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  • stevebombsquadstevebombsquad Orlando, FLPosts: 842Member Uncommon
    Originally posted by Deivos

    Well just wanted to note, the greataxe isn't the 'quintesessential warrior weapon'. 

     

    This is just a peeve noting games in general. The greataxe has very seldom been the go-to symbol of the traditional fighter class, more so it's been the sword because of the extra symbolism and meaning of chivalry.

     

    The axe is a weapon that's more commonly attributed to the more brute styled classes. Same case as the hammer. Hence in classic D&D the common trope of the Barbarian using a greataxe while the Fighter uses a sword.

     

    This is also a mindset that's coupled with the way in which a weapon would get used. The greatsword was again a common warrior weapon as it was dual purpose sword and pike. Likewise the longsword and bastard sword were common because they were 'hand and a half' blades, something a fighter could situationally alternate the way they weild the weapon.

    The concept of them was the flexibility they were provided. A fighter wasn't a simpleton, they were a strategic combatant.

     

    the 'heavy weapons' like the club, hammer, and greataxe were all commonly more straightforward (pike weapons like the poleaxe is not specifically an axe, pike weapons fall back in the strategic category). These are things that serve a much more controlled purpose and are not as flexible in their use. The are the weapons you pick up when your goal and methodology is singular.

    I don't wanna say it's more simple, but it's a symbolically more brutish approach that's much more directly about overpowering an enemy. Hence the relation to the more crass, less classy barbarian style characters.

     

    So referring to an axe as a 'quintessential warrior weapon' while not explicitly false, is a misnomer and a very finite interpretation that ignores general history of gaming, media, and actual history.

    Nah.... I would have to disagree and agree with the OP. You really don't have any idea what you are talking about. 

    James T. Kirk: All she's got isn't good enough! What else ya got?

  • delete5230delete5230 Posts: 2,944Member Uncommon

    Ive played many video games in my time.

    I found that in single player games, once I learn all its core elements I turn from loving the game to hating it INSTANTLY. Never could figure out why.

    But with mmos I could last much much longer because of the variations of community, uniqueness of dungeons and every time is different because of the group you are with. Logging on, finding that well oiled group and the flow that comes along with it.

     

    With GW2, it felt like a single player game with others around you. After I leveled a Necromancer to level 30 I hated the game INSTANTLY, just like a single player game. I felt like nothing. Big deal, jump in a dynamic event cast a few weak abilities see the boss fall and it was over.........Just how much of this could you take ?.....Same crap over and over....It's a single player game !

  • aesperusaesperus Hamshire, NVPosts: 5,128Member Uncommon
    Originally posted by Deivos

    Well just wanted to note, the greataxe isn't the 'quintesessential warrior weapon'. 

    This is just a peeve noting games in general. The greataxe has very seldom been the go-to symbol of the traditional fighter class, more so it's been the sword because of the extra symbolism and meaning of chivalry.

    So referring to an axe as a 'quintessential warrior weapon' while not explicitly false, is a misnomer and a very finite interpretation that ignores general history of gaming, media, and actual history.

    You're mostly right, but it wasn't because of symbolism / chivalry, though I can see where one might draw that conclusion.

    Swords are just a much more well balanced weapon. There's a reason the sword + shield combo was so common for so long, and it had nothing to do w/ symbolism. It's a VERY tough combo to beat in a melee fight 1 on 1. Heck, even the greatsword (claymore) was more balanced than bringing around a battle axe. Axes in general are very offensive weapons, with little-no defensive capabilities. They're main strength came from penetrating armor / shields, except they also had the annoying habit of getting wedged into both, in addition to being extremely heavy.

    In short axes are one of the slowest and most 1 dimensional weapons a fighter could use. It's main strength (armor / shield penetration) was often outshined by blunt weapons, which were not only easier to wield, but also recovered from strikes much faster. That's the reason why you don't see many true warriors running around with an axe. They almost always run with at least some type of sword, because of the versatility.

  • charlesfcharlesf bombayPosts: 52Member

    Warriors with 2 handed axes havent done very well historically speaking.

