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In our latest Social Hub column, we take a look at the KickStarter hopeful, Camelot Unchained. The game, at least in these earliest days, seems to be bent on reviving true community spirit in MMOs. See why we think so before heading to the comments.
Going back to DAoC, it was a funny place for a person like me to get a start in MMOs. I’m admittedly not so great at PvP and am more of an explorer, but that game still captivated me personally with all the possibilities. Turns out that I got caught up often in the world, in PvE content and in working together with others. When it came to sieges and trying to maintain or take keeps, I was never on the front lines or anything, but it always felt good to have a sense of collective purpose. Victories could be for a while after decimating a force that came thinking that we had some holes in our armor. It was exciting. It was massive and sometimes chaotic, and everyone was up and down, winning and losing, rebuilding and guarding.
Read more of Christina Gonzalez's The Social Hub: Impossibly Driven By Hope?
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