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One character - all classes

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  • Keitaro333Keitaro333 Dunajska LuznaPosts: 36Member Common
    Originally posted by tkreep
    What I want to know is if I wanted to level up another class will i be able to repeat all the quest i already did for the experience points?

    No. Not the regular quests and story quests. Only repeatables, dailies and such.

     

    What i want to know is, how does it work with class/job switching? (or if its NDA, how was it in v 1.0) 

    If everyone can level up all the classes but use only certain abilities of each class at a time, when can you switch weapon to be a different class/set of abilities? Out of combat? X minute cooldown? In town for some cash?

  • nbtscannbtscan Phoenix, AZPosts: 774Member Uncommon
    Originally posted by tkreep
    What I want to know is if I wanted to level up another class will i be able to repeat all the quest i already did for the experience points?

    Quests aren't repeatable.  There are levequests which are sort of like daily quests.  There will be other ways of leveling up once you run out of quests though.  Yoshi-P said they will also add more quests over time, but probably what there will be at launch is maybe enough to level 1 or 2 out of the 8 battle classes.

     

     

    Originally posted by Keitaro333
     What i want to know is, how does it work with class/job switching? (or if its NDA, how was it in v 1.0) 

    If everyone can level up all the classes but use only certain abilities of each class at a time, when can you switch weapon to be a different class/set of abilities? Out of combat? X minute cooldown? In town for some cash?

    In 1.0, swapping your weapon changed your class and automatically equipped the abliities you had set when you were last on the class.  This had to be done out of combat, but you could do it anywhere; in fact it was common for people with multiple leveled classes to change on the fly in dungeons depending on the situation.  The abilities activated their cooldown as you changed classes so you'd have to wait for those to be available before being able to use them.  Was kind of obnoxious with the 15 minute cooldown Job specific abilities, but it did prevent abuse of the system.

    I can't say whether or not it'll be the same in ARR or not.

  • Br3akingDawnBr3akingDawn a City, CAPosts: 1,357Member Uncommon
    Originally posted by BadSpock

    You know, I am starting to think more and more that the way FFXI and FFXIV do the whole "one character, switch to any combination of class/builds etc." is really the way to go.

    I've got like... 3 level 85's and a level 89 in WoW I'm trying to level to 90 - but I keep finding myself seeing another player and being all like... "Man, I should level my Paladin..." or "Man, I should level my Priest..."

    It's SO much work, and it is nothing but 100% redundant / nausia inducing tedium to level multiple toons through the same content over, and over, and over again.

    Not to mention gearing them up, building reputation, and for the love of Jesus grinding through professions and secondaries...

    I hate it.

    And in the end, I want a character that heals like a Priest, Tanks like a Paladin, and DPS' like a Elemental Shaman.

    #firstworldproblems I know

    But I'm starting to really, really like the idea of "one character to rule them all" if anything just for the consistency.

     

     

    One character all class is the best! rather than working multiple jobs on a account, you can just focus on your character and build his/her story. I also had multiple classes for wow, and it sure was lame to have to do the same achievements twice, thrice, heck 8 times!! especially when theres rewards for certain achievements!

    image

  • MagiknightMagiknight McKinleyville, CAPosts: 782Member
    If you agree that an MMO should have a degree of permanence, then one toon is the best way to go. It makes you more invested in your single character. You will spend all your time working on this one character so you're invested in it. Also, everyone knows who you are. You wont want to start over with a new character because you've invested so much time and effort into this one character. If you're starting a character over again then all of the sudden you're a stranger to everyone. Starting over should be strongly discouraged in a persistent world.
  • YaevinduskYaevindusk Ul''dah, CAPosts: 1,537Member Uncommon

     

    There's still a reason to make alts if that's your sort of thing.  When you pick what Nation you want to start in, you'll most likely have Nation Specific quests to contend with for a short while as well.  Then there's the fact that Levequests were allotted to each character on something like a six Levequest per eight hour ratio or something.  It's likely lower than that, but this was mainly because you could earn expensive crafting materials or significant amounts of gil by doing them.  I'm not able to say how it is in Beta, but if the first version is any indication, the more characters you have the more Levequests you have access to and the more money you can make.  Though this isn't anything new, as it's a matter of how much work you put into something and the rewards you get from it.  

    Hard work = guaranteed extra spoils.

    In some games hard work does not always mean extra spoils, which makes me sad.  You could spend all night at something just for a chance to get an item that doesn't sell for much and you felt like you wasted the entire evening.  The less RNG something has, and the more hard, honest work it requires the better in my opinion.  Hard work will likely be well received if there is a proper reward to go hand and hand with it.

