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I've been talking a lot about a bounty system for killing players on the opposite relm, but what about those bad/annoying/harassing players within your own?
The outlaws, traitors, chat spammers, and beggers than you loan money to? It would be nice to be able to hold them to some sort of standard. Something that keeps them in line, keeps them from trying to bother relmmates.
I have 2 systems in mind.
1. A complaint system. If you get enough complaints (about the same issue) from other players it flags you outlaw and anyone on your relm can attack you on sight (naturally you can fight back) but your name stays flagged for either X amount of time (with time increasing every time you acquire enough complains to get flagged again) or until you get killed by your relmmates (with amount of deaths required to unflag you adding on if you keep getting flagged). These flags go into your character bio and stats which other players can see. That way, if you want to be a bad relmy it's on your characters permanent record. This is a delicate system and steps would need to be taken to make sure it doesn't get abused (lets all complain about this guy to kill him) for example. It could also work with annoying chat spammers, if they get ignored by enough players they get flagged.
I thought this system could be used to keep people from being lame, but it could also add a lot of excitement.
2. A contract system. This is more for those beggars that sit near city gates and ask everyone for money/gear/etc. They can agree to a contract that says you will loan them X in return for X and if they don't pay you back by a set date they become flagged to you and your guild mates. This could carry over to some of the gambling mini games in a tavern for example. Bet on X, if you don't have the cash, your flagged.
Yes? No? or as gold farmers like to say, yesno?