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Yeah, I don't think Great Axe (there was an item called Great Axe, but it was one handed) has ever existed in a Guild Wars game. In fact the Great Sword didn't even exist in the first one. I do believe one reason for them not having all weapons was that so they "can add more later in the game" when neeed or some such. Aside from all that, I feel like my warrior is a warrior at max level when I have my beserk rage, double axe, bow, and sword/shield armor set if I need to "tank" in dungeons. Though ultimately I feel like my warrior is a Barbarian more so than a warrior, as I have multiple shouts, a whirlwind attack with my axes, jump attacks, ground stomps, going beserk etc. Granted when I rush into battle, I could also have abilities that will cause enemies to flee when I yell at them, but most utility skills aside from the shouts or passives are fairly useless due to needlessly long cooldowns.
At present my favorite build would probably be the tank/healer build of the warrior whereby I can pretty much soak up tremendous damage with a sword/shield and heal my non-plate allies up to almost full life in three short shouts (depending if they have vit for some reason) when needed. Though when I'm in that gear, it looks more so like I'm a Knight (personal preference in terms of aesthetics, but the feeling is also such) rather than some enraged warrior wanting to chop heads off. I still don't get tired of just roaming the maps, engaging in random activities that show up and overall enjoying myself as if it were a real world and not one with a thousand exclamation points over NPC heads. But I have also felt a disconnect by the traditional Everquest and FFXI systems this game has what with their dragon timers, and the spawn windows; guilds and large groups of people just camp these areas for the bosses to spawn so that they can get their 00.001% chance at a precursor or whatever, and they keep on making it worse and worse with each update as they want to limit peoples' ability to acquire said items and or earn money for the economy's sake.
It's status quo for me in this game, as I never intended to play it as a MMO but rather a world to just travel and play make believe knight or something as only this game really allows. Though each time they nerf a viable way to make a couple gold an hour makes me less interested and I just don't have fun in games that have economies that make me poor and have to worry about game gold just for something simple as aesthetics when there's a real world element having to manage money as well. It's getting to the point where I'm just getting burnt out like you, and not even wanting to log in for a couple hour session of just roaming the country side in my knight armor and pretending to protect it from bandits and the like, or going on long journies and seeing new things (there's almost always something new you didn't notice the last time you visted a place). Though perhaps I'm being to critical, here I am treating the game as pretend, while also hating on the pretend economy. But it's a worry I'd rather not have if the goal is stress relief while playing a game (which was my original intention for guild wars 2 in not having to worry about gearing so I can participate in the next patch's content over and over again).
I'm not even sure they know what they're doing or where they want to take the game at this point. Though I guess whenever they release information on the next expansion we'll have a more prevalent source of information to try and understand their direction. I know their goal is to improve on most aspects of the core game, but at the same time they nerf things aggressively and in most cases either needlessly or in an amateurish fashion. I have guildmates who have purchased five copies of the game since a lot of aspects of their daily routines were locked for the account and not individual characters, just so that they could continue to do it five times per day. Just makes me depressed as a whole.
This was technically their first MMO, as Guild Wars was more so along the lines of a Diablo game with chat rooms and PvE that's restricted to 2-8 players at once. So I was expecting a lot of problems, but as a whole some of their decisions just take the parts of a game I don't like and made them worse (as a personal thing of mine). This is a game where I actually miss hub questing, simply because it was at least a viable way of making money (even if small, it provided direction in some way) other than grinding an area or dungeon or 1-5 hour spawn in the hopes to get lucky, with most other options nerfed when someone posts a youtube video or mentions it on the forums. The dailies in this game just give me a Laurel, a jug and a couple silver pieces and can only be done once per account per day. /sadface
They made such a great game; they focused a lot on little details and physics and how if you jump on a fence at an angle it will recognize one foot on the top and the other on the bottom. Or how grass and bushes sway when you move on them, or fire an arrow at them, or if you dance or use an emote on uneven terrain, your feet are always to the ground as opposed to the emote being stuck in mid air at parts. The combat is great and has a lot of tactics and different builds you could try out (though still dependant on new gear sets usually, some of which are getting really expensive and require substantial grind now for those who just logged in to have fun). I would play this game all over again if given a chance, but it's starting to be like how I view other games in that it had it's golden months (or years), and I would rather be playing those again.
