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First of all this is purely what i think would be great idea for mmo's(already suggested this on topic in 2008 i think long thread about how mmo should be).
A huge open ended world very nice realistic looking world ala DayZ or as beuatiful and diverse as Skyrim.
Get rid of ALL numbers no healthbar no stats no more xp or lvls.
Need food/water, fire, tools, herbs all kinds of things to survive.
Monsters/npc's: Dangerous wild life-dinosaurs-monsters-vampiers/werewolfs(lycans) or zombies don't realy matter aslong its (very)challenging and unpredictable sandbox style.
Dynamic weather system with real day/night cycly 24hrs, storms, rain, snow, tornados or vulcano eruptions all influence enviroment and deformation of world terrain.
Mobs npc's should have real dynamic life cycle and move around also influence your surroundings so good AI is a pre.
Survial simulation it need to be real challenge so no easy walk in the park with permadeath so as in Dayz spawm randomly and have to survive again as long a you can.
You could make a free for all server or pure pve server as long its a real challenge so both camps have what they want.
So again no numbers no lvls no xp no proffesions no skills just pure simulation and what you find you have abillity as human already to make tools or survive, find stuff you can use to defend or survive harsh enviroment and enemys you encounter.
If we keep going the direction we go for more then a decade now we will see repeating for next 20 years same kind of bullcrap(purely my opinion i see it) thats released every month of the year.
This offcorse only hold for those that want a change in mmo market as it is now.
Just an idea maybe you have better one who knows some genius devs see it and make game out of it succefully:)
I can dream right:)