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Diablo 3: Auction House 'Really Hurt the Game' Says Wilson

13

Comments

  • VannorVannor YorkshirePosts: 2,968Member Uncommon
    Originally posted by Dexter2010
    You are even charged for unsuccessful auctions via (*1) and (*2).

    Wrong.

    ..and what monthly premium? Don't know what you are talking about. It's not bloody eBay.

    There are only successful transaction fees. You can try to sell 1000000000000 items and won't pay anything if none of them sell.

  • TalonsinTalonsin Posts: 1,468Member Uncommon
    Personally, during the development of the game I can honestly see the finance and senior design people all in a meeting and thinking a RMAH would be a good idea.  It makes third party sales of gold and items less valuable and it generates a bit of additional revenue for the company.  I dont think they counted on the greed of some people and how there are people out there in third world countries who could make more money from the game than anything they could do in their local area.
  • Dexter2010Dexter2010 Beverly Hills, CAPosts: 244Member Common
    deleted
  • usuckmmorpgcomusuckmmorpgcom c, KYPosts: 1,348Member
    Originally posted by Livnthedream
    Originally posted by Lobotomist

    Thought Wilson has left Diablo ?

     

    He has, but he was also the lead designer and has overseen it for the majority of its lifecyle. Those are exactly they people you want covering the "post mortem".

    What? Angry, bitter ex-employees? Now there's a group who will give you accurate information. image

     

    Have we learned nothing from glassdoor.com?

  • adam_noxadam_nox hays, KSPosts: 2,073Member Uncommon

    The rmah wasnt the problem. Stingy loot drops and a cheap gold ah was.

  • VannorVannor YorkshirePosts: 2,968Member Uncommon
    Originally posted by Dexter2010
    Originally posted by Vannor
    Originally posted by Dexter2010
    You are even charged for unsuccessful auctions via (*1) and (*2).

    Wrong.

    ..and what monthly premium? Don't know what you are talking about.

    You're wrong.

    They may have changed it but at one point,  there was a monthly fee to access rmah. Concerning #2, you had pay to list items whether it sold or not.

    I was selling things on that RMAH from day one. I am not wrong.

    There has never been a monthly fee to access the auction house and you never had to pay to list. That it pure fact.

  • zymurgeistzymurgeist Pittsville, VAPosts: 5,211Member Uncommon
    Originally posted by topographic
    Originally posted by Livnthedream
    Originally posted by Lobotomist

    Thought Wilson has left Diablo ?

     

    He has, but he was also the lead designer and has overseen it for the majority of its lifecyle. Those are exactly they people you want covering the "post mortem".

    What? Angry, bitter ex-employees? Now there's a group who will give you accurate information. image

     

    Have we learned nothing from glassdoor.com?

     Jay Wilson still works for Blizzard. If there's anything for him to be bitter about it's what ignorant douchebags gamers can be not the way the company has treated him.

    "Strong and bitter words indicate a weak cause" ~Victor Hugo

  • fivorothfivoroth LondonPosts: 3,657Member Uncommon
    Originally posted by jacktors

    It is a little too late for many of us who have given up on Diablo 3.  I played Diablo 2 for many years, including the expansion (s).  I will not purchase any Diablo 3 expansions. I played until Nightmare mode, and I hit a roadblock of death.  The only way I was able to continue playing was if I either farmed gold for weeks, which is not the reason I decided to purchase this game, or spend my money in the RMAH.  

    You hit a roadbloack of death on Nightmare and the only way you saw was to use the RMAH? I've read silly things but this is just the best. Or did you mean Inferno? I beat the game in 3-4 weeks without ever using the RMAH or farming for gold. And that was when Inferno was insane. I have never even opened the RMAH. 

    What really annoys me is that people make a huge deal of the RMAH a nd make wild comments like you can't play the game without the RMAH. I've never even considered using it. Although I did quit because the game is just repeating the same thing over and over again. While I loved this formula back in 2002, it's no longer cutting it for me. Their itemisations was also very poor. I think maybe ARPG are not so fun any more just because of their heavy emphasis on repeating the same content which is extremely limited to begin with. PoE lasted me 1-2 weeks, TL2 lasted me a week, Diablo 3 lasted a bit longer - probably 1-2 months. 

    Mission in life: Vanquish all MMORPG.com trolls - especially TESO, WOW and GW2 trolls.

  • Monstre0auSMonstre0auS SydneyPosts: 46Member

    I'm surprised no one has mentioned the fact that the AH's had to have hot fixes twice to resolve issues of Gold duping and Item duping...