Will definitely play the expansion when it comes out to see how they fix some systems or just to experience the new land and how they develop new stories (also to see how the other continents are fairing!). At it's core it's still a quality game, just suffers a bit from mismanagement by a fairly inexperienced MMO team in my opinion.
Originally posted by Yaevindusk <snip> they focused a lot on little details and physics and how if you jump on a fence at an angle it will recognize one foot on the top and the other on the bottom. <snip> or if you dance or use an emote on uneven terrain, your feet are always to the ground as opposed to the emote being stuck in mid air at parts.<snip>
That's called inverse kinematics, and indeed, GW2 is the MMORPG making the best use of them by far. Tera has some too, but not even remotely as good as in the GW2 engine.
CPU: Core I7 6700k (4.4ghz) - GPU: ASUS R9 290x-DC2 OC 4Gb
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with the GPU and the TV, with Jamo S 426 HS 3 5.0 speakers and Pioneer
S-21W subwoofer - OS: Windows 7 Ultimate 64 bits.
I've heard of a few people quitting because they felt like they weren't contributing because they didn't have a clearly defined role. That they didn't stand out, weren't recognized for what they done because everyone can do everything to a lesser extent (as long as they take the right gear and traits!).
And you know what; when you think about how parties interact that reasoning doesn't wash for me. You know what I thought when playing with about 90% of the people I did in WoW? It ranged somewhere between "Oh well, at least we have a healer and not another DPS" to "Well at least he is competant and knows what dispell is" or "At least he isn't drooling on his keyboard and standing in the fire" the 10% that made me think more positive than that are still the same people who stand out in GW2. How do they stand out? They play better overall. They last longer, they do more damage, they cc better, they work better with their team mates and protect them when they are vulnerable and they do all these things much better than your average player does. When it comes to standing out there is no difference between doing so in GW2 and doing so in any traditional Holy Trinity system, the only difference is the Holy Trinity system gives you the facade of being more important than you really are. You're no more unique in your role and playstyle in WoW or Rift than you are in GW2, you are what you make yourself. And if you want to stand out from the crowd then you play your chosen role well, better than others, that's what gets you noticed. The only real difference between the games is that GW2 blurs the lines of what is expected from each class but that in itself isn't a reason to not stand out or feel like you didn't make a difference. In fact I would argue that it allows you to stand out easier by coming up with more creative and efficient ways to boost your party's effectiveness.
Try it, go tank some dungeons with an elementalist after being laughed at only to have them whisper you afterwards telling you how amazing the run was (I told the guy I would give him 10g if I died more than he did). Try playing WvW with the same elementalist and taking on multiple people at the same time, distracting them from the siege and giving your side a numbers advantage because half of the enemy are too busy trying to zerg you. (Go watch this video for an example. Sure the people he is fighting might be bad but do you think he didn't stand out for those people who seen him or had to fight him? http://www.youtube.com/watch?v=VREQMoqQUQc) That's the sort of stuff that makes you stand out from the crowd and it's no different than any other game. It all requires the same amount of effort. Just because you were a tank or healer in a different game didn't make you stand out, it didn't make you better.. it just massaged your ego. There's a reason why there's a stereotype of tanks in WoW being assholes and feeling like they deserve everything under the sun and it's not because they are unique or awesome players and this isn't the kind of behaviour we should be looking to promote through basic game design, especially when said game is focused around the player to player interactions.
I think GW2, and other games that don't follow the holy trinity, have it done the right way. The playing field is more even, it's up to us as individuals to be creative. It's up to us to play well and to stand out from the crowd based on our own merits and contributions rather than the fact a party needed a healer and you were the only dude around.
I was a huge proponent of eliminating the trinity and raiding, but now i see how important both are to PVE and guild cohesion. I miss both a lot more than i thought i would.
I love GW2 but it's main issue is that there isn't enough PVE for guilds to do together in groups larger than 5. Sure you can get a bunch of 5-mans and go do guild missions, but it isn't the same. Don't even get me started how poorly those were implemented anyways.
Sorry to see you go
GW2, however, continues to provide a wonderful alternative for those who don't enjoy the trinity as much as you do.
