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I have to take a shot on Underworld. I can't resist!
An MMO is being made! It's called World of Darkness Online
Raquelis in various gamesPlayed: EverythingPlaying: League of Legends, EQ1 (Ragefire Lockjaw), Dark Souls II, HearthstoneWants: The WorldAnticipating: Everquest Next Crowfall!!!
Originally posted by Roguewiz I have to take a shot on Underworld. I can't resist! An MMO is being made! It's called World of Darkness Online :P
I am excited for WoD too, but I am a big Underworld fan and would love to take part in the world of Lykens vs. Death Dealers.
Originally posted by Thorkune Originally posted by Roguewiz I have to take a shot on Underworld. I can't resist! An MMO is being made! It's called World of Darkness Online :P
Hense my shot at Underworld. They got a lot of their material from Whitewolf (WOD)
Originally posted by Roguewiz Originally posted by Thorkune Originally posted by Roguewiz I have to take a shot on Underworld. I can't resist! An MMO is being made! It's called World of Darkness Online :P
Aaaah...gotcha. I didn't know that.
Just accept it, that is your opinion...
In my opinion MMO's have been going downhill for well over a decade.
Also in my opinion, SP IPs that have made a name for themselves should hardly ever get a MP, let alone a fully fledged MMO.
Not that I wouldn't enjoy a MP/MMO version of some great titles, but with the lazy ass cash in additudes, insane overhyping and straight out lies and failed promises we get these days from MMO devs, I'd pass on any and all of them.
To me they lay waste to great IPs and what they stand for.
BTW, Magic is brilliant, let's not ruin it by turning it in to yet another generic MMO >.<
STOOPIDWhen someone does something so utterly moronic that it kills your brain cells at the very thought of it.
Well i agree it is a great idea and would make a great MMORPG,the devs that have run it are horrible.
First we had hasbro that right there spells GREED and Doom.Then company that runs it and licenses the product "WOTC" is a totally amateur operation.They had some other company code it and basically set it up for them,then when they thought they were ok,they let them go.What happened from their on was CHAOS 101,could write a novel on the butcher job full of bugs.
OK so no brainer i leave that game,it is going no where,just a greedy money game that showed no care to improve the design.
So along comes SOE,it gave me great hope.../sigh.once again SOE's GREED comes forth,all they do is some nice graphics [YES] however the whole design is to get everything voer with quick so they can run it cheap and get as many tournament games in as littel time as possible.
If they actually put in the effort to turn it into a full mapped MMORPG and/or allow users to make maps,adsd in some crafting,some more OBJECTS and they would have had a ridiculously great game.However they opt for a very cheap design and bank on constantly selling cardfs.A Subscription fee would have been a MUCH better idea for this newish attempt at a MTG game.
Too bad a better developer never got a hold of this,but i really don't know,maybee it was a WOTC idea and SOE just did for them?The only developer i woudl want to do this game justice and turn it int oa full feldge mmorgp is Square Enix.
Never forget 3 mile Island and never trust a government official or company spokesman.
Originally posted by Dihoru The best IP to use in an MMO is an original IP. Period.
"And here, according to Trout, was the reason human beings could not reject ideas because they were bad...[continue]" -Kurt Vonnegut
Unlike most, I reject bad ideas because they're bad and accept good ideas because they're good, and it doesn't matter who's saying it; only the truth matters.
Originally posted by Dihoru Originally posted by Sagasaint WAR 40K is probably the best IP in the world to make a MMO the problem is that to make it just right , it would take...ummmm.... - $300m to $400m - a company as large as Blizzard, and still they would have to outsource work - 6 to 9 years of hard work - using super server technology that allowed thousands upon thousands of players playing simultaneously and if someone tried to cheap on it, cut corners everywhere, reduce content to make it more business-manageable and make an average WoW-like MMO with it like Dark Millenium was shaping up to be, it would flop so there it is, the best possible IP you could ever have, but it will NEVER come to fruition because the risks are unsurmountable, the amount of work and money to fund it are beyond insane, the technology required to make it good still doesnt exists, and there's no way it would work without all of the above.
Warhammer 40.000 is too big and too vast in scale to reproduce within an MMO to any great detail without a decade's worth of work...for christ sake you've got several imperial guard regiments alone to model before you even consider everything else (Catachan, Vostroyan, Death Korps, Cadian to name just some of the more famous and unconventional ones), the most famous Space Marine Chapters number in the dozens (Black Templars, Blood Ravens, Blood Angels, Space Sm....Ultramarines, Iron Hands, Grey Knights,etc), Chaos Space Marines also have a dozen Legions not counting recent defector chapters, warbands, etc, then you get to the Eldar,the Orks, the Tau, the new version of the Necrons, the Dark Eldar, The Legion of the Damned, The Adeptus Sororitas, etc. Then you get to the scale of things... even if you limit your game to one solar system (a la Soulstorm) you have ground combat, aerial combat, orbital combat, interplanetary combat, combat on orbitals, ship boarding actions. And when this is all done and good you have one major issue: A space marine player will be the strongest, most well equiped of the non-demonic/chaos aligned humanoids with powah armoured nobs and tau battlesuits coming in right behind them, how the blood hell do you balance that with a guardsman or hell lets be generous and say stormtrooper ? you basically have a rapid fire laser cigar lighter vs RPG machineguns or plasma chain guns.