    I can clearly remember reading an article regarding both these issues not long after the games launch and that the AH's in D3 were both temporarily 'suspended' in the first month of release due to these very issues.

    The reason I stopped playing D3, was I preferred to play the Barbarian. Finding gear for myself that made my character viable to survive the highest difficulties became too much of a drag where compared to all my mates' Demon Hunters standing back going 'pew pew' with their glass cannon builds I just felt, as far as a being a muscle bound brute force of nature went, I was too akin to a gentle breeze.

    The game lost it's sense of epicness. The characters began to lose their majesty and power. And that's when D3 lost my mates and I as players.

  • RateroRatero Tallassee, ALPosts: 337Member Uncommon

    I liked D3 quite a bit and loved the AH's.  However, gold botters killed the economy on day 1 and caused prices for everything to go through the roof.  If they would have put a max gold and max $ cap on the AH and actually sold gold themselves for the same gold/$ ratio then:

    A) Gold botters would be forced to sell there bazillions of gold for lower rates than what Blizzard set the normal gold/$ rate for.

    B) Items would not cost 100,000,000 gold but something more reasonable that a player could naturally farm in a few days time without the need of botting or buying gold.

    C) Since the gold/$ ratio was set in stone then it would not matter which market you put your items in they would always be priced about the same and people could use either one without having to worry about their childrens college fund.

     

    Ratero.

  • DAOWAceDAOWAce Flanders, NJPosts: 139Member Uncommon

    This was indirectly said at the beginning of March.

     

    http://us.battle.net/d3/en/blog/8953696

  • ZeGermanZeGerman Andover, MAPosts: 196Member

    I couldn't disagree with this more.  The AH was not the problem.  NO END GAME was the problem.  Auction house just let you get to end game faster.  Without AH you would have had the even worse problem diablo 2 had which was the gold was USELESS.  There was a minor problem with real money auction houses which was that people were just unreasonable in prices, should have been a bit more regulated but hey I much prefered that too a monthly sub. 

    The Monthly sub business model is dieing I was happy to see blizzard make an attempt at a different business model, but they shouldn't blame that model for their game being incomplete.

    If blizzard wants to look at things they do wrong they should take another look at security, botters, farmers and hackers ruin their games more than features.

     

  • dynamicipftwdynamicipftw Arrow, ALPosts: 207Member
    Why are there so many comments about the RMAH? The gold AH is a MUCH bigger problem than the RMAH.
  • RateroRatero Tallassee, ALPosts: 337Member Uncommon
    Originally posted by ZeGerman

    <snip>NO END GAME was the problem.<snip>

     

    I don't agree with this at all.  We are afterall talking about D3 and none of the Diablo games really had an "End Game".  If you thought that it did then you did not know what you were signing up for when you picked up the game.  Diablo is more of a "kill tons of mobs for tons of shiny loot" game more than anything else.  It's a game that you repete content over and over and over again until your eyes bleed simply because you like to kill the mobs and now and then you may find an upgrade for your gear.

    Ratero.

  • jacktorsjacktors Port St Lucie, FLPosts: 158Member Uncommon
    {You hit a roadbloack of death on Nightmare and the only way you saw was to use the RMAH? I've read silly things but this is just the best. Or did you mean Inferno? I beat the game in 3-4 weeks without ever using the RMAH or farming for gold. And that was when Inferno was insane. I have never even opened the RMAH. } i Made a boo boo.  I meant Inferno.  Sorry for the confusion.. I will edit my post. I got stuck on act 2 inferno with my Monk, trying to fight mainly  Uniques. I could squeeze through most other content, but trying to pass through those tough Uniques and some blues was impossible at that point until Blizzard started nerfing the mobs. 
  • usuckmmorpgcomusuckmmorpgcom c, KYPosts: 1,348Member
    Originally posted by zymurgeist
    Originally posted by topographic
    Originally posted by Livnthedream
    Originally posted by Lobotomist

    Thought Wilson has left Diablo ?

     

    He has, but he was also the lead designer and has overseen it for the majority of its lifecyle. Those are exactly they people you want covering the "post mortem".

    What? Angry, bitter ex-employees? Now there's a group who will give you accurate information. image

     

    Have we learned nothing from glassdoor.com?

     Jay Wilson still works for Blizzard. If there's anything for him to be bitter about it's what ignorant douchebags gamers can be not the way the company has treated him.

