they haven't played it constant is utterly bogus. There  are many people who play games like DOTA and LOL who'll argue differently. Most "pro" players are able to play significantly better with any character far better than anyone with a less amount of experience. This factor still holds true within any other game. Just because they're not glued to a single class does not mean they're not more skilled than the other person and it's wrong to think of it otherwise.

    Context, sir. Context.

    I'm using the analogy as a way to try and illustrate to you the flaw in your thinking as it applies to Eve.

    And I already accounted for what you're saying in my last post, when I said  "And of course, some players are just naturally better at certain playstyles than others, so that comes into play." Some people are just faster learners, or have a natural knack for picking up on things, even if they've never done them before. By the same token, there are people - who also play those games you mention - who excel at specific playstyles/characters, but are not nearly as good, or outright suck, at others.

    Bringing it back to Eve - since that is what we're talking about here - in one case, the 2 year player is more skilled in a specific playstyle/buildout despite having fewer SPs than the 8 year vet. The 8 year vet is less skilled in that specific buildout/playstyle despite having 6 more years and 10s of millions of more SP.

    So, once again, you're taking a complete non-point and attempting to build an entire argument around it.

    It's obvious to me by now that you're determined to remain deliberately obtuse, and are going to keep throwing out these ill-informed arguments, trying to prove a point about a game you demonstrably do not understand.

    At this point, I'm going to bow out and say "have fun with that", because at this point it can only go back and forth and ultimately get nowhere. You're determined to remain obstinate on what you've chosen to believe, and I have better things to do than to talk to a wall.

     

  • jahgreenjahgreen Member UncommonPosts: 39
    Originally posted by Deerhunter71

    I mean everything is already pre-determined.  You can only build items where they tell you - this is not a real sandbox; hence:

     

    Darkfall's grind is kill 150 mobs for X prowess. in other MMO's we call that themepark and stupid. In Darkfall it is called "sandbox" and a brilliant system. Go figure, lol......

     

    Why is this guy still posting and mods why do you allow his constant harassment?

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    Somebody, somewhere has better skills as you have, more experience as you have, is smarter than you, has more friends as you do and can stay online longer. Just pray he's not out to get you.
  • AyulinAyulin Member Posts: 334
    Originally posted by Mtibbs1989
     

     I should say the same about you, I'm sorry you're a brick wall to what I've stated maybe you'll eventually learn how 8 years experience out weighs 2 years experience in every aspect.

     I'm done with derailing this thread off to EVE because I'm too stupid to understand how the game works therefore I must practice.

    Yeah... good call. You probably should practice.

    No better teacher than experience, after all. In games, and in life. :)

  • mrcalhoumrcalhou Member UncommonPosts: 1,444
    Originally posted by Ayulin
    Originally posted by Mtibbs1989
     

     I should say the same about you, I'm sorry you're a brick wall to what I've stated maybe you'll eventually learn how 8 years experience out weighs 2 years experience in every aspect.

     I'm done with derailing this thread off to EVE because I'm too stupid to understand how the game works therefore I must practice.

    Yeah... good call. You probably should practice.

    No better teacher than experience, after all. In games, and in life. :)

    There is no amount of practice that can make a blind person see.

    --------
    "Chemistry: 'We do stuff in lab that would be a felony in your garage.'"

    The most awesomest after school special T-shirt:
    Front: UNO Chemistry Club
    Back: /\OH --> Bad Decisions

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    Somebody, somewhere has better skills as you have, more experience as you have, is smarter than you, has more friends as you do and can stay online longer. Just pray he's not out to get you.
  • Ice-QueenIce-Queen Member UncommonPosts: 2,483
    Originally posted by Vesavius
    Originally posted by Vannor
    While I agree that Darkfall isn't what a lot of people class a sandbox to be.. you have to also admit that it also isn't like the themepark games. So.. saying it's either is wrong. We need more classifications.

     

    Why? Why this drive to have such hardline definitions of games? Can you people not deal in anything but one word shorthands when it comes to talking about things?

