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One of my biggest gripes with mmos lately is the how devs overlook the little things about a game making it feel less like a virtual world and more of a shallow, artificial experience.
Some examples of recent games is SWTORs not being able to sit in chairs, GW2’s not being able to hand anything to anyone, WoW’s not being able to set things on the ground, Things like that.
Today’s mmos have really scewed off and are focusing on being the next e-sport, achievement grinding, cutscene, fast paced "action movie" type of game style. MMos used to be about immersion and living a virtual life through your character in a game world, and I think devs are just really missing the point of what the MMO title really means.
MMos need to slow it down, and not focus so much on just burning through scripted content to max level in a stale environment, and remembering that players want to stop and smell the roses. Enjoy a world to explore with mystery, to be able to create their own goals without following a linear path through a story.
Ranting aside, one of the things I really appreciated about the elder scrolls games was the attention to detail when it came to interacting with your environment. Being able to take stuff off a table, organizing books on a shelf, moving dead bodies around.
But not just your environment, I enjoyed being able to pick locks, and I’m not taking about boring lock picking (ie just clicking on a locked chest and unlocking it based on your lock pick skill vs the lvl of the lock) but actually having to pick the lock yourself and turning it. Fun fun!
MMOs of late focus entirely on scripted story lines and not so much on the meat and potatoes of a game that really make it feel like a role playing game.
So my question is:
Based off of pax preview information, and current gameplay information, will ESO follow suit with other elder scrolls games and have the “little things” like lock picking, moving objects, retrieving arrows, leaving a horse, opening doors and drawers? Or will it be more of the same; lifeless, shallow, going from quest to quest, overly scripted game like recent titles?
The way mmo's were: Community, Exploration, Character Development, Conquest.
The way mmo's are now : Cut-Scenes,Cut-Scenes, solo Questing, Cut-Scenes...