    Why not read some more, improve your knowledge which might probably change/correct your current perceptions.

    http://listverse.com/2008/02/06/top-10-badass-ancient-weapons/

    The link above for example puts into perspective what others might want to see in games, siege weapons etc.

    But you are right, if you dont have immersion no point in it for you.

  • BladestromBladestrom edinburghPosts: 4,941Member Uncommon
    Originally posted by charlesf

    Warriors with 2 handed axes havent done very well historically speaking.

    Why not read some more, improve your knowledge which might probably change/correct your current perceptions.

    http://listverse.com/2008/02/06/top-10-badass-ancient-weapons/

    The link above for example puts into perspective what others might want to see in games, siege weapons etc.

    But you are right, if you dont have immersion no point in it for you.

    interesting stuff.  Immersion is a state of mind, so it should be possible to realign your thinking on great axes based on this - who wants to be a warrior that is using a great Axe as if it is a superior weapon :)

    rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar

    Now playing GW2, AOW 3, ESO, LOTR, Elite D

  • KaiserPhoenixKaiserPhoenix ViennaPosts: 59Member
    Originally posted by eyelolled

     

     

    the sentence under your post count should be "i am more than the sum of my parts" .

    Makes more sense and doesn't make you look bad.

  • Jean-Luc_PicardJean-Luc_Picard La BarrePosts: 3,544Member Uncommon
    Originally posted by KaiserPhoenix
    Originally posted by eyelolled

     

     

    the sentence under your post count should be "i am more than the sum of my parts" .

    Makes more sense and doesn't make you look bad.

    You wouldn't understand humor even if it hit you right in the face with a blinding lightning bolt... ;-)

    Playing now: WoW, Landmark, GW2, The Crew, SotA

    Top 3 MMORPGs played: UO, AC1 and WoW

    Honorable mentions: AO, LotRO, SW:TOR and GW2.

    ----------------

    "The ability to speak doesn't make you intelligent" - Qui-gon Jinn. After many years of reading Internet forums, there's no doubt that neither does the ability to write.
    So if you notice that I'm no longer answering your nonsense, stop trying... because you just joined my block list.

  • eye_meye_m Notta Chance, ABPosts: 3,133Member Uncommon
    Originally posted by KaiserPhoenix
    Originally posted by eyelolled

     

     

    the sentence under your post count should be "i am more than the sum of my parts" .

    Makes more sense and doesn't make you look bad.

    Wow!  Thats good! I mean REALLY good! Thats way better than what I had come up with. I think you should get your name associated with that or somebody is going to come along and say that they said it first!

    All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick.

    I get banned in the forums for games I love, so lets see if I do better in the forums for games I hate.

    I enjoy the serenity of not caring what your opinion is.

  • KaiserPhoenixKaiserPhoenix ViennaPosts: 59Member
    Originally posted by eyelolled
    Originally posted by KaiserPhoenix
    Originally posted by eyelolled

     

     

    the sentence under your post count should be "i am more than the sum of my parts" .

    Makes more sense and doesn't make you look bad.

    Wow!  Thats good! I mean REALLY good! Thats way better than what I had come up with. I think you should get your name associated with that or somebody is going to come along and say that they said it first!

     

    Nope, that quote is wide known, but you have entertained me indeed.

  • VolkonVolkon Sterling, VAPosts: 3,788Member
    Originally posted by KaiserPhoenix
    Originally posted by eyelolled
    Originally posted by KaiserPhoenix
    Originally posted by eyelolled

     

     

    the sentence under your post count should be "i am more than the sum of my parts" .

    Makes more sense and doesn't make you look bad.

    Wow!  Thats good! I mean REALLY good! Thats way better than what I had come up with. I think you should get your name associated with that or somebody is going to come along and say that they said it first!

     

    Nope, that quote is wide known, but you have entertained me indeed.

    OH... I thought it was "I am more than some of my parts". 

    Oderint, dum metuant.
    image

  • Jean-Luc_PicardJean-Luc_Picard La BarrePosts: 3,544Member Uncommon
    This website needs an emoticon for "rolling on the floor laughing".