    I did not know that. The poster said he "was" the lead designer and I assumed he left. My bad. I really don't follow the careers of game designers. I give them money for their work on games I'm playing. I don't see them as any more important than the check-out clerk at Safeway and I'm not interested in her life story either...or her opinions of the company she works for and the products they produce.

  • cosycosy ColentinaPosts: 3,304Member
    they should put a market like EvE Online have not a AH, removing the AH is yes another retarded idea spamming channels to trade is a time sink

    BestSigEver :P
    image

  • GoldenArrowGoldenArrow TurkuPosts: 1,187Member Common

    AH on itself didn't hurt the game.

    It was the awful itemization that forced people to use AH to progress.

  • AoriAori Carbondale, ILPosts: 1,886Member Uncommon

    Wanna know what hurt the game worse? Falling through with pvp promises. Not only was it postponed from weeks to months to is it even out yet? They completely scrapped it.

    So with no PvP people have no competition to partake in, since in their infinite wisdom they also decided not to add a ladder system either.

    So the game became an ebay simulator.

  • ArconaArcona VanlosePosts: 1,185Member

    The AH's were not the problem.

    The problom with the items was the items were not as exciting as Diablo 2 items, and there was only one type to find; rares.

    Diablo 2 had sets, legendaries, runes etc etc

    Diablo 3 had sets and legendaries too, but they are sooo boring, and they never drop!

    Diablo 3 had other problems too, like the brick wall when hitting inferno. How hard is it to make a curve that don't suddenly rises 90%...
     
     
  • kitaradkitarad RomePosts: 1,742Member Uncommon
    For me when something is too damn hard to drop I lose interest .I think too low drop rates will really kill a game for me and if there is a way to avoid it like buy something then eventhough I would probably buy it with gold not real money of course that in itself when kill the game for me but so far I have not bought anything because I just play different classes on the normal line and have no intention of doing inferno and such. However if I was so inclined and the drop rates were abysmal I would bail the minute I buy an item because why play then ?

    image

  • someforumguysomeforumguy HomePosts: 3,538Member Uncommon

    What went wrong imo is that they went for a MMO approach:

    - MMO like rare droprates.

    - MMO like auction house,

    - MMO like always forced online, even if you are not interested in playing with others.

    - (Modern) MMO like simplification of classes

    And the irony is that it basically took only some weak points from (modern) MMO's :

    - During serverproblems : can't even play on your own

    - Turned a lootbased game into a lootlessbased game.

    - Where is the replay value?

  • ClaumClaum AarhusPosts: 63Member

    THe game has had and has so much problems but there is 3 major things that makes the game absolutely not worthy !!!

    1. It was booring always the same places to farm. That changed with the monster level but still no new maps.

     

    2. Yeah dat R.M.A.H  .

     

    3. THe biggest nr 1 first problem of all are the boots. Some people made 300 mill gold / hour.  they run 100 bots. Even hacking others account.

    This people even gave an interview about this problem that, they cant sell gold because to much concurency to much bots.

    This is rellated to AH also and the gameplay and this is one of my biggest problems.

    TOP 10 players have lot of bots and they just buy out the best stuff possible .

    These player sell and buy one piece of armor by 50.000.000.000 gold. You can check on the unbufed dps site how they try to sell these stuff on their comments.

    Every non bot non cheat user player who thinks hes a hardcore diablo 3 player and spend's time on this game, has serious problems and he can be influenced easy and he's very blind. 

    Competing in something where you have 0 % chance! it  is the 100 % time wasting. Blizzard is doing nothing to resolve this problem , they don't even care about it they where expecting 15 % income from AH. But project failed ,

    Blizz failed, when i think of Blizzard i just think about some greedy untalented , wortless company now.

    R.I.P Blizz thank you for D1 ,2 , Warcraft series , Starcraft and WoW Vanilla .

    R.I.P for the last company who ever stayed alive so much and provided us with cool games but this is life kids, everything comes to an end.

  • NixlNixl Ctown, VAPosts: 67Member

    There is a lot of sensationalism in this thread.  A lot.

    I do not think D3's issues was the RMAH, but the repetiveness of certain areas and the drop rates. 

    That being said, one thing I do believe Blizz did right was the unqiues/rares.  I found the combat in inferno (pre-nerf) against some of the rares great.  The bosses, not so much.  

  • JamkullJamkull somewhere, ILPosts: 214Member
    Most of the devs that made all those famous games before D3 and that developed WoW and then departed are for whom made Guild Wars and Guild Wars 2.  just sayin, the real talent left long ago.
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