    When faced with strife or discontent, the true nature of a man is brought forth. It is then when we see the character of the individual. It is then we are able to tell if he is mature enough to grin and bare it, or subject his fellow man to his complaints and woes.

  • AlberelAlberel LondonPosts: 1,121Member
    Originally posted by Yaevindusk

     

    There's still a reason to make alts if that's your sort of thing.  When you pick what Nation you want to start in, you'll most likely have Nation Specific quests to contend with for a short while as well.  Then there's the fact that Levequests were allotted to each character on something like a six Levequest per eight hour ratio or something.  It's likely lower than that, but this was mainly because you could earn expensive crafting materials or significant amounts of gil by doing them.  I'm not able to say how it is in Beta, but if the first version is any indication, the more characters you have the more Levequests you have access to and the more money you can make.  Though this isn't anything new, as it's a matter of how much work you put into something and the rewards you get from it.  

    Hard work = guaranteed extra spoils.

    In some games hard work does not always mean extra spoils, which makes me sad.  You could spend all night at something just for a chance to get an item that doesn't sell for much and you felt like you wasted the entire evening.  The less RNG something has, and the more hard, honest work it requires the better in my opinion.  Hard work will likely be well received if there is a proper reward to go hand and hand with it.

    I thought they removed the limits on leves?

  • nbtscannbtscan Phoenix, AZPosts: 774Member Uncommon
    Originally posted by Alberel
    I thought they removed the limits on leves?

    In 1.0 you could accumulate up to 99 of them, but they still accrued at the rate of 4 every 12 hours.  They haven't announced how it's changed in ARR yet.

  • aesperusaesperus Hamshire, NVPosts: 5,128Member Uncommon
    Originally posted by BadSpock

    You know, I am starting to think more and more that the way FFXI and FFXIV do the whole "one character, switch to any combination of class/builds etc." is really the way to go.

    I've got like... 3 level 85's and a level 89 in WoW I'm trying to level to 90 - but I keep finding myself seeing another player and being all like... "Man, I should level my Paladin..." or "Man, I should level my Priest..."

    It's SO much work, and it is nothing but 100% redundant / nausia inducing tedium to level multiple toons through the same content over, and over, and over again.

    Not to mention gearing them up, building reputation, and for the love of Jesus grinding through professions and secondaries...

    I hate it.

    And in the end, I want a character that heals like a Priest, Tanks like a Paladin, and DPS' like a Elemental Shaman.

    #firstworldproblems I know

    But I'm starting to really, really like the idea of "one character to rule them all" if anything just for the consistency.

    You do realize that the difference between lvling multiple characters through the same content (WoW), and lvling 1 character through the same content repeatedly (FFXI) is actually quite minimal. Either way you are still repeating the same content to lvl up each class.

    I do like FFXI's system, but it sounds like what you're looking for might be closer to what GW1 had. Lvl up once, and be free to customize whatever class you want. While I did enjoy FFXI's class system, it was one of the most tedious & grindy forms of class progression.

    - Really the biggest difference between having one character or many, is storage space.

  • sketocafesketocafe StoupaPosts: 801Member Uncommon
    I love this. My first MMO was MXO and I still don't get why most devs want me to make a completely different character just to do something different. Freedom is a good thing.
  • AlberelAlberel LondonPosts: 1,121Member

    Originally posted by nbtscan

    Originally posted by Alberel
    I thought they removed the limits on leves?

    In 1.0 you could accumulate up to 99 of them, but they still accrued at the rate of 4 every 12 hours.  They haven't announced how it's changed in ARR yet.

    Ah yes, I remember now, thanks for clarifying.

    Originally posted by aesperus

    You do realize that the difference between lvling multiple characters through the same content (WoW), and lvling 1 character through the same content repeatedly (FFXI) is actually quite minimal. Either way you are still repeating the same content to lvl up each class.

    I do like FFXI's system, but it sounds like what you're looking for might be closer to what GW1 had. Lvl up once, and be free to customize whatever class you want. While I did enjoy FFXI's class system, it was one of the most tedious & grindy forms of class progression.

    - Really the biggest difference between having one character or many, is storage space.

    In terms of basic gameplay yes it's not much different.

    However you seem to be overlooking the fact that you never have to repeat storyline content, you never have to fight the same boss for the same drop, you are instantly recognised by everyone you meet because you still have the same name and every additional job you levelled on one character unlocked new sub-job possibilities across the board. That's all ignoring the psychological effect of always playing the same character which helps with immersion and makes the player more invested in the game.