    Playing now: WoW, Landmark, GW2, The Crew, SotA

    Top 3 MMORPGs played: UO, AC1 and WoW

    Honorable mentions: AO, LotRO, SW:TOR and GW2.

    ----------------

    "The ability to speak doesn't make you intelligent" - Qui-gon Jinn. After many years of reading Internet forums, there's no doubt that neither does the ability to write.
    So if you notice that I'm no longer answering your nonsense, stop trying... because you just joined my block list.

  • DeivosDeivos Mountain View, CAPosts: 1,750Member Uncommon
    Originally posted by aesperus

    You're mostly right, but it wasn't because of symbolism / chivalry, though I can see where one might draw that conclusion.

    Swords are just a much more well balanced weapon. There's a reason the sword + shield combo was so common for so long, and it had nothing to do w/ symbolism. It's a VERY tough combo to beat in a melee fight 1 on 1. Heck, even the greatsword (claymore) was more balanced than bringing around a battle axe. Axes in general are very offensive weapons, with little-no defensive capabilities. They're main strength came from penetrating armor / shields, except they also had the annoying habit of getting wedged into both, in addition to being extremely heavy.

    In short axes are one of the slowest and most 1 dimensional weapons a fighter could use. It's main strength (armor / shield penetration) was often outshined by blunt weapons, which were not only easier to wield, but also recovered from strikes much faster. That's the reason why you don't see many true warriors running around with an axe. They almost always run with at least some type of sword, because of the versatility.

    Methinks you skipped the part where I mentioned that. :p

     

    "This is also a mindset that's coupled with the way in which a weapon would get used. The greatsword was again a common warrior weapon as it was dual purpose sword and pike. Likewise the longsword and bastard sword were common because they were 'hand and a half' blades, something a fighter could situationally alternate the way they weild the weapon."

     

    Symbolism wasn't the only aspect I mentioned, it was meerely the first.

     

    Also stevebombsquad, please don't make inane remarks.

    "The knowledge of the theory of logic has no tendency whatever to make men good reasoners."
    - Thomas B. Macaulay

  • VorthanionVorthanion Laguna Vista, TXPosts: 2,117Member Uncommon
    Originally posted by GenreNinja

    I think the best way I've heard it expressed is, although GW2 is a wonderful game, it lacks power. For me too, it has comprised a big part of my gaming life over the last several months... Once my Warrior hit 80... I was in the mid 40s of my elementalist when i began to feel the same disconnect. i logged off my elementalist to log into my warrorior to help some guild mates when I realized... i don't feel very strong. i don't feel powerful at all.

     

    If there is 1 thing GW2 failed at, its giving the player a sense of power and purpose. Sure we have our personal storyline that creates this illusion that WE are the center of this MMO but when it comes to the important parts their strongly choreographed. When I'm a lvl 80, I don't feel like a lvl 80. I don't feel epic. Sure the game has it's moments but I don't feel strong, or powerful, and as a lvl 80 WArrior I should.

    I think thats part of what you're feeling without the ability to wield the weapon that for you is an iconic display of Warrior prowess. When you noticed it's absence, you saw the disconnect your character has from the world. and thus, you had from your character...

    I don't know, but my Hardcore GW2 days came to an end as I began to feel disconnected. but for me, it was how littel difference there was in being lvl 80 and being lvl 40.

    You hit the nail on the head in my book.  The game has pointless progression as you are always at the same power level with current and past content.  There is no feeling of empowerment that is so critical to character progression.  At level 80, you can go back to earlier areas and still get your ass handed to you and there really is nothing epic or even special about having invested all that time into reaching the pinnacle of your character's abilities.  It's one thing for a game to offer challenge, it's another when everything is challenging and there is nothing there to give you at least the sense of being a powerful hero or even as an exceptional character within the story line. 

