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  • MkilbrideMkilbride Hooksett, NHPosts: 637Member Uncommon

    I came.

     

     

    Help get Camelot Unchained made, a old-school MMORPG, with no hand holding!

    http://www.kickstarter.com/projects/13861848/camelot-unchained

  • TuktzTuktz Atlanta, GAPosts: 299Member

    Woohoo Darkness Falls.... I mean Depths!

     

    Wow a lot of the mechanics he was talking about in there I've been saying I bet they do for a while now (because I kept hearing no pve, I'm out... and no RVR dungeon because no PVe i'm out).

     

    I kept saying there were all these neat ways to do it, and here we have it confirmed!

     

    I'd have to say, this update excited me the most of any so far.

     

    Just imagine the control mechanics going on on the surface with everything going on underground in the depths. When you gain control of the depths, do you immediately rush down there? because you'll leave your realm defenseless, and you may lose control right away again haha.

     

    Should be some fun stuff.

    image
    MMO history - EVE GW2 SWTOR RIFT WAR COH/V EQ2 WOW DAOC
    Tuktz - http://www.heretic.shivtr.com/

  • gylnnegylnne South Hutchinson, KSPosts: 320Member
    The Depths sounds like an amazing place.:)
  • WazlukWazluk Killeen, TXPosts: 159Member
    If The Depths turns out half as awesome as it sounds will anyone be defending anything above ground? lol

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  • TuktzTuktz Atlanta, GAPosts: 299Member
    Yes Wazluk, becuase if you don't you'll lose control. etc.. etc.. there's going to be control mechanics of who owns the depths probably, and you can't just all go there or you'd leave your realm defenseless.

    image
    MMO history - EVE GW2 SWTOR RIFT WAR COH/V EQ2 WOW DAOC
    Tuktz - http://www.heretic.shivtr.com/

  • naezgulnaezgul Homer Glen, ILPosts: 374Member

    What are stretch goal $ amounts?

    He copied my vision of the RvR dungeon.....I thought The Pit was a better name!,

    now I need talk him into my crafting idea...

  • LaeeshLaeesh Münster, ARPosts: 90Member

    srsly, some awesome news! It´s crazy but i love the horror themed aspect´s =) and the TF flavored mechanic gives the crafter class some space to move and really have an impact in creating nasty trap´s and other stuff. (at least i hope so)

     

    MJ mentioned that the depth´s hold some rare materials, great aspect to build a world with zones that aren´t empty but depending on one another. Hope region´s are tied this way often!

     

     

    image
  • WazlukWazluk Killeen, TXPosts: 159Member
    Originally posted by Tuktz
    Yes Wazluk, becuase if you don't you'll lose control. etc.. etc.. there's going to be control mechanics of who owns the depths probably, and you can't just all go there or you'd leave your realm defenseless.

    Joke.  I know realms will still need to hold above ground.  ;)  I imagine the enterances will be in more contested areas also.

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  • TuktzTuktz Atlanta, GAPosts: 299Member
    Originally posted by Wazluk
    Originally posted by Tuktz
    Yes Wazluk, becuase if you don't you'll lose control. etc.. etc.. there's going to be control mechanics of who owns the depths probably, and you can't just all go there or you'd leave your realm defenseless.

    Joke.  I know realms will still need to hold above ground.  ;)  I imagine the enterances will be in more contested areas also.

    My bad lol. Should be interesting to see how they implement the entrances. In DAOC they were in the newbie PVE zone near the realm's capital. Should be interesting to see how they do the control mechanic too. In DAOC it was whoever held the most keeps. I kind of liked that it was a little difficult to take ownership, and also hard to push the enemy out of it when taking it over.

     

    Yeah I really like the horror theme as well, especially tied in with each of the three realms architecture/etc.. having influence in different parts of the depths. The "going to hell" dungeons have been done over and over. Nice to see some spooky/scary horror type theme, of dead/ghosts/spirits/haunting etc...

     

    All the things you'll find there sound pretty awesome, but the thought of basically controlling a raid boss and its minions to try to defend the depths sounds pretty amazing, and rewarding to both sides. Both sides will be leveling/skilling/progressing off of it, and the defenders will want to do it to kill as many of the invaders as possible, and to give the other players in there more time to organize etc... Also the invaders will want to do it to get to all the valuabe stuff in there. Sounds so awesome! Imagine how great it will feel to be the raid boss guy, and to defeat the attackerse hahaha. Dozens of enemies dead scattered around.

    image
    MMO history - EVE GW2 SWTOR RIFT WAR COH/V EQ2 WOW DAOC
    Tuktz - http://www.heretic.shivtr.com/

  • tenfoldedmighttenfoldedmight malmoPosts: 54Member
    WOW that was truly awesome to hear! Didn't think i could get more excited about CU lol
  • TamanousTamanous Edmonton, ABPosts: 2,125Member Uncommon

    You stay sassy!

