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MMOs have embodied many of the world's favorite themes...except one: Terror. In today's Devil's Advocate, we take a look at how a terror/horror mechanic might, in the right circumstances, fit quite well within the MMO-space. See what we have to say on the subject before lending your thoughts to the comments.
Here’s the kicker about MMORPG. Terror is very hard to implement, because if you make a game too scary from a “spooky graphic” or “horrendous difficulty” standpoint, it will be more difficult to make it economically viable. To elicit terror or at least a reaction of strong fear, game designers use “people against people against terrible monstrosities” as a feature, creating stress in gamers by making the penalty for dying far greater than what is normally seen in a common MMO today.
Read more of Victor Barreiro Jr.'s The Devil's Advocate: Seeking Abject Terror.