     

    I like versatility within a defined role, but I am not a fan of homogenized classes so while they may appear different, they don't really feel different.  For example, I'm a plate wearing, shield toting Guardian, but I still have to face combat as if I were a cloth wearing Elementalist, having to avoid physical attacks and using hit and run tactics or die horribly.  I'm sorry, but why have plate mail in the game at all if you can't stand toe to toe with your adversary any more than the ranged specialists.  I also can't stand the healing mechanic in this game.  I love to play healing classes, because they can really turn the tide of battle, but I never got that feeling with even the most healing friendly classes in this game.  The game play seemed to be centered more on timely rezzes and I just don't find that fun.

    image
  • aesperusaesperus Hamshire, NVPosts: 5,128Member Uncommon
    Originally posted by Vorthanion
    Originally posted by GenreNinja

    I think the best way I've heard it expressed is, although GW2 is a wonderful game, it lacks power. For me too, it has comprised a big part of my gaming life over the last several months... Once my Warrior hit 80... I was in the mid 40s of my elementalist when i began to feel the same disconnect. i logged off my elementalist to log into my warrorior to help some guild mates when I realized... i don't feel very strong. i don't feel powerful at all.

     **snip**

    You hit the nail on the head in my book.  The game has pointless progression as you are always at the same power level with current and past content.  There is no feeling of empowerment that is so critical to character progression.  At level 80, you can go back to earlier areas and still get your ass handed to you and there really is nothing epic or even special about having invested all that time into reaching the pinnacle of your character's abilities.  It's one thing for a game to offer challenge, it's another when everything is challenging and there is nothing there to give you at least the sense of being a powerful hero or even as an exceptional character within the story line. 

    I like versatility within a defined role, but I am not a fan of homogenized classes so while they may appear different, they don't really feel different.  For example, I'm a plate wearing, shield toting Guardian, but I still have to face combat as if I were a cloth wearing Elementalist, having to avoid physical attacks and using hit and run tactics or die horribly.  I'm sorry, but why have plate mail in the game at all if you can't stand toe to toe with your adversary any more than the ranged specialists.  I also can't stand the healing mechanic in this game.  I love to play healing classes, because they can really turn the tide of battle, but I never got that feeling with even the most healing friendly classes in this game.  The game play seemed to be centered more on timely rezzes and I just don't find that fun.

    Honestly, this is a problem of perspective.

    The reason why you don't feel powerful, is because relatively speaking most other games go out of their way to tell you 'you're powerful' without you actually doing anything.

    The sad thing is, as long as gamers need this imagined ego-injection to enjoy games, it'll be impossible for really deep games to pick up popularity. They'll remain a niche as long as players need games to make them feel competent. If you look at some of the better games that have come out recently, some of them (like dark souls) actually go out of their way to make you feel weak. It's the challenge of overcoming that which makes those games good.

  • RictisRictis UnknownPosts: 1,219Member Uncommon
    I agree with you OP, that is part of the reason I no longer have any real want to play GW2. I started to feel like a carbon copy of the next class. I figured it out fairly quickly though because I like to dable in every class to see which one I belong to more. The more classes I tried, the more I got annoyed because I realized that they had no role.
  • VorthanionVorthanion Laguna Vista, TXPosts: 2,117Member Uncommon
    Originally posted by aesperus
    Originally posted by Vorthanion
    Originally posted by GenreNinja

    I think the best way I've heard it expressed is, although GW2 is a wonderful game, it lacks power. For me too, it has comprised a big part of my gaming life over the last several months... Once my Warrior hit 80... I was in the mid 40s of my elementalist when i began to feel the same disconnect. i logged off my elementalist to log into my warrorior to help some guild mates when I realized... i don't feel very strong. i don't feel powerful at all.

     **snip**

    You hit the nail on the head in my book.  The game has pointless progression as you are always at the same power level with current and past content.  There is no feeling of empowerment that is so critical to character progression.  At level 80, you can go back to earlier areas and still get your ass handed to you and there really is nothing epic or even special about having invested all that time into reaching the pinnacle of your character's abilities.  It's one thing for a game to offer challenge, it's another when everything is challenging and there is nothing there to give you at least the sense of being a powerful hero or even as an exceptional character within the story line. 

