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I just finished a session of WvWvW over in GW2 and it struck me how shallow RvR in this game really is. Basically my day consisted of running around the map non-stop fliiping towers and depots, then an attack on Stonewatch which we held for an hour or so, before the bigger zerg took it off us. But this is just a neverending sameness without any real purpose to it. Ok I got a couple of the new reward levels, but so what?
What is missing for me in this kind of RvR is a meaningful goal to be pursued, and once achieved should give a lasting reward (not just some 1% temporary stat increase), just flipping objectives without end is not my idea of fun.
WAR (before Fortress removal) had this meaningful goal in capturing the enemy capital and being able to enter the highest level PvE instance with the phattest loot, DaoC to some degree had it with Darkness Falls (although not as long lasting).
What I would love to see in CU is something like a central city / dungeon instance to be conquered as the final goal for all RvR. This should take a few days of consistently good RvR play for the winning real to achieve and not just be based on having the bigger zerg. I know that PvE should not be part of CU, but wouldn't it be nice if this final city/dungeon had a massive raid boss in it, that would drop some nice loot - crafting materials - armour skin with bragging rights - home improvement etc., and need a bit of time to figure out.
So thats just a rough and rumble idea about a possibility for meaningful goals in RvR, what would make it meaningful for you?