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Last Tuesday marked a big day for the Camelot: Unchained team with the official launch of the KickStarter campaign to get the game's development funded. Check out our exclusive interview and then head to the comments to discuss.
MMORPG: Congrats on the launch of the Kickstarter! Can you share what it was like to get that started? Why was everything so hard to nail down after the initial announcement?
Mark Jacobs: Unfortunately, real life has a nasty way of intervening when least expected. We ended up having to spend more time on getting the latest version of March on Oz out. Once we did that, as we got closer and closer to launch, we then had to deal with unexpected snow, illness, the lead concept artist’s computer melting down, etc. Even with all that, we only missed our target launch window by 4 hours. Then, in deference to our European backers and because it was Friday evening here, we set the following Tuesday as our new date.
Read more of Bill Murphy and Garrett Fuller's Camelot Unchained: KickStarter Launch Interview.
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