    I like versatility within a defined role, but I am not a fan of homogenized classes so while they may appear different, they don't really feel different.  For example, I'm a plate wearing, shield toting Guardian, but I still have to face combat as if I were a cloth wearing Elementalist, having to avoid physical attacks and using hit and run tactics or die horribly.  I'm sorry, but why have plate mail in the game at all if you can't stand toe to toe with your adversary any more than the ranged specialists.  I also can't stand the healing mechanic in this game.  I love to play healing classes, because they can really turn the tide of battle, but I never got that feeling with even the most healing friendly classes in this game.  The game play seemed to be centered more on timely rezzes and I just don't find that fun.

    Honestly, this is a problem of perspective.

    The reason why you don't feel powerful, is because relatively speaking most other games go out of their way to tell you 'you're powerful' without you actually doing anything.

    The sad thing is, as long as gamers need this imagined ego-injection to enjoy games, it'll be impossible for really deep games to pick up popularity. They'll remain a niche as long as players need games to make them feel competent. If you look at some of the better games that have come out recently, some of them (like dark souls) actually go out of their way to make you feel weak. It's the challenge of overcoming that which makes those games good.

    How arrogant of you to assume it's about ego.  Frankly, it's fun and interesting to be something that I am not in real life, thank you very much.

    image
  • aesperusaesperus Hamshire, NVPosts: 5,128Member Uncommon
    Originally posted by Vorthanion
    Originally posted by aesperus
    Originally posted by Vorthanion
    Originally posted by GenreNinja

    I think the best way I've heard it expressed is, although GW2 is a wonderful game, it lacks power. For me too, it has comprised a big part of my gaming life over the last several months... Once my Warrior hit 80... I was in the mid 40s of my elementalist when i began to feel the same disconnect. i logged off my elementalist to log into my warrorior to help some guild mates when I realized... i don't feel very strong. i don't feel powerful at all.

     **snip**

    You hit the nail on the head in my book.  The game has pointless progression as you are always at the same power level with current and past content.  There is no feeling of empowerment that is so critical to character progression.  At level 80, you can go back to earlier areas and still get your ass handed to you and there really is nothing epic or even special about having invested all that time into reaching the pinnacle of your character's abilities.  It's one thing for a game to offer challenge, it's another when everything is challenging and there is nothing there to give you at least the sense of being a powerful hero or even as an exceptional character within the story line. 

    I like versatility within a defined role, but I am not a fan of homogenized classes so while they may appear different, they don't really feel different.  For example, I'm a plate wearing, shield toting Guardian, but I still have to face combat as if I were a cloth wearing Elementalist, having to avoid physical attacks and using hit and run tactics or die horribly.  I'm sorry, but why have plate mail in the game at all if you can't stand toe to toe with your adversary any more than the ranged specialists.  I also can't stand the healing mechanic in this game.  I love to play healing classes, because they can really turn the tide of battle, but I never got that feeling with even the most healing friendly classes in this game.  The game play seemed to be centered more on timely rezzes and I just don't find that fun.

    Honestly, this is a problem of perspective.

    The reason why you don't feel powerful, is because relatively speaking most other games go out of their way to tell you 'you're powerful' without you actually doing anything.

    The sad thing is, as long as gamers need this imagined ego-injection to enjoy games, it'll be impossible for really deep games to pick up popularity. They'll remain a niche as long as players need games to make them feel competent. If you look at some of the better games that have come out recently, some of them (like dark souls) actually go out of their way to make you feel weak. It's the challenge of overcoming that which makes those games good.

    How arrogant of you to assume it's about ego.  Frankly, it's fun and interesting to be something that I am not in real life, thank you very much.

    Chill out w/ the insults, and look at how games have been designed over the past decade. Count how many achievements games give nowadays which are meaningless. Pay attention to how many games praise the user for every little thing.

    It is about ego, and I'm hardly the first person to notice this. This isn't a new phenomina, it's just much more apparent now that it's been going on for quite a long time. Just think about it.

    For example, God of War. Hugely successful game. But it rewards basic button mashing with a feeling of being a god. Nothing of the game really challenges you. It can be fun, but it rewards you for doing almost nothing. If you were to take away that feeling of badassery, and replace it with an actual challenge, how many people do you think would still enjoy it? After all people like to feel good about themselves, and that's what most of these games are designed to do.

