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How do you guys think the world map of camelot unchained should be laid out?
I think there's some interesting freedom to be had from this game being all RVR everywhere in that regard.
Feel free to include pics/maps as examples.
In my head I originally imagined just a giant continent surrounded by water on all sides, and each of the 3 realms starts on 3 equidistance points near the edges. So basically as you fight towards eachother it becomes more heavily contested. Plus with 3 realms, and a map like that, would create some really interesting cross realm dynamics (attacks, counterattacks, feints, sneak behind enemy lines, etc...) I don't like artificial barriers like mountains/zone walls/etc... I kind of prefer water as the edge of the world, because it really makes more sense. That drove me crazy in SWTOR, because those were supposed to be PLANETS, but it felt like you only saw 2% of the planet LOL. Also sort of the same thing in WAR, it was such a railroad progression, it didn't feel like you were immersed in a larger/grander world.
Even more interesting, what if the game world map were a 3d globe rendering, so you could actually traverse around the world? Just a thought. It would look funky on a 2d map, but on a 3d globe map, you could zoom out, and actually keep traveling east to eventually get back to where you started lol. Not sure on the practicality of that, but I thought the idea was cool.
The other thought I had was realism vs practicality. How much is this world map supposed to mirror real UK/Ireland/Etc??? I got a sense water wasn't going to be a big factor in combat, and there wasn't going to be any fast travel, so that complicates that.... would you actually have 3 separate continents/areas? (ireland, england/scotland, denmark/norway/sweden).
Just some thoughts, but I thought it would be fun to theorize (especially at work on Monday morning when I have no motivation LOL)
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