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if this new mmorpg doesnt have in-game mic support, im not playing then. typing to strangers u meet in mmorpg is too ancient these days. they need to get with the times, and introduce ingame-mics.
and nooo, i dont want to join a crappy clan and go on ventrillo/mumble and voice with the same boring 30 ppl every single day. i want to voice with new ppl in the game.
socialising is suppose to be a big part of mmorpg, and thats why many are failing these days. u need to make it more socialable.
so any news if this mmorpg has in-game mics available?
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what about ppl doing pvp crap? if u make the pvp good enough u could make in-game voice useful ?
Xbox live would suggest otherwise.
http://chroniclesofthenerds.com/nerdfight/
Y U NO FLIP TABLE?!?!?!
It may not be an MMO - but no-one uses it in Starcraft II either.
The exclusivity and utility of the TS and Vents of this world mean in-game voice represents extra effort for little or no benefit for a developer.
The one thing it is truly useful for is group PUGs (not Raids...) - either dungeon or PvP minigames.
It looks like ESO won't have minigames, so once again - limited utility.
I think some developers are afraid to put it in a game due to:
I don't think it'll have in game mic support, I could be wrong in which case it'll probably be some cheap tacky awful solution (like pretty much every in game VoIP solution).
I don't think that would be a bad thing...not after having played MMOs for over a decade. It would be abused, as it is in almost every game that has it.
Third party VoIP solutions do it better, at no cost to the game company.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
I personally would love in-game mics if done properly. Problem is, as was stated above, it probably not worth the developers time. Also, take into account the amount of trolls and other abusers who would completely ruin this new way of establishing immersion, and you start to see why its an idea that hasn't really gone anywhere.
I would love to see in game MICS with spatial voice amplification. You get closer to people there voice gets louder and you move away it gets lower until only a very low drone of mumbling is heard. As for privacy, you can create your own voice channel or somethign along those lines.
A very easy cop-out to completely reinventing the wheel would be to include Ventrilo access built into the game. Instead of tabbing out to Connect/Disconnect or any other setting just write it into the game. Perhaps it would even be lucrative for the developer to partner up with Ventrilo as a dual partnership PR extravaganza.
Last game I saw to actively try incorporating 3rd party programs into the actually game program was The Matrix Online with their media player where you could play any playlist of music you wanted while never having to tab out of the game.
I'd be all for this type of incorporation of 3rd party programs into the game's main code
in game voice will be very handy for AVA
my planetside 2 guild runs two platoons (well sometimes 3), 1 in guild, the other public.
the in game voice is vital for the public platoon so that people not in guild can follow orders.
Its also handy as they have a channel for platoon leaders across faction to coordinate
It depends on the quality of the ingame voice support though.
Planetside 2's voice quality was quite good and was pretty clear (kudos to them).
Defiance's voice quality is absolutely woeful - I turn them off if someone has it on. I hear less than 10% of what they are saying because the quality was so bad.
Alot of games have it, but noone rarely uses it. I think the last time I used ingame voice was back in Lotro about 5 years ago. i always have it turned on, but I think I'm the only one.
If something as easily replaceable as ingame voice support is a redline, then you probably aren't going to like any MMO that you didn't develop yourself.
In Defiance, my guild of friends from other games is running a public Mumble server. It makes things alot more fun. If there's one and only one thing I liked about DCUO, was how they tried to make the console versions voice work. If you were nearby people you could hear them talk (or was that some other game, I remember it was at a friend's house lol)
Edit: 97 people online right now
to be fair its not as important in defiance - as all content can be done in guild.
the only way you could be all in guild in PS2 is if your guild had 666+ players and you all managed to travel to the same continent before anybody else on your faction (e.g. imposible)
Good point.
In fact most of the content can even be soloed (besides co-op missions of course) - since there is dynamic difficulty adjustments depending on group size for things such as arkfalls.