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"Baby duck syndrome
In human–computer interaction, baby duck syndrome denotes the tendency for computer users to "imprint" on the first system they learn, then judge other systems by their similarity to that first system. The result is that users generally prefer systems similar to those they learned on and dislike unfamiliar systems. The issue may present itself relatively early in a computer user's experience, and has been observed to impede education of students in new software systems."
Do you think this is relevant to MMORPGs? Do you think it affects the sales of MMORPGs which go "off the beaten path" such as using no trinity?
Oh, and if this peaked your interest: http://www.ibm.com/developerworks/web/library/wa-cranky50/index.html
I skate to where the puck is going to be, not where it has been -Wayne Gretzky