  • tinuelletinuelle bergenPosts: 287Member Uncommon

    The DEPTHS = Drool

     

    image
  • OgreRaperOgreRaper Detroit, MIPosts: 376Member
    Very happy to hear the possibility of a DF style dungeon. It's genius to allow players to controls the NPC's. Makes leveling off NPC's still actually RvR. Gonna be an interesting system.
  • tauraktaurak rock cave, WVPosts: 174Member

    Damn man, this game sounds more awesome with every update.

     

    Its a real shame that there isn't a publisher that would back this game with tons of $, yet not tell the design team they have to do things a certain way.

    If this game had the funding of games like WoW or Warhammer, millions of dollars, it could seriously blow anything out of the water, and from the sound of things it still might do it as far as gameplay is concerned.

    With the way things seemt o be going, I don't think a whole lot of people will miss PvE at all.

    Its just that this is different. Its never been done this way before, and nobody really knows what to expect from this system where we don't have to rely on killing a boss to get nice items.

    It sounds as if there may not be as much elitism in this game, but I guess the big guilds may find a way to alienate the small guys in The Depths.

    Oh boy,  if they add in collision detection, I'm guessing we'll see the "uber guilds" blocking off access to other players from the most valuable mines. Wouldn't that be cute?

  • OldskooOldskoo Minneapolis, MNPosts: 189Member
    I am pretty amped. He said no PVE leveling, and he stuck to it. After your team loses the dungeon, you have the option to take control of monsters that inhabit the Depths. These player controlled monsters are the only means players can level or gain xp/power through combat with a monster. Add in the resources and forges needed by crafters. Damn, The Depths sounds great.

    image

  • UlorikUlorik TorrancePosts: 172Member Uncommon
    Now THAT has been a tasty bit of news...
  • EdanyEdany Phoenix, AZPosts: 178Member
    This update was by far more superior and exciting than anything I had previously dared to imagine. Not often am I left speechless. The Video speaks for itself. :)
  • cmacordcmacord Dexter, MOPosts: 6Member

    Hey guys !!! I'm a rabid old DAoC player who still misses it every day, so I am really excited about CU. I have already made my Kickstarter donation (or w/e you call it), and look forward to every daily update in my email. In today's update, Mark mentioned "stretch goals". Being a total Kickstarter noob, I have no idea what is meant by this. Can someone bring me up to speed please?

    Thanks in advance!!!!

  • naezgulnaezgul Homer Glen, ILPosts: 374Member
    Über Forge .....beat Ancient Dragon into submission as he is needed to fuel the crucible.....
  • CypzCypz Ottawa, ONPosts: 19Member
    2 years .... too long!  ;)  This sounds more amazing everyday.  Great work MJ + CSE.

    Cypz/Cypress

    MLF(Alb)/Mordred/Lamorak(Mid)

  • naezgulnaezgul Homer Glen, ILPosts: 374Member
    Originally posted by cmacord

    Hey guys !!! I'm a rabid old DAoC player who still misses it every day, so I am really excited about CU. I have already made my Kickstarter donation (or w/e you call it), and look forward to every daily update in my email. In today's update, Mark mentioned "stretch goals". Being a total Kickstarter noob, I have no idea what is meant by this. Can someone bring me up to speed please?

    Thanks in advance!!!!

    $ goal points AFTER the $2M , if met design team goes extra yard

  • AeodoAeodo Le Plessis-RobinsonPosts: 61Member
    After this update, we will have more crafters than fighters XD
  • KyleranKyleran Tampa, FLPosts: 19,980Member Uncommon
    The only bad news in all of this was that the Depths is a stretch goal, seems like it should be part of the core delivery, heck, could be the only delivery as far I am concerned.  image

    In my day MMORPG's were so hard we fought our way through dungeons in the snow, uphill both ways.
    "I don't have one life, I have many lives" - Grunty
    Still currently "subscribed" to EVE, and only EVE!!!
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  • CypzCypz Ottawa, ONPosts: 19Member
    Originally posted by Aeodo
    After this update, we will have more crafters than fighters XD

    Hahaha, so true!

    Cypz/Cypress

    MLF(Alb)/Mordred/Lamorak(Mid)

  • WazlukWazluk Killeen, TXPosts: 159Member
    Originally posted by Kyleran
    The only bad news in all of this was that the Depths is a stretch goal, seems like it should be part of the core delivery, heck, could be the only delivery as far I am concerned.  image

    Agreed, it mainly depends on $ amount passed 2 million it will require.

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