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Fact 1: The #1 most wanted reward is alpha access. Proof: http://www.kickstat.net/kscamelot/bargraftiertotalindkomstcamelot.png
Fact 2: The average money spent per backer is $160. It is 2 and 3 times the average of other similar projects. Some say that CU backers are very generous but IMO this is only partially true. The truth is that people want to play the game as soon as possible. There is a huge difference between playing the game in 2014 and playing it in 2015. Many who can't afford the $110 simply end up not pledging at all (and less backers at cheaper tiers means higher average money spent per backer).
Fact 3: There are currently 15.850 alpha spots which means they can handle that amount of people. If the Kickstarter succeeds there will be about 6k alpha testers in the end. This means about 10k empty alpha spots which to me seems wasteful. CSE could fill up these spots and make a bunch of money in the process (and ensure that the kickstarter is successful).
Solution: Let the first 15k backers (everyone who gave $25 or more) into the alpha.
Result: Even if the average (calculated after the change) drops from $160 to $80 they would make $640k within a few days. At $1.75 mil and with 2 weeks to go success would be guaranteed. In the end they would end up at 16k-17k alpha testers which is barely higher than the current limit. Among these 16-17k are abour 3-4k who aren't too interested in the alpha (those who already pledged but for beta tiers) which means the alpha won't be "overpopulated" (if that's even possible). Also, more backers means more people who will upgrade/buy extra FPs in the last few days.
Another solution would be to open up new limited alpha tiers at $30 and $50.
DAoC - Excalibur & Camlann