    How many themeparks have absolutely no sandbox elements, or how many sandbox games have no themeparks ones? They are pretty much all hybrids.

    Locking games into hardcore narrow definitons really dosen't help anyone. If anything, it's just the root cause of continous boring squabbles about what word means what.

    Maybe we can just call them 'MMORPGs' and then talk about them in terms of elements?

    I think it helps me. If it's themepark, i pass, if it's sandbox I don't, and today's so called mmorpg's aren't mmorpgs at all. They're barely a chat room with kill mob grinds, and raid grinds where hardly anyone even speak to each other.

    image

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  • KanesterKanester Member UncommonPosts: 375

    This game is 100% sandbox. You do what you want in an open world. You don't have to do the feats at all. Im having a blast just gathering, crafting and hunting players (Badly).

     

     

     

     

     

  • GreymoorGreymoor Member UncommonPosts: 802

    I think we're getting off the focus of the thread here with the drawn out EvE discussion.

    The orginal point was no other game offers what DFUW does.

    Another poster correctly said EvE does.

    I then correctly pointed out not everyone enjoys space MMOs.

     

    I also added that players may not like EvE's combat, perfectly valid. I also pointed out that DFUW's FPS combat isn't for everyone, perfectly valid too.

    With the leveling progression in EvE there is a massive time sink, think a year plus before you can utilise some of the bigger ships to their fulliest potential.

  • MMOExposedMMOExposed Member RarePosts: 7,387
    Originally posted by Vannor
    While I agree that Darkfall isn't what a lot of people class a sandbox to be.. you have to also admit that it also isn't like the themepark games. So.. saying it's either is wrong. We need more classifications.

    Well Darkfall is pretty much like themepark games.

    Its just designed in a way that masks it around a PvP>All concept.

    There is no sand in Darkfall. No player made content. Players can own and control developer made towns. Thats the same as what WoW did in TBC for that town in Halaa, just instead of Faction vs Faction is Alliance vs Alliance to take control of it.

     

    Same concept. Nothing you do in Darkfall is sandbox like. Skill System isnt a Sandbox thing. It can be in very themepark like games as well.

     

    FFA with Full Looting is not a Sandbox thing. Any MMO with PvP can have that.

     

    Darkfall is a Open World PvP Arena Themepark MMO. Thats what it is. Cant be disapointed in the game if you know what the game really is.

     

    Yes I would like more sand in the game design, but its likely too far a long into development of DF2 and DF1 was destroyed in the making of DF2.

    Philosophy of MMO Game Design

  • ZinzanZinzan Member UncommonPosts: 1,351
    Originally posted by Kanester

    This game is 100% sandbox. You do what you want in an open world. You don't have to do the feats at all. Im having a blast just gathering, crafting and hunting players (Badly).

     

     

     

     

     

    It's not a pure 100% sandbox :)

    Expresso gave me a Hearthstone beta key.....I'm so happy :)

  • SnakexSnakex Member UncommonPosts: 317

    Personal opinion from someone that has been playing Darkfall since 1.0 and the F5 wars.

    Darkfall to me is a PvP/PvE Arena world. Its not a "Sandbox" its a "Play-pen"

    instead of "Do what you want cuz a Pirate is free"  its  "Do what you want, but only with the tools given to you"

    Darkfall is:

    Freedom of doing whatever you want < Doing whatever you want with what you have at your disposal

  • Aragon100Aragon100 Member RarePosts: 2,686
    Originally posted by MMOExposed
    Originally posted by Vannor
    While I agree that Darkfall isn't what a lot of people class a sandbox to be.. you have to also admit that it also isn't like the themepark games. So.. saying it's either is wrong. We need more classifications.

    Well Darkfall is pretty much like themepark games.

    Its just designed in a way that masks it around a PvP>All concept.