Warhammer 40k no matter how much I love it would never be a good MMO without ruining what makes Warhammer 40k special.
Well in regards to the Space Marine chapeters they'd put in, I imagine at first they would largely concentrate on Ultramarines and Dark Angels as those are generally the two favorites of GW. Or it could just be a cosmetic dye sort of situation, pick a chapter and that character has various pattern options available. Unless of course you're referring to actual equipment options.
Could always make the IG people a pet class. Sort of like what they did in Retribution. More of an entourage thing, although that would kind of end up like Thaums and what not from DAoC and ew.
the op just described a great mmorpg....
yeah any mmorpg would be great if it had alot content, played great, and had good graphics with customizations...
i just want a mmorpg set like in the year 3000 or something...no post apocalyse crap...just like a super modern fantasy mmorpg..with content graphics and customization tired of those medieval
Originally posted by Axehilt Originally posted by Dihoru The best IP to use in an MMO is an original IP. Period.
Well, at the very least it's one thing less that players can bitch about.
"You totally didn't do Jedi right, you guys suck." /nerdwhine
Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.
The biggest MMO disagrees with you. Warcraft existed long before WoW, and it owes nearly all of its design to Warhammer/Tolkien.
It's been proven pretty well that just licensing a great IP for an MMO doesn't work. I think the key is for the designers of the MMO to both own the IP AND have done a good deal of background in creating for that IP before starting on an MMO.
I like your thinking.
I'm not sure what the best IP for an MMO is, I know what it should have been
Dungeons and Dragons.
Originally posted by Arclan I think you are onto something. It has a huge built-in fanbase, [...]
I like Conan, in fact the original Howard stories are IMHO the best fantasy in existence, but I hate AoC with a passion, because its not a game for roleplayers.
I like Harry Potter, but I never even contemplated to play the game. Its a riddiculous kids game of at best average quality.
I like Dungeons & Dragons, but D&DO didnt convinced me.
I like Star Wars ... etc ...
Just because people are fan of something doesnt mean the corresponding game would be great, too.
Originally posted by LogicLester Originally posted by Dihoru The best IP to use in an MMO is an original IP. Period.
LOL. How is that in any way a disproveal ? Yes Warcraft technically existed before WoW, but its an original IP of Blizzard, and these Warcraft games arent exactly games that give you a ton of lore to read through, so, as a setting, Warcraft is pretty generic.
I think WoW is a strong point pro, not against, the statement that original IP is best.
The only MMO I can think of that worked well with a non-original IP was LotRO.
When I thought about what 'world' or 'fantasy iteration' IP would make a good MMO, it took some time.
Most worlds etc. are not created with this in mind, and are either too complex, have very imbalanced factions, are dominated by a few uberheroes, have too little variation or are so lore-locked that the necessary MMO elements would seem out of place.
I wouldn't for instance choose the Wheel of Time, Magician or Chronicles of Thomas Covenenant for most of these reasons.
From a purely MMO-potential point of view, Conan's Hyborea and Middle Earth work well, but these have been done.
I am 50/50 on Game of Thrones, and as it has been done by a smaller company, it is a non-starter really.
One overlooked area (other than Dungeons & Dragons and Pathfinder of course) are the tabletop roleplay IPs.
It is from here I would like to see a strongly themed, varied and interesting MMO world - and Glorantha - from Runequest would fit the bill very well indeed.
Check it out if you are intrigued...
Originally posted by RelGn The ip im talking about Is MaGic The Gathering You heard it right. The MTG universe is the most rich universe yet and the art is the best ive seen in any game yet. If it ever becomes an mmo and implemented right with great gameplay as well it can become the best game ever created. Ps:I really like the mature art they are using in their cards. Wish those gorgeous pieces of art become alive
pfff, i'd play a lord of the pit then!
and no, MTG is not suited for an mmo.
"I'll never grow up, never grow up, never grow up! Not me!"
Yet the most successful MMO of all times is not based on an original IP.
Mission in life: Vanquish all MMORPG.com trolls - especially TESO, WOW and GW2 trolls.
Originally posted by Adamantine Originally posted by Arclan I think you are onto something. It has a huge built-in fanbase, [...]
Originally posted by LogicLester Originally posted by Dihoru The best IP to use in an MMO is an original IP. Period.
Warhammer stole most of it's best ideas from the novels of Michael Moorcock (without his permission as well...) and is highly derivative.
Blizzard openly copy other people's ideas - having done so for WoW from Warhammer Fantasy etc. and Starcraft from Aliens and Warhammer 40K.
So the 'original IP' is when you boil it down, quite the rarity...
Old school french hardcore whiner. Online since T4C.
I was "Namless" and "Daroot" in AO (Rk2)Been known as "Vindicar" (Aion (EU), SWTOR (EU), WoW (EU).Recently Known as "Wundicar" and "Wundee" in Age of Wushu (US) and Wulin (EU)
Franky Rivera Reyes , From the Reyes Brotherhood (Star Citizen)
Dune would be great, and like someone above said, Game of Thrones. The latter is certainly the flavor of the month. But that reminds me of how the Stargate MMO guys were selling $50k investment opportunities. To anyone who invested (and lost) that money, my condolences.
Luckily, i don't need you to like me to enjoy video games. -nariusseldon.In F2P I think it's more a case of the game's trying to play the player's. -laserit