    The benefits of the system may be subtle but there are nothing but benefits. There's honestly no reason why every MMO shouldn't adopt the same system as it's just plain superior.

  • Keitaro333Keitaro333 Dunajska LuznaPosts: 36Member Common
    Originally posted by Alberel

    However you seem to be overlooking the fact that you never have to repeat storyline content, you never have to fight the same boss for the same drop, you are instantly recognised by everyone you meet because you still have the same name and every additional job you levelled on one character unlocked new sub-job possibilities across the board. That's all ignoring the psychological effect of always playing the same character which helps with immersion and makes the player more invested in the game.

    The benefits of the system may be subtle but there are nothing but benefits. There's honestly no reason why every MMO shouldn't adopt the same system as it's just plain superior.

    Oh but it does have a disadvantage - i'll never play the game because i'll be stuck on the character creation screen not knowing what to pick. And when i'll say screw it, it doesnt matter that much and finally play, i'll later hate myself for not picking "that other thing". :D

    I know, its just race and gender but its fun to have different ones with different armor designs and all that.

    But yeah, the single character thing has many advantages.

    And speaking of boss drops, how was it done in FFXI/XIV 1.0 in dungeons when looting? Do you "need" all items because theyre all theoretically usable by you? (even if you dont have said class leveled yet)  Cuz we can all see how this could be a problem in some parties.

    O is it restricted by the game itself that you cant take a BOP item if you dont have the class yet?

  • AlberelAlberel LondonPosts: 1,121Member
    Originally posted by Keitaro333
    Originally posted by Alberel

    However you seem to be overlooking the fact that you never have to repeat storyline content, you never have to fight the same boss for the same drop, you are instantly recognised by everyone you meet because you still have the same name and every additional job you levelled on one character unlocked new sub-job possibilities across the board. That's all ignoring the psychological effect of always playing the same character which helps with immersion and makes the player more invested in the game.

    The benefits of the system may be subtle but there are nothing but benefits. There's honestly no reason why every MMO shouldn't adopt the same system as it's just plain superior.

    Oh but it does have a disadvantage - i'll never play the game because i'll be stuck on the character creation screen not knowing what to pick. And when i'll say screw it, it doesnt matter that much and finally play, i'll later hate myself for not picking "that other thing". :D

    I know, its just race and gender but its fun to have different ones with different armor designs and all that.

    But yeah, the single character thing has many advantages.

    And speaking of boss drops, how was it done in FFXI/XIV 1.0 in dungeons when looting? Do you "need" all items because theyre all theoretically usable by you? (even if you dont have said class leveled yet)  Cuz we can all see how this could be a problem in some parties.

    O is it restricted by the game itself that you cant take a BOP item if you dont have the class yet?

    I don't know how it was in XIV but in XI it was usually just down to the groups to set their own loot rules ahead of time. Typically you were only given priority on loot for your 'main' job, which was usually the job you were playing at the time, though different linkshells operated differently. It was rare to see PUGs form for slaying a boss for a specific drop though; it was nearly always a linkshell farming it for a specific member.

    I'm hoping that XIV has different loot rulesets that the party leader can set at the start. In XI you played nice because if you didn't you'd probably never get another party. XIV is a little less harsh in that respect which means the game needs stronger systems in place to prevent ninja-looting.

  • XiaokiXiaoki White Pigeon, MIPosts: 2,601Member Uncommon


    Originally posted by Epic1oots
    One character all class is the best! rather than working multiple jobs on a account, you can just focus on your character and build his/her story. I also had multiple classes for wow, and it sure was lame to have to do the same achievements twice, thrice, heck 8 times!! especially when theres rewards for certain achievements!
    Yeah, and that character's story is the same as everyone elses "jack of all trades, master of none".


    Your character has no identity and no personality because you can freely swap between all classes.


    Your character is not "Grock Highshield the Immovable Tank" its actually more like "Grock Whatever the It Doesnt Matter".

  • drivendawndrivendawn montgomery, ALPosts: 1,242Member Uncommon
    Originally posted by Xiaoki

     


    Originally posted by Epic1oots
    One character all class is the best! rather than working multiple jobs on a account, you can just focus on your character and build his/her story. I also had multiple classes for wow, and it sure was lame to have to do the same achievements twice, thrice, heck 8 times!! especially when theres rewards for certain achievements!

    Yeah, and that character's story is the same as everyone elses "jack of all trades, master of none".

     


    Your character has no identity and no personality because you can freely swap between all classes.


    Your character is not "Grock Highshield the Immovable Tank" its actually more like "Grock Whatever the It Doesnt Matter".