    There is no sand in Darkfall. No player made content. Players can own and control developer made towns. Thats the same as what WoW did in TBC for that town in Halaa, just instead of Faction vs Faction is Alliance vs Alliance to take control of it.

     

    Same concept. Nothing you do in Darkfall is sandbox like. Skill System isnt a Sandbox thing. It can be in very themepark like games as well.

     

    FFA with Full Looting is not a Sandbox thing. Any MMO with PvP can have that.

     

    Darkfall is a Open World PvP Arena Themepark MMO. Thats what it is. Cant be disapointed in the game if you know what the game really is.

     

    Yes I would like more sand in the game design, but its likely too far a long into development of DF2 and DF1 was destroyed in the making of DF2.

    Yeah, it's no sandbox. Compared to for example Shroud of the Avatar it is not a sandbox. In SotA you can create your own guildtown that you place yourself and you can decorate it inside and outside just like you did in UO. SotA is a sandbox RPG and seems to allow a online felucca UO gamestyle for the ones wanting that. If you want to play only PvE then you play only PvE - a slider ingame give you those options, genius.

    That will be my next game.

    Doesnt make it any worse when you realize that the developer of it is the creator of the Ultima games and Ultima Online, Richard Garriott. 

    https://www.shroudoftheavatar.com/

  • gchris7gchris7 Member Posts: 73


    Originally posted by Deerhunter71

    Originally posted by Mtibbs1989

    Originally posted by Phry

    Originally posted by Deerhunter71 Darkfall's grind is kill 150 mobs for X prowess. in other MMO's we call that themepark and stupid. In Darkfall it is called "sandbox" and a brilliant system. Go figure, lol......
    that was a silly argument the first time you used it, repeating it didnt make it any less silly or any more valid. If you are going to criticise the game at least make an effort to use a decent argument to support it.
     I have to agree, it's not the questing in a game that makes the experience a themepark/sandbox. it's the ability to choose whether or not you're able to do much more than just that. 
    And sadly there is not.  You cannot build anything at all or place your house anywhere except where AV tells you that you can.  They dictate it all and where.    
     

     
    This is not minecraft.
    With today's standards on fantasy mmorpgs, its impossible to achieve something like that while also having a huge, seamless, persistant and non-instanced world, with no limit on how many players can be in same area, with fast paced action combat, full loot, etc.

    Why do you think there is not a single mmorpg out there like that and instead we are full of crappy wow clones like GW2, SWTOR, ESO...?

    When ever and if ever, anyone manages to create an mmorpg that has all the above then ill probably be the first one to buy it, until then, Darkfall is by far the best game of this kind.

  • DarthRaidenDarthRaiden Member UncommonPosts: 4,333

    I am a vet MMORPG player and play MMORPG's since they have been invented. DF:UW shares very litle with a real sandbox game. Seamless world alone simply can't cut it.

    DF original had a foundaton to become one but with DF:UW they decided to abandon the sandbox design paradigm entirely. 

     

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  • Deerhunter71Deerhunter71 Member Posts: 527
    Originally posted by DarthRaiden

    I am a vet MMORPG player and play MMORPG's since they have been invented. DF:UW shares very litle with a real sandbox game. Seamless world alone simply can't cut it.

    DF original had a foundaton to become one but with DF:UW they decided to abandon the sandbox design paradigm entirely. 

     

    +1

  • UzikUzik Member UncommonPosts: 281

    Is DFUW a complete sandbox?  No.

     

    Does DFUW have fast paced twitch combat, deep and intriguing clan and alliance politics, large conquest battles, player driven crafting and economy, challenging PvE, full-loot and long term consequences, and a very diverse and engaging community?  Yes.

     

    That is what Darkfall is.  If you don't like that then GO SOMEWHERE ELSE AND STFU.  For all their blunders AV has given us a game that no other game is even close to.  Could the game be "better" sure, but it is still the best thing out there.

     

     

    (Uzik ibnYaraq in game. Always willing to help.)
    http://www.youtube.com/user/UzikAlJhamin

This discussion has been closed.