It looks like you're new here. If you want to get involved, click one of these buttons!
Sure, PVP in EQ and DAoC was fun, often times aggrevating, but my best experience ever for PVP was WoW Vanilla.
The setting just captured the moment, with Taren Mill vs. Southshore. Nothing was instanced with PVP and the reward was defending a town, making friends, and having a blast in the process.
CU will be different in that it is going back to DAoC mentality with RvR, which was interesting, but not all that great in my mind. GW2 was a mess with RvR .. ESO isn't looking much better. I guess CU is going to be instanced with its fights? Without PVE (as described) the world will be small for each realm? Without PVE, CU sounds more like a MOBA.
When WoW came out, DAoC tanked .. because of WoW. Thats not my words, thats from Mark Jacobs.
Originally posted by MarkJacobs
You give me too much credit. I listened to the guy who told me "Mark, I promise you ToA will not affect RvR, you have my word on that." and I've been paying for that ever since. OTOH, you are right about the lack of advertisement but really, what killed it was WoW. SI sent our numbers up and it held, ToA sent our numbers up (less than SI and the bump didn't last as long) but it was a slow decline until WoW and then we lost 30% of our subs 3 months post WoW-launch. That was one of the main reasons we went with NF. We knew what was coming and we tried to come up with something different to excite the player base.
So, can Camelot Unchained actually out-do the game that killed it's predecessor, DAoC?
DAoC subscriber cap was 250k in 2004, before it fell. WoW released in 2004, not to beat a dead horse.
Want a nice understanding of life? Try Spirit Science: "The Human History"
Recognize the voice? Yep sounds like Penny Arcade's Extra Credits.