    Aaah, well I can argue that having all jobs on one character is better because I feel more invested in that one character. Also why shouldn't I be able to have multiple jobs, for some reason i'm great with a bow but can't even dream of pickinup a sword, seems ridiculously limiting to me.

  • MuruganMurugan D, COPosts: 1,494Member
    Originally posted by Xiaoki

     


    Originally posted by Epic1oots
    One character all class is the best! rather than working multiple jobs on a account, you can just focus on your character and build his/her story. I also had multiple classes for wow, and it sure was lame to have to do the same achievements twice, thrice, heck 8 times!! especially when theres rewards for certain achievements!

    Yeah, and that character's story is the same as everyone elses "jack of all trades, master of none".

     


    Your character has no identity and no personality because you can freely swap between all classes.


    Your character is not "Grock Highshield the Immovable Tank" its actually more like "Grock Whatever the It Doesnt Matter".

    Not even close sounds like you have never even played FFXI or FFXIV.

     

    Your character is what you make it, if you make it the "immovable tank" then great, if you manage to not only cap all jobs but play them extremely well and have them equipped then you would be "Grock Whatever the legendary badass".

     

    You seem to be confusing it with Rift or another branching game where one class can do everything... no it is not this, but one person given the dedication to do all the work to level a new class can without having to abandon their character.

     

    It doesn't take anything away... unless it totally ruins your immersion while you role play an individual who is physically limited to only do one thing ever no matter how much time and effort they put in.  In which case that is a role playing issue and can be solved by putting on your wizard hat and pretending.  The rest of us can enjoy the freedom to change classes if we want, without having to create an entirely different identity in order to do so.

  • TheocritusTheocritus Gary, INPosts: 3,734Member Uncommon
    Doesn't one character all classes pretty much eliminate the need for other people?
  • MuruganMurugan D, COPosts: 1,494Member
    Originally posted by Theocritus
    Doesn't one character all classes pretty much eliminate the need for other people?

    In what way?  You can't play them all at the same time, you can't switch in battle or in instances, and you aren't able to clone yourself.

     

    In every other MMO people create alts to play other classes the only difference is one forces you to log out, create another identity, then redo all content you have already completed in addition to leveling the new class you want to play.  It's pretty stupid actually considering there is no good reason for it other than to force people to replay content if they ever change their mind about what class they want to play.

  • taus01taus01 MunichPosts: 1,352Member
    Originally posted by BadSpock

    You know, I am starting to think more and more that the way FFXI and FFXIV do the whole "one character, switch to any combination of class/builds etc." is really the way to go.

     

    It was always the way to go not only because it makes sense, but also because you actually develop a real connection with your character and not with a bunch of "toons". It's also a big plus for a community for obvious reasons.

    Why on earth no other game has ever adapted either the one Character all classes or the class/subclass combo system is a mystery to me. It's superior to anything else out there and the subclassing offers so much customization and individuality adding a whole new layer to the meta game.

    Probably one of the reasons FFXI still has 500k+ subscribers in a world where subscription MMOS are pretty much dead.

    "Give players systems and tools instead of rails and rules"

    image
  • WizardryWizardry Ontario, CanadaPosts: 8,436Member Uncommon

    It most certainly is the way to go,i don't like the idea of alts at all.

    It is possible however to ruin the design,FFXI did an amazing job with the sub class design.

    The next game i played that TRIED to do it was ROM,i think they  did an ok job considering it was most likely rushed because it is f2p.However it did fail big time in comparison to FFXI.

    The next game i tried  that did it was Rift,again it just seemed like little effort was actually put into the thought process.I was barely into the game and already had several options,imo i had too many and didn't deserve or earn any of it.

    When FFXI did it,they really thought it out to make sure you didn't break the game with any one sub class.They also made sure to keep the actual class as the important role by cutting the sub class in half.

    Really what this whole design does,is keep your player relevent for a MUCH longer time,this way people are not racing to end level in 3 weeks and crying about end game nonsense.

    There is of course more to the whole design,you have to make sure all the classes are fun to play and offer something unique,that way players WANT to play various classes instead of feeling the need to.

    The only con to this design is that it spoiled me in a big way.I have a really hard time accepting games now that put out less effort into the whole Character design.I look more for versatility and depth of combat than worrying about facial tattoos or scars or blue hair.

     


    Samoan Diamond

  • WizardryWizardry Ontario, CanadaPosts: 8,436Member Uncommon
    Originally posted by rojo6934

    one character, all classes? i think Final Fantasy 5 did that. I love that.