    Combine the fact that people like to feel good about themselves, with the fact that people (in general) will always lean towards the easiest solution to any given situation, and it's no wonder that games like God of War are so popular. From this you can also see the problems with trying to introduce more challenging games in such a climate.

    Try to push a game that favors skilled player and challenges over a game where you can push a button and feel like a god, and you see the situation we're talking about right now. You can choose to be offended by that, but it's the reality of the gaming environment atm.

    GW2 is basically the MMO version of this. I'm not saying this is a game for everyone (and never have), but it is a game that sacrifices some of that feeling of being 'powerful' in favor of a system which allows more skilled players to shine on their own merits, instead of the game's.

  • gylnnegylnne South Hutchinson, KSPosts: 320Member
    Originally posted by Hokie

    Cant fault his post or the reason why he quit. Although I wanted to at first. That is until I read the whole thing.

     

    I feel the same way with MMO in general. The developers are taking more and more away because they think they know what I want. The want to simplify everything because tehy think their core audience are 10-13 year olds and offering to many choices makes the game confusing.

    I get that feeling out of almost every MMO I play. What happened to complexity, allowing me to choose?

     

    You know why there isnt a two-handed ax in GW2? Because there doesnt need to be, doesnt matter if it adds depth, doesnt even matter if it could be made to mirror a two-handed sword in abilities and actions.

    And its the same reason you dont see pole arms in all their awesome variations, somewhere along the lines they decided "more choice" is bad for the game.

    Because they know what you want better than you do.

    Wow sometimes other people are better with words than I am, agree:)

  • azurreiazurrei Phoenix, AZPosts: 93Member Uncommon
    Agreed, OP.  The game overall is very good but it has too many flaws.  One of larger flaws of the game is as you and others have described - the game feels hollow.  One of the reasons it feels hollow is, without a doubt, the lack of any real class roles.  Epic boss fights are...not so epic because they have to be designed with the idea that there will be zero coordination - essentially, everything becomes a zerg fest.  I also don't care for the downed mechanic, never have and never will.  It is very much a simple game for simple minds.
  • eye_meye_m Notta Chance, ABPosts: 3,133Member Uncommon
    Originally posted by azurrei
    Agreed, OP.  The game overall is very good but it has too many flaws.  One of larger flaws of the game is as you and others have described - the game feels hollow.  One of the reasons it feels hollow is, without a doubt, the lack of any real class roles.  Epic boss fights are...not so epic because they have to be designed with the idea that there will be zero coordination - essentially, everything becomes a zerg fest.  I also don't care for the downed mechanic, never have and never will.  It is very much a simple game for simple minds.

    Interesting how all those "simple minds" manage to do dungeons and bosses without zerging, whilst you apparantly cannot.  Now I am definately not saying that you're stupid. That is not at all what I am suggesting.  I'm just saying that you seem to find it difficult doing things that other people manage to do.  

    All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick.

    I get banned in the forums for games I love, so lets see if I do better in the forums for games I hate.

    I enjoy the serenity of not caring what your opinion is.

  • MidBossMidBoss Blank, WIPosts: 93Member

    There's a lot of posts in this thread saying the lack of a trinity and defined roles means you need to have a strategy and play better at a result.

    While yes, this would be true, There are almost zero fights that actually require you to.  THAT is *my* problem with the game.

    Everything short of high level fractals you can simply throw yourself at until it falls, while the person the boss/mobs targets runs around.

    The game really needs to add fights and encounters that require something from the team, but they can't because they've backed themselves into a corner with their "everyone can play however they want" philosophy.

    Basically every instance and every encounter needs to be built so any group make up and build combination can finish it, this leads to very stale, generic encounters that are just plain uninteresting.

    I'm sure many of you may disagree, but as somone that plays MMOs for group instances and challenging encounters, that's what I feel.

     

  • KaiserPhoenixKaiserPhoenix ViennaPosts: 59Member
    Originally posted by MidBoss

    There's a lot of posts in this thread saying the lack of a trinity and defined roles means you need to have a strategy and play better at a result.

    While yes, this would be true, There are almost zero fights that actually require you to.  THAT is *my* problem with the game.

