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This thread is for those who enjoy World PvP aspects of MMORPG's ( and others who wish to contribute with positive comments).
Hiking through a mountain pass weighed down by the spoils of recent victory you round a bend. Suddenly, you're confronted with a player from another faction in the middle of the path, kneeling over the body of, well, you can't quite make it out. Like a game of statues you both freeze as if time itself has stopped, total silence, minds calculate uncomprehendingly fast assessing the situation.
OK, now lets say that in the next scene one of you initiates an attack and lets say you're both Knights, should be an even fight all things being equal.
Now, what about if you're a magican and he a ranger, or a priest, monk, barbarian etc, should it still always be a fairly even match up?
As a novel idea, what if a Knight generally defeats a Magican 9 times out of 10, and a Magician defeats a Ranger, and a Ranger beats a Priests and so on. So now we have a game where PvP classes are quite unbalanced and all classes are strong against some classes, maybe equal with some and weak against the rest.
If all classes had equal amounts of classes they could defeat as well as be defeated by in a one on one scenario would this type of world PvP dynamic interest you?