    THis is brilliant. However, if i can switch to any class with one character, i assume they offer some sort of character customization in game? Im an altoholic so if i wont create more characters i expect to be able to change my appearance in game. Otherwise ill just keep gaming many characters with different looks :)

    FFXI is actually a direct copy/design of FFV.It started the whole sub class idea.You wil lnotice that one of the new classes the Geomancer is also from FFV.

    Well you can of course wear different gear/weapons that are appropriate to your class.

    It would actuall ybe silly to look liek a ttoally different player because well,your NOT a different player,youi are the same player.Al lthey do is allow you to learn more than one skill,it makes sense no reason why shouldn't be able to.


    Samoan Diamond

  • PurutzilPurutzil East Stroudsburg, PAPosts: 2,924Member Uncommon

    I liked the way they did it with FFXI. I HATE how it is in 14. The whole 'attached to weapon' deal ruined what I view to be an amazing class system that 11 did having the cross classes and all.

     

    FFXIV had plenty of issues, but one of the biggest killers to me is they replaced the class system with one that just feels so icky... just feels tacked on and ruins the feeling of being a 'class' tacking it onto gear instead.

  • taus01taus01 MunichPosts: 1,352Member
    Originally posted by Magiknight
    If you agree that an MMO should have a degree of permanence, then one toon is the best way to go. It makes you more invested in your single character. You will spend all your time working on this one character so you're invested in it. Also, everyone knows who you are. You wont want to start over with a new character because you've invested so much time and effort into this one character. If you're starting a character over again then all of the sudden you're a stranger to everyone. Starting over should be strongly discouraged in a persistent world.

    ^This! Could not have said it better.

    "Give players systems and tools instead of rails and rules"

    image
  • JimmyYOJimmyYO Columbus, OHPosts: 520Member
    Originally posted by BadSpock

    You know, I am starting to think more and more that the way FFXI and FFXIV do the whole "one character, switch to any combination of class/builds etc." is really the way to go.

    I've got like... 3 level 85's and a level 89 in WoW I'm trying to level to 90 - but I keep finding myself seeing another player and being all like... "Man, I should level my Paladin..." or "Man, I should level my Priest..."

    It's SO much work, and it is nothing but 100% redundant / nausia inducing tedium to level multiple toons through the same content over, and over, and over again.

    Not to mention gearing them up, building reputation, and for the love of Jesus grinding through professions and secondaries...

    I hate it.

    And in the end, I want a character that heals like a Priest, Tanks like a Paladin, and DPS' like a Elemental Shaman.

    #firstworldproblems I know

    But I'm starting to really, really like the idea of "one character to rule them all" if anything just for the consistency.

     

    I hate 1 character able to do everything because people consistently try to force you into roles you hate playing else you don't get in the group. Was a bad problem in FFXI that will be even worse in XIV since you can change on the spot.  Hard to even argue with them at this point it's just so easy to switch.

  • Br3akingDawnBr3akingDawn a City, CAPosts: 1,357Member Uncommon
    Originally posted by JimmyYO
    Originally posted by BadSpock

    You know, I am starting to think more and more that the way FFXI and FFXIV do the whole "one character, switch to any combination of class/builds etc." is really the way to go.

    I've got like... 3 level 85's and a level 89 in WoW I'm trying to level to 90 - but I keep finding myself seeing another player and being all like... "Man, I should level my Paladin..." or "Man, I should level my Priest..."

    It's SO much work, and it is nothing but 100% redundant / nausia inducing tedium to level multiple toons through the same content over, and over, and over again.

    Not to mention gearing them up, building reputation, and for the love of Jesus grinding through professions and secondaries...

    I hate it.

    And in the end, I want a character that heals like a Priest, Tanks like a Paladin, and DPS' like a Elemental Shaman.

    #firstworldproblems I know

    But I'm starting to really, really like the idea of "one character to rule them all" if anything just for the consistency.

     

    I hate 1 character able to do everything because people consistently try to force you into roles you hate playing else you don't get in the group. Was a bad problem in FFXI that will be even worse in XIV since you can change on the spot.  Hard to even argue with them at this point it's just so easy to switch.

    That's why I like making parties, no one can force me. But then, its not like anyone has a gun to my head and force me to play a healer or a tank, or whatever. But I can see the problem if the leader was a D#ck and choose to kick you from party if you wont play something else they need. Unfortunately I havent kicked anyone who wouldnt play a different class the last 6yrs if XI. Hopefully wont need to in XIV.

    image

  • ThorkuneThorkune Eastern, KYPosts: 1,828Member Uncommon
    Does anyone have any information on how the old accounts work now? I had a collector's edition account prior to the reboot.
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