It continues to do well and I am quite happy that I do not have to spam LF healer. The worst we have atm is NEED 4 ZERKER WARRIORS FOR COF P1 $$$$ RUN!!
I can live with that.
There are plenty of games that have the trinity. If you need a recommendation, I think the top two trinity games are Rift and TERA. I would personally go with Rift if I wanted a trinity game.
However, I really don't, so I'm sticking with GW2
"As you read these words, a release is seven days or less away or has just happened within the last seven days those are now the only two states youll find the world of Tyria."...Guild Wars 2
Originally posted by Vorch Sorry to see you go GW2, however, continues to provide a wonderful alternative for those who don't enjoy the trinity as much as you do. It continues to do well and I am quite happy that I do not have to spam LF healer. The worst we have atm is NEED 4 ZERKER WARRIORS FOR COF P1 $$$$ RUN!! I can live with that. There are plenty of games that have the trinity. If you need a recommendation, I think the top two trinity games are Rift and TERA. I would personally go with Rift if I wanted a trinity game. However, I really don't, so I'm sticking with GW2
What's wierd about that is that in my guild, if we want to do a COF1 run we grab five guys and go. Anyone who wants to. Just grab and go. Never an issue, never a need for zerker warriors, etc. So what if we take a minute or two longer than an "optimal" group. Sadly lesser MMOs have people so ingrained on the numbers game that they've forgetten to simply play.
Oderint, dum metuant.
Originally posted by aesperus Originally posted by KhinRunite Been saying this since pre-launch, but if you're so accustomed to being special and sought-after primarily due to your class, then this "No holy trinity" system will leave a bitter taste in your mouth. For me this works so well because Ive always been the DPS type. I always used to be last in priority. In this game we're all equally important.
GW2 is definitely one of those games where if you want to 'stand out' you need to do it on your own merits. I think part of the problem is that soo many games basically pat gamers on the back for doing nothing. Heck, look at some of the achievements we have in a lot of games 'hurray! you installed the game! what a total badass you are!', or 'your the best soldier on the planet, because you're able to kill an army of underpowered enemies funnelled down corridors where they can't outmatch you!'.
Furthermore, being actually good at your class does make you stand out. Being that mesmer or theif that outlasts your party, because you outplayed them usually earns you some props. I still run into newer players who picked up the game, and just pickup a cookie-cutter build expecting to dominate everything, only to blame the game when that doesn't work. It's definitely a mentallity issue.
OK, So, how's this done? Let's put the forum experts aside. Yes, there are players who've been successful at setting up Youtube channels and have successful blogs, but let's keep this to within the game itself.
Who are the most famous players on the servers? Those who are well known? On my server, it's fairly limited to Wv3 Commanders. You can make or break your reputation with a commander tag in WV3. But, without the Commander Tag, you are a nobody. No one is known for content progression. Ther's just no way to make a name for yourself in GW2 within the PVE content itself. hHere are a few exceptions. We have a well known Bell Ringers in LA who can play Christmas Carols and the Zelda theme. There's also a few recognized Map Chat trolls. There are a few guild leaders that became known for their antics, but overall, with the exception of the bell ringer, being known in in the game (outside Wv3) is not a good thing.
I say this as a fan. I enjoy this game every day. I'm OK with the way it is, It doesn't bother me, but that doesn't mean the OP is wrong.
Originally posted by Tinybina I'm going to keep this short in sweet but this was the biggest reason why I never played GW2. The lack of the "Holy trinity" in a MMO is just not the type of MMO I want to play. So while I would find it a little wierd that it took you this long for it to hit you, I can complelety understand why you left.
This. As much as people rail agianst "Holy Trinity" in PvE MMO space, it's really the only model that works.
Waiting: CU, WildStar, Destiny, Eternal CrusadePlaying: ESO,DCUOPlayed: LotRO,RIFT,ToR,Warhammer, Runescape
Originally posted by GeezerGamer Originally posted by aesperus Originally posted by KhinRunite Been saying this since pre-launch, but if you're so accustomed to being special and sought-after primarily due to your class, then this "No holy trinity" system will leave a bitter taste in your mouth. For me this works so well because Ive always been the DPS type. I always used to be last in priority. In this game we're all equally important.