    Everything short of high level fractals you can simply throw yourself at until it falls, while the person the boss/mobs targets runs around.

    The game really needs to add fights and encounters that require something from the team, but they can't because they've backed themselves into a corner with their "everyone can play however they want" philosophy.

    Basically every instance and every encounter needs to be built so any group make up and build combination can finish it, this leads to very stale, generic encounters that are just plain uninteresting.

    I'm sure many of you may disagree, but as somone that plays MMOs for group instances and challenging encounters, that's what I feel.

     

     

    exactly. Classic rifts soul system ( not so much storm legion) gave you tons of utility by allowing you to change into many roles. Healer needs help with healing? Rogue changes to bard and supports with heals and buffs. Want a ranger with stealth? here you go. Want a cleric who can dps decently and heal the group when burst heals are required? There you go.

    tsw had a great role system aswell and nightmare dungeons are tons of fun and challenging without being zergy or mindless.

     

    gw2 on the other hand, everyone is a jack of all trades, no1 is special

  • VolnusVolnus Chandler, AZPosts: 39Member

    The biggest issue with Guild Wars 2 like most mmo's there is no end game content nothing to strive for. I got 1 level 80 and said i don't want to make another class and play the same game again. So I got my guardian level 80. At the moment I hit 80 i had a full set of gear from AC with weapons and they had all the runes and sigils in. 

     

    After that I was like what now? I do not see the point of the game, WvW and get what? Legendary weapon? Is the time worth is to me no. Every theme park MMORPG fails, and no developer has figured this out. Why spend 5+ years making a game to were I can blow through it all in a month. It does not make sense. Then they give the players tools to make content but that fails BECAUSE those tools are very limited and not rewarding. 

  • stevebombsquadstevebombsquad Orlando, FLPosts: 842Member Uncommon
    Originally posted by Deivos
    Originally posted by aesperus

    You're mostly right, but it wasn't because of symbolism / chivalry, though I can see where one might draw that conclusion.

    Swords are just a much more well balanced weapon. There's a reason the sword + shield combo was so common for so long, and it had nothing to do w/ symbolism. It's a VERY tough combo to beat in a melee fight 1 on 1. Heck, even the greatsword (claymore) was more balanced than bringing around a battle axe. Axes in general are very offensive weapons, with little-no defensive capabilities. They're main strength came from penetrating armor / shields, except they also had the annoying habit of getting wedged into both, in addition to being extremely heavy.

    In short axes are one of the slowest and most 1 dimensional weapons a fighter could use. It's main strength (armor / shield penetration) was often outshined by blunt weapons, which were not only easier to wield, but also recovered from strikes much faster. That's the reason why you don't see many true warriors running around with an axe. They almost always run with at least some type of sword, because of the versatility.

    Methinks you skipped the part where I mentioned that. :p

     

    "This is also a mindset that's coupled with the way in which a weapon would get used. The greatsword was again a common warrior weapon as it was dual purpose sword and pike. Likewise the longsword and bastard sword were common because they were 'hand and a half' blades, something a fighter could situationally alternate the way they weild the weapon."

     

    Symbolism wasn't the only aspect I mentioned, it was meerely the first.

     

    Also stevebombsquad, please don't make inane remarks.

    Please refrain from posting your unqualified "expert" opinion so that you disagree with someone. To him it is iconic.... did you really need to post your diatribe with the "let me educate you" tone...??? 

     

    James T. Kirk: All she's got isn't good enough! What else ya got?

  • kjempffkjempff AarhusPosts: 883Member Uncommon

    Sound like good ole burnout. You went all in and it was fun, you invested your time and energy. Unconciously you started looking for the flaws, and eventually it was too much. That burnout you describe reminds me on my last WoW burnout when cataclysm landed.

    Happened to me in many games and even several times in some games, returning, going nuts, burning out.. Tried it with Diablo2, Everquest, WoW, Vanguard, PoE and numerous older games from the 90ies. All games has its problems, and you seek them when you are burning out to have an excuse to quit.

    So you found GW2's problems. Maybe you will return some day and see what it does well. I dont play gw2 so I dont know the specifics, just that burning out happens but it is not always permanent.

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