It looks like you're new here. If you want to get involved, click one of these buttons!
DayZ Standalone made a splash at this year's PAX East and we've got all the details. From tech, to design process, and overall progress, we've got the scoop.
One of the interesting things we learned about the project is that the DayZ standalone isn’t really based on ARMA 2 and it isn’t really ARMA 3, either. The underlying technology is kind of a mish-mash of whatever the team needed for their project. For example, some tech, such as the improved controls of ARMA 3, was leveraged to enhance the DayZ experience.
Read more of Michael Bitton's DayZ: The Standalone Makes a Splash at PAX East.
Try to be excellent to everyone you meet. You never know what someone else has seen or endured.
Comments
Why change the name when DayZ was out first?
I also heard that The War Z may be having troubles with World War Z the movie/book, so they may be losing their name anyways. Unless that's already past or someone was BSing about that. Can't remember where I read it.
I hope this game looks as exciting as that image above.
It seems none of these games actually have zombies roaming around. yes ive played arma and warz.
the only cool event with zombies ive encountered was in Kingsmouth -TSW. they know how to make it exciting. especially if u jump on a car the alarm goes off and out come the zombies very kewl that the only game thats gave me 'walking dead' essence. yes its PVE -but who cares its great zombiefest!
Im also exctied for this, I did play the mod.. but my computer couldnt handle it at the time. But my new gaming rig is foaming at the ports for this one!
The way mmo's were: Community, Exploration, Character Development, Conquest.
The way mmo's are now : Cut-Scenes,Cut-Scenes, solo Questing, Cut-Scenes...
www.CeaselessGuild.com
The main problem I see with this game is the fact it's driven by 'Rocket's ego. Not the best development plan.
The style of game is one I like, but having the game develop on the whims of a single person.... that's so 1983.
Joined - July 2004
- Dave
Looking good.
I enjoyed the hell out of the mod, and I'm going to be all over this one at launch. Really hope this actually launches in June.
"Mr. Rothstein, your people never will understand... the way it works out here. You're all just our guests. But you act like you're at home. Let me tell you something, partner. You ain't home. But that's where we're gonna send you if it harelips the governor." - Pat Webb
A sure sign that you are in an old, dying paradigm/mindset, is when you are scared of new ideas and new technology. Don't feel bad. The world is moving on without you, and you are welcome to yell "Get Off My Lawn!" all you want while it happens. You cannot, however, stop an idea whose time has come.
to be honest, the vision of a single person is easier to keep on track, and while it won't please EVERYONE, EVERYONE already knows what happens when you attempt to please EVERYONE. Only NOBODY is happy with the finished product.
I'm all for seeing where a single unique and talented person can take this.
So... it's a food scrounging simulation? I have to worry about zombies, ammo, weapons, system shock, shelter, asshat raiders, and now... my diet? FFS...
It looks good but I think they're hanging too many needed-to-be-micromanaged components on it.
Hopefully Ripper X will be able to find a hair brush and some razors in his inventory.
I tried out the mod version and had a great time, although it has many issues. The standalone looks like it will fix just about all the issues I had with the mod though - animations, melee, inventiries, etc.
I like the fact that instead of putting limits on the PvP system, they're actually looking to change the psychology of the gameplay instead - big points awarded there!
The server/client model, also HUGE plus for that. My biggest gripe with the mod was the lack of any real... um.... "control" when it came to the gameplay. Lots of hackers, lots of bugs, lots of inconsistencies between servers.
Still, since ARMA and DayZ are almost entirely different games, I wouldn't recommend buying one just so you can play a mod that has the other. Wait for the standalone!
I know! Sounds awesome right?? lol
Seriously though, since MMO developers are taking their sweet ass time making a sandbox I'm even remotely interested in, it looks like DayZ will have to scratch that itch for me instead.
When I hear Rocket's talking, he doesn't really look like a guy with a big ego ... He said most of the time that it's pretty much the community that made the game.
If you look at a mod like Dota, it went pretty well. So ... Why not for the DayZ Standalone aswell?
That's also what Blizzard used to do. They had a few people to keep the same level of game design and it's also why they take so long to make their games.
No. No no no. THIS is what makes Day-Z great. If more developers had a say on it, we would have CoD-Z. Letting the developer do what he actually WANTS is a huge chunk of what the gaming industry has lost. How could you support that? Focusing on one or a few developers visions and not have them be changed by the stupid masses is what creates innovation and creativity and not generic bullshit. That's where all of the classics came from (which were much much better): the brains of a small group of developers making games that they personally thought were awesome.