Originally posted by Tonin109 what is the meanning of your thread? after 6 month of fun you say "hey there is no trinity, there is no 2hand axe for my warrior... ok i quit the game" the holy trinity is one of the most boring thing in any combat imo why ? just look at WoW combat people are just standing in one place and spam skills ... this is fun ...... i dont understand why people need to feel "i'm the greatest healer or dpser or tanker"
I agree here. The problem with the trinity is it doesn't allow for any, here it comes, SOCIALIZING!!! Why you may ask? It has to do with the fact that the roles are so defined, you don't have to coordinate or chat, just - DPS. PEW, PEW; DPS - hold aggro; healers (self explanatory). It is pretty mindless really.
UO and others didn't have the trinity mechanic so why people are so fixated on it is beyond me. They worked, so the trinity is not the only mechanic that works.
"In 50 years, when I talk to my grandchildren about these days, I'll make sure to mention what an accomplished MMO player I was. They are going to be so proud ..."by Naqaj - 7/17/2013 MMORPG.com forum
to me GW2 is not an MMO, but simply short console game you can play online too.it last like 3 months, after his period you have nothing or very few to do and got bored.
I stopped even log there and found I made a bad choice by starting this game, especially with large choice of premium MMO we can play for free, at least same time as GW2.
try before buy, even if it's a game to avoid bad surprises.Worst surprises for me: Aion, GW2
I felt the exact same way around november 2012, i quit playing for about 2 months as a result. When i returned, i decided that i had to make a character feel the way i wanted.... as the game will not do this for you.
So when you get bored of all the other mmos as you realise that despite this huge flaw in gw2 its still the best MMORPG around right now, and return, I recommend you make the class you play feel the way you want, save the greataxe of course.
Make the warrior use a greatsword and sword/shield and trait into defense and power.. He will feel like as much a Warrior as is possible, also a Hammer is a great choice as well.
Also reccomend posting this thread on the GW2 forums.
Hope you find your way back, or find a game that fullfills your needs.
So in 90 minutes you went from feeling the game was the greatest game out there, to deciding to not play anymore? And now you need other people to tell you it's ok?
Lets think of some comparible examples.
"I love the burgers here. Best burgers on the planet! Could I get a double super burger please!"
"Yes sir! Would you like fries with that?"
"sure, and could I get a coke too please!"
"I'm not hungry, cancel my order"
Later on "hey guys, it wasn't wrong for me to leave right, I mean you guys understand I just don't like Pepsi right?"
"Oh G-G, this is going to be the best day EVER! We've got daddy's car, and daddy's credit card and then it's off to the beach for boys, Boys, BOYS!!!! YAY!!!!!"
"wait! You're not going to wear your gucci handbag are you? I mean, I am wearing my gucci handbag and I have to be an individual, because Tony likes individuals!"
"You have to take it off!! G-G!!! You insufferable cow!"
"oh yes I DID Bitch!"
"Thats it, shopping is OFF!!!"
"Selene, you think it's G-G's fault right?"
So yeah. I guess I think that your post is a sign that maybe you should evaluate yourself, and I would suggest not asking others to judge the validity of your actions. That is a personal endeavor.
All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick.
I get banned in the forums for games I love, so lets see if I do better in the forums for games I hate.
I enjoy the serenity of not caring what your opinion is.
I don't hate much, but I hate Apple© with a passion. If Steve Jobs was alive, I would punch him in the face.
These forums never cease to amaze me.
By the way some are railing against the OP you would think he trashed the game or slammed the community.
1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.
2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.
3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.
Sorry but you kinda remind me of this:
Good post OP,
I ran a guild as well, my experiance happened with the release quitences (or however you spell it armor ) with minor but increased stats. When this happened those threads pop'd up all over the place here and on the offical forums. I really attempted to look past this new grind but it took the whole meaning out of the game. What REALLY ended it for me was what you described. As much as people seem to praise not having the holy trinity, the reason that works is for group play. Solo play not so much, but in group play you really feel like you have a true role.
Don't take me wrong, guild wars 2 does have roles per say, a tank will never out damage say a thief but in essense each one excels at one bit and does all the rest. In this there is no uniqueness beyond that core ability and adding surgar coating to the rest to make it just a bit different.
People knocked many of us that left for these reasons and the mass give away of free trials on MMORPG shows where this game is headed. No doubt a population will remain like in all games, I just don't see it as main stream. In any case there are hopes on the horizon but not for sometime. Good post and I agree with many parts of it.
"The monster created isn't by the company that makes the game, it's by the fans that make it something it never was"
Originally posted by Calintz333 First of all there is a lot to love about this game. The graphics, music, questing, dungeons, dynamic events, cooperative atmosphere and fantastic community make this one of the best mmorpg games I have ever played. I have enjoyed my time in Guild wars 2 for over 6 months now leveling both Mesmer and Thief to 80, spending hundreds of hours in the game's immersive and dynamic PvE / PvP content. I believe that this is by far one of the best mmorpg games developed to date hands down. With all of the above said, in a matter of 90 minutes I went from being an officer to a guild of 104 players,doing WvW and leveling my alt characters to deciding to uninstall the game and likely leave for a very long period of time. Now I am sure that everyone here is going to likely find my reasons for feeling the need to leave the game so spontaneously a bit bizarre and maybe just plain nuts; but the following two reasons for leaving hit me so hard and so fast that I simply lost every little bit of motivation to play the game. I went from wanting to advance my character and kicking butt in PvP to wanting nothing to do with the game all in a matter of minutes. While having a great time leveling my newly created warrior today with a few of my guild members we decided to go to the vendors to sell and upgrade our gear / loot. When I arrived at the vendor I looked through the weapons list eager to get my hands on a very particular type of weapon. To my surprise this weapon was not only unavailable, but didn't actually exist in the game! What I am referring to is the two handed axe or Greataxe. Now I do not know how in the world I played the game for over 6 months and world cleared two characters to 80 without noticing this weapon was missing in the game. I immediately started feeling a very powerful sense of disconnect with my character, but I played along as if nothing was wrong all the while a heavy feeling of dissonance was taking hold within me. After about 30 min I began to notice that I didn't really feel like a warrior should feel in a game, or at least how I believe a warrior should feel. I was not using the quintessential warrior weapon! (e.g., I felt like a ranger would if he didn't have the option to choose a longbow as a weapon, only crossbows, short bows, and throwing weapons) — needless to say I just wasn't enjoying myself so I decided to go back to playing on my Mesmer. After about 15 min of playing on my Mesmer it hit me... I don't feel any different playing with a Mesmer vs. a Thief, vs. a Warrior, it all feels the same. Now don't get the wrong idea, I don't mean the play style which is drastically different, I mean the inherent need to belong, the need to have a job, the feeling of being a necessary part of a cohort group of individuals. In my opinion this game lacks that feeling despite being such an immensely cooperative game. Everyone is a healer, everyone can do damage, everyone can essentially do everything.... that in turn makes me feel like anything I do has no purpose, no meaning, no real significance. I didn't notice it before but this beautifully crafted game suddenly felt as hollow as a Christmas sphere. The game felt like a shell, and suddenly, my entire perception and experience changed. Everything felt empty. And so, I left. Just like that, I explained how I felt to my guild...naturally everyone was shocked. I ran the website for the guild and gave all of the necessary information to the GM so that she could appoint someone else to run it. I said my goodbyes and left. Why am I posting here? I have no idea, maybe I just want to hear what you guys have to say about my experience. I still feel a very huge sense of emptiness when I think of GW2. There is no denying the fact that I loved the game for 6+ months. I was committed to the game, helped to run my own guild, had spent over 800 hours playing, and had formed a very successful WvW / PvE circle of close friends. The game was an absolutely phenomenal ride while I felt fulfilled, but once I started to really think about the game, once I started to think about my role, my class, my decisions, my choices, I began to realize how little it all mattered. In traditional mmos If I played a healer the entire guild would celebrate (healers are always needed) if I played a Warrior or a Tank I knew that I was responsible for keeping my group alive. It brought about a sense of duty and yes even pride after a successful dungeon run. All of these things feel missing from Guild Wars 2. What is surprising is that it took me that long to realize it. I guess I was too busy having fun with the game to notice it. It wasn't until that particular moment where I wanted to equip a Great Axe as a warrior and noticed it was not in the game that I began to think about the game's limitations and discovered how I felt. So what do you guys think? Am I nuts? Are my conclusions legitimate in your opinion? Has anything like this ever happened to you guys? I would love to get a discussion going about this because I am really quite perplexed about the whole experience. Looking forward to reading your replies. Thanks.
Simply put, you "hit the wall" with GW2. In my experience, if an MMO has held your interest for any real amount of time and then you "hit the wall", it's usually just a sign that you need a break, rather than that you need to quit the game. In the past when AAA MMOs were subscription based, this meant hitting the cancel button. There is no cancel button and there is no need to uninstall the game. Just take a break.
I can also tell you that being an officer or leader of a guild can be taxing and twice in my 14 years of MMO gaming I've had to walk away from a guild, but have been able to return to the game with out those responsibilities and have fun.
One thing about hitting the wall, if you aren't familiar with the experience you can find yourself confused as to why you suddenly have lost motivation to keep playing. You can also find yourself grasping at straws for a reason and amplifying a minor flaw way out of proportion in order to explain your changed feelings. Case in point, no 2H Axes. Now is that really a rational reason to toss aside a game you've enjoyed for six months? Of course not. You've just hit the wall.
Take a break. Play something completely different or take a little break from gaming to read a few books or catch up on other forms of media. Go for a walk, join a gym. What ever. In days, weeks or even months you may feel like playing GW2 again and there is a better than fair chance when you do so you'll find you like it again. You won't have to wonder why your feelings for the game have changed, because you will know - "I just hit the MMO wall".
Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated
Well said OP and I pretty much agree with you for the most part. I have been playing again lately doing almost exclusively WvW but I have really only played off and on since getting my first toon to 80 and finishing map completion. I log on whenever theres new content to check out of course but that usually lasts a day if even that. Only thing thats kept me really logging in lately is the forum trolls from the servers we are fighting in WvW lol. Is great fun putting them in their place on the battlefield while they cry and talk their smack on the forums hehe. On top of what the OP said though theres a few other issues that make the game pretty blah for me anymore like no real progression at max lvl other than grinding for gear to play dressup with our characters and change the way they look and the fact that nothing but your environment really changes from lvl30-80 making alts extremely boring for me after having seen all the environments. Either way though thats just me and everyone has their own preferred style of games so to each their own
Originally posted by eyelolled ~ OP
So in 90 minutes you went from feeling the game was the greatest game out there, to deciding to not play anymore?
It's the famous hitting the wall syndrome, sometimes it creeps up on you slowly and sometimes It hits you hard.
If it's not broken, you are not innovating.
Originally posted by Jean-Luc_Picard Really? For instance, how many PC-RPG rely on a trinity system? Skyrim? Oblivion? Neverwinter Nights? The old Ultima series? Icewind Dale? Baldur's Gate?
I was more refering the over-emphasis on stat progression and mechanics, min-maxing if you will, that later RPGs seemed to focus on at the cost of world-building.
You are right though, that is a development that more likely came out of MMORPGs and influenced offline games, not the other way around.
Originally posted by Danwarr Originally posted by Tinybina I'm going to keep this short in sweet but this was the biggest reason why I never played GW2. The lack of the "Holy trinity" in a MMO is just not the type of MMO I want to play. So while I would find it a little wierd that it took you this long for it to hit you, I can complelety understand why you left.
Fascinating. Couldn't disagree more. The most fun I had in trinity-based MMOs was always when the trinity was broken, either intentionally through special fight mechanics, or unintentionally through bad pulls or people messing up. Those are the moments when you actually need to play, when you need to think, strategize on the spot, utilize the full arsenal of your characters abilities, interact with your party. When the trinity is in place, everyone knows exactly what to do at all times, and it repeats with every fight. That's not particularly interesting for a long time.
This is interesting. So you say that very successful multiplayer games and MMOs that don't support trinity are "wrong" and don't work, huh? Let me throw you some names. Diablo, Ultima Online, Monster Hunter, Tera...
Holy trinity is not bad concept... but it's quite lazy concept. It's very easy to design your boss fights around holy trinity. On the other hand you force players to bring pretty much same compositions of team... WoW makes it blatantly obvious. Even if you were hybrid class like druid, you were still holed into one of the trinity roles and you being hybrid was meaningless.
I always said holy trinity fights are sort of strategy fights... find out strategy (or rather read it somewhere) and execute it. There are no deviations and if there is a deviation, it more often than